Chapter 150: It's the first time that a domestic game has been exported overseas
The fans of the original 3S in China are silent and no longer happen, but those fans of the original Dota map have begun to sneer and discuss enthusiastically.
As a game map that allows foreign countries to "copy" domestic ones, it makes them feel proud. Comparatively speaking, these people are much cuter than 3S fans.
It is not an exaggeration to say that foreigners, who attach great importance to copyright and copyright, said that they were in an uproar after discovering this situation.
Almost all the major media,The media that originally had nothing to do with the game,Are discussing this plagiarism incident,It's a matter of saying that there is a game company in Huaxia that made a map called dota.,But it was plagiarized by the map producer who was originally a competing product.,And before that, they also sent a special twitter to diss.。
They introduced Bluestar Studio and Liu Neng in detail, and introduced some of the things that Liu Neng is doing at present, such as online live broadcasting, which has also become the object of imitation abroad, almost for the first time, using the word "plagiarism" in the game industry abroad. These reports were released abroad, and then carried by domestic players, which immediately caused a wider discussion in China.
This time, Liu Neng took advantage of the heated discussion to post his own remarks: Even if you copy it, you can't copy the essence.
After this heat lasted for nearly a month, the 3S team finally belatedly announced a few things:
1. Stop updating 3S maps forever;
2. Apologize to Bluestar Studio and Liu Neng himself for plagiarism;
3. Admit that the Dota map has a better competitive experience and balance than 3S.
This battle between 3S and Turret can be regarded as a phased end. But later, this 3S team also made a new game map, which is more hardcore than Dota, of course, these are all later stories.
This apology means that the foreign 3S team has officially withdrawn from this controversy, but the controversy set off at home and abroad and the related extension cannot be simply ended by an announcement statement.
First of all, the news was transmitted back to China, which immediately caused domestic game media to rush to report. Prior to this, the exclusive interview with Liu Neng in Nomad Space was reprinted and discussed by more people. In the interview, his rhetoric at the beginning now seems to be a kind of prophecy and confidence.
At that time, even the interviewer thought that such a statement was exaggerated, but now it seems that Dota is actually fun, and 3S has all kinds of flaws.
The domestic media prefer to use eye-catching headlines to report this apology statement, shaping Liu Neng into a single-handedly breaking the monopoly of foreign games and dumping the domestic situation, and the emergence of the Dota map this time can be said to be the first time that domestic games are exported overseas, and are recognized by overseas teams as more fun, more competitive and balanced.
However, there are also people who like to drill the horns, for example, the Dota map is made with the map editor of Warcraft 2, so this game is fun, and a greater part of the reason is because of the Warcraft series, not because of Liu Neng's personal reasons. Of course, at the end of the article, they couldn't help but say sourly, "Of course, it is impossible to erase Mr. Liu's small contribution to the game industry!" ”
What's more interesting is that domestic players are still discussing the far-reaching impact of this matter, and foreign players seem to be more pragmatic, and after discussing it for a while, they began to seriously experience the special feelings brought by this game, and then quickly became popular. However, Liu Neng did not make the corresponding foreign language version due to personal reasons.
This did not stop the great enthusiasm of foreign players, many of whom were barely "proficient" in Chinese, reading certain words and sentences in broken Chinese, and then translating them into various languages, the most complete version was the English version, and then other versions of Dota also appeared, Spanish, French, German, Italian appeared one after another.
Liu Neng took advantage of this time to seriously think about this matter, internationalization is a must, although he has not yet made preparations for this, but because of this incident, he began to think more about pushing the game overseas. He had made some attempts before, and Spore was an example, but he found an outsourced team to make an English version, but the other versions didn't make more preparations.
On the one hand, I feel that I can't take too big a step, otherwise it is easy to pull the egg. On the other hand, he hasn't been abroad yet.
Yes, even in his previous life, Liu Neng had never gone abroad, and he worked hard in the country. Let him do international things, relatively speaking, a little worried.
It's just that some things have to come.
At the beginning, I wanted to use the smallest scale internationalization of the Happy Series of games, so I invested some money casually and did a small-scale promotion, and he didn't ask about the rest of the things, it was all Wan Binglin to do, I don't know the results and I don't know if there will be follow-up operations?
Spore was a great success, and Dota's overseas sales were expected, but they were somewhat caught off guard.
Coincidentally, while he was thinking about these questions, Storm Company contacted him directly.
The other party's ocean call was actually very simple, that is, he wanted to get in touch and ask Liu Neng if he was willing to sell the copyright of the Dota map to Storm.
Liu Neng said that the agency rights can be discussed, but the copyright and copyright will definitely not be sold. In fact, he has already registered the trademark, both at home and abroad. As for the fact that he was only willing to sell agency rights, the other party said that he needed to discuss it again, and he would contact him again later, and then hung up the phone amicably.
It is a good choice to let Storm Company act as an agent, and a lot of localization work can be done without so much trouble. But if he can, he is actually more inclined to do it himself, the financial thing does not need to worry too much, now the company's cash flow is abundant, compared with this time last year, he is already a richer person, and has already achieved the small goal of "100 million". He has greater ambitions, so he goes to the other party as an agent, and he is stuck by others everywhere, and no matter how he thinks about it, he feels that it is not like that.
However, it is not a bad thing to prepare with both hands, after he figured it out, he asked Fenghua Studio to recruit some relevant language translators to do more Chinese adaptation; On the other hand, when the storm company contacted him again to ask for a detailed discussion, he said that he would go to the other company's inspection and set a trip to the United States.
In addition, he has urged Lin Haixia of Fenghua Studio to come up with a league system as soon as possible, take out 20 million as the starting capital, and nearly 10 million, which is considered a loss and go to the first Dota League. When players in China and around the world see the strong advertising effect of this league, that is the real profit......