Chapter 208: The New Game Begins to Warm Up "Swordsman Love: Stand-alone Version"

Do the math, after Liu Neng held his first new product launch conference in September last year, he has hardly released any new games in the game industry.

Later, more than October, he did the release of Dota.

After that, it's all a petty fight, or a lack of business.

At least in the eyes of players, he was fooling around, doing what kind of mobile phone operating system, making game maps for other games, and then releasing a very niche or very perfunctory mini-game "Snake Wars".

For other game manufacturers, it may be okay to release a game in half a year.

But Liu Neng is different, as a star game producer, his personal impression has always been that he is prolific.

After he emerged from Feiliu Entertainment's Global Creative Competition, he has released a number of games in a row, Three Kingdoms Kill, Happy Series, then Spore, and occasionally three page games. This was all done in 10 months. On average, the speed of one large game in four months and one and a half pages in one and a half months.

And then after the conference in September, suddenly lazy?

Dota is naturally not a serious game by players, and what kind of fart game is the released "Snake"? Spore Education is nothing more than an adaptation of the game, how long will it take him? Three days or five days?

He's naturally happy when he's lazy, but the player isn't happy, you're not doing your job!

He doesn't dare to go on Weibo or the public page all day long, otherwise the screen is full of players' comments, let him hurry up and make the game with peace of mind, unless it is a big bug-level event like marrying Li Lizhen, don't waste your talents on indifferent things.

In this way, in March, an announcement was finally updated on the official website, and "Swordsman Romance Stand-alone Version" has entered the reservation process, and it is expected to be officially released within half a month.

At the same time, the game platform Steam was launched, which was called the "steam game platform" in China. At the same time, Steam has launched more than a dozen cooperative games that have been negotiated in the early stage, as well as "Spore" and the upcoming "Swordsman Romance Stand-alone Version".

The news of the game platform actually didn't make much splash, but the new game that everyone was waiting for finally appeared, and then a series of early version promotional videos. Liu Neng is also wealthy now, and his advertising posture is not lost to other manufacturers at all.

The stand-alone version of Swordsman Romance is his first officially released game this year.

Players are looking forward to it, and it is a great surprise to see the game at the core of traditional Chinese culture. You know, before this, there was no news that he was doing Xianxia games.

Some players found that the producer of this game is "Oriental Xianxia Game Studio", which is also famous, and participated in the creative competition of Feiliu Creative Entertainment the year before last and won the top few results. It's just that the name of the game at that time was "Xianxia Love".

What do you say about that game? A lot of people have played it and love that game as well. But after all, it's a game from a small workshop, how much can you expect it to be? Inexistent.

The fun part of that game lies in the gameplay, in the core of the game, a game with traditional Xianxia as the core, and finding a group of people who like Chinese Xianxia culture to do the plot and system, which is a very interesting move in itself. Unlike MMORPGs like Warcraft, there is a big difference in gameplay.

In traditional Western-style or Japanese-style RPG games, the combat power of the characters is linearly linked to the level. That is, regardless of the influence of equipment, the player's level is the most important factor in determining his combat effectiveness, first of all, the improvement of various attributes, and secondly, the level unlocking and opening of various skills. That is, there is no hierarchy, there is nothing to talk about.

Later, in some RPG games, the equipment equipped also needs to be unlocked by level before it can be worn, which strengthens this perception.

However, the original "Xianxia Love" took a different path, after retaining the level, the gameplay of the realm was increased, and the player's level is no longer the most important indicator to determine the combat effectiveness of the character, the realm is. If you compare a level 100 Qi refining stage character to a level 1 Yuan Infant stage character, it is not in the same realm at all, and it is definitely not his opponent.

"Swordsman Love" retains this setting in a sense, incorporates more traditional culture, and makes groundbreaking enhancements in the game's painting style, character design, and art.

That's right, it's a groundbreaking enhancement. If the art of "Xianxia Love" can score 3 points before, then the art score of "Swordsman Love: Stand-alone Version" can score 3000 points, which is no exaggeration.

You know, the money spent on the art of this game is at least tens of millions, and almost every original painting has been personally reviewed by the bigwigs of various departments to ensure that everyone is satisfied before it can continue.

Unanimating the opinions of so many people is an almost impossible task in itself.

According to Liu Neng, in the future, "Swordsman" will be made into a series, and these games will be highly unified in art. The standard was raised in the early stage, and then other games will be made in the future, which is easy to do.

Now the art that comes out of the Oriental Xianxia Studio, when you go to other project teams, it is called "big touch".

As soon as the external promotional pictures and promotional videos came out, they shocked the industry. Even outside the industry, those who do design see these words and promotional videos, and they all give a thumbs up, which is simply not a promotional picture and video, it is simply a work of art.

One of the most classic, which is talked about by online painters, is that after the fight and kill of the promotional video, the protagonist of the video, leaving everything, the passenger is a flat boat, with a hat, with a long sword, standing at the head of the song of the flat boat, and an old man in a cloth beside him is in charge of the boat, and goes down the water. The entire river surface is spotless, and gradually blends into the ink, which is called "the most meaningful picture of the year".

"Brother Neng cowhide!"

"I'm just going to blow up Brother Neng!"

"Produced by Brother Neng, it must be a high-quality product!"

……

Waves of praise on the Internet are endless, and this is still in the early stage of the game's promotion, but it has not been officially launched.

Of course, there will be a lot of different voices coming out.

"The promotional picture is so cowhideous? I'm afraid that the people who can make such a cowhide game in China haven't been born yet, right? ”

"Swordsman isn't just a gimmick, is it? Selling games with feelings? I've seen a lot of this kind of routine. ”

"20 million for propaganda and 200 million for games, isn't it the consistent routine of domestic game manufacturers?"

Or some of the statements of the rationalists:

"Whether it's really the same as in the promotional video, I am cautious and pessimistic, after all, I don't know if it's fun until I get started."

"I still say that before the official quality of the game, some publicity is 50% off is the final quality of the game."

Anyway, players are arguing, but the popularity of the game is rising step by step in these controversies......