Chapter 149: Developing a Special Edition of Spore Education
Liu Neng was busy with a matter recently, and Jinghua University contacted him, hoping that he could make a customized version of "Spore", which could be used for teaching.
He was quite shocked when he learned the news, but he didn't expect that he was the official contact of Jinghua University, and he was not a student union or some bullshit education committee. He agreed almost without even thinking about it, and this was a good opportunity to gain prestige.
The name has been decided, it is "Spore: Education Edition", the content of the game is not much different from Spore, but it has put a lot of effort into some teaching, so that several professors from Jinghua University have joined the game team throughout the process, constantly put forward opinions, and even started to modify it themselves.
This version is naturally free, and you can download it on the public network at will. However, Jinghua University officially gave a customization fee of 500,000 yuan.
500,000 can be said to be just a drizzle, stuffed money for the current Daystar personnel. But in this deal, Liu Neng will follow even if he loses money.
The order he gave to Daystar was: fully cooperate, and everything else can be suspended.
In short, everything is in line with the development of the educational version. Jinghua University is very satisfied with this.
"Spore" this game,It's indeed more suitable for classroom education,Although the game is somewhat dark,But at the beginning of the design,He did a lot of homework research,On the one hand, the game itself is itself.,Plot、Gameplay,It's all for the game to serve.,So it's a popular science game? In fact, it is not so exaggerated, but it involves a lot of scientific knowledge, and if you check it carefully, you will find that this scientific knowledge is actually not so reliable.
But for the vast majority of players, it's a good thing to be able to get them interested in science with this game.
But there are certain issues that he thinks about when he makes games. For example, Spore is a work of art, involving black holes, twin stars, white dwarfs, red giants, and all kinds of celestial and astronomical landscapes, all of which can be unfolded in the form of graphics in the game.
This is also an important reason why Jinghua University took a fancy to this game and wanted to jointly develop an educational version.
When a professor gives a dry lecture in class, the effect is certainly not so good. But if they are allowed to cooperate with the various astronomical wonders in the game, the class will instantly become moving.
The development cycle of this matter takes about two months, and Liu Neng is in Guanghua City throughout the whole process, and it is rare that he has rarely lived in Guanghua City for so long. Looking back on this year, he went out from Guanghua City to Shanghai, and then it seems that he has settled in Shanghai, and this Guanghua City only comes on a business trip every once in a while, but Shanghai is more like home.
Now it looks more and more like a big company, which makes him feel a little pity. I used to think that a spark could start a prairie fire, and I always wanted to make my studio structure smaller and take on more work by myself, so that I didn't need so many people to work so hard every day.
The only thing that made him feel relieved was that although the organizational structure had become larger, at least it did not make the employees of these studios feel that it was an unreliable destination.
Except for a few who left for personal reasons, the vast majority of the others stayed in the game industry and stayed at Bluestar Studios.
During this time, the Dota map has become completely popular. At first, most people were disdainful, but after slowly getting in touch, some people really felt that the balance and competitiveness of this game were much higher than 3S, and then jumped from that camp to the camp of Dota.
The arrival of this group of core seed players is the first batch of flames. They continue to recommend to their friends, and they also broadcast their game process on the live broadcast platform, and this flame is getting stronger and stronger.
Of course, Liu Neng's promotion is indispensable, and the bloggers on the Peacock live broadcast were all bought out by him at a "high price". In almost two weeks, when everyone opened Peacock Live, the homepage recommended all the Dota games, and when you clicked on any page, you could almost see the live broadcast of this game.
Interestingly, the game is very enjoyable, but not particularly difficult to get started. So after watching it for half an hour and an hour, many people try to download and play two by themselves. After all, a map is only a few megabytes in size, and it can be downloaded in a few minutes. Many live broadcast platforms have built-in this map, and there is no need for players to download it manually, which is the most sassy.
Fenghua Studio gradually began to optimize the map, starting half a month after the release of the Dota map, almost every week there will be a little modification and update, synchronized to the battle platform.
This kind of fine-tuning has lasted for nearly half a year, and Fenghua Studio has also opened a public page on the Happy Network, where it communicates with players in real time, listens to opinions and suggestions, of course, they will also have their own set of modification ideas, and they will not be completely kidnapped by players' suggestions. This kind of frequent update and maintenance not only did not make players feel pain, but because the interaction and communication were so good, players were happy to see it so constantly optimized. Of course, these are all afterwords, and the current Fenghua Studio is actually quite painful, a painful run-in period, painful learning and thinking, how to make a good competitive map.
In Liu Neng's opinion, the fire of the Dota map is almost inevitable, and it is strange if it is not hot!
After solving the problems of balance and competitiveness, coupled with the blessing of Warcraft's IP, and the first-class picture quality of the game "Warcraft 2" in the current era, its ornamentation has been guaranteed, and there is no reason why it is not popular.
The reaction of the foreign 3S production team is very interesting, after learning about the Dota map, in fact, there is no reaction at all. Later, because many people disdained Aite for their efforts, they were almost forced to post a sentence on Twitter: We think that the 3S map is the most perfect one of the current competitive maps.
After that, it was ignored for a month.
After getting this sentence, domestic enthusiasts suddenly climaxed, and they kept taking screenshots of this sentence, and then sent it to China to show Liu Neng, and posted it on major forums to ridicule Liu Neng.
They think that what foreigners say is a holy decree, and it must be right. It is indeed ridiculous to use the producer's words to refute another producer, and to regard it as a classic. Liu Neng naturally calmed down, and didn't care about this kind of "ridicule" at all, at the moment he was doing "Spore Education Edition", and he didn't bother to ask about outside things.
Almost a month later, the 3S team updated a large number of maps, which was a major overhaul from the ground up. However, the direction of innovation is surprising - they are actually "optimized" after the Dota map.
Almost instantly, domestic and foreign forums hyped up.