Chapter 247: Substantial Progress
Intense work is going on all the time.
Although Zheng Laiji and a few people went to Hainan to play, Lu Fan had to start the research and development of the "Flying Engine" hard, complaining every day that his hair was getting less and less, and he sprayed whoever he caught. But the work efficiency is not low.
Liu Neng often came over to take a look and discuss with Master Lu how to design this engine for "playing light power".
In his previous life, Liu Neng was a veteran player of "Sword Network III". At that time, after the "Generation Grandmaster" version came out, the amazing light power system made people fall in love at first sight, and it was a very classic "domestic gameplay". How can foreign countries have any light work? Amazing to have a dragon knight? Gryphon Knight? To put it bluntly, isn't it a mount?
As for the setting that the Philosopher's Stone can fly in the sky, it is some apocryphal in China. At least in the strict Western world, magicians are not allowed to fly, and you see, whether it is Harry Potter or the Lord of the Rings depicting Middle-earth, there are no magicians who fly in the air.
In the past few months, Liu Neng has not been deeply involved in the development of the game, but he has paid some attention to it.
The consequence of the concern is that he is not very satisfied with the current "Sword Net". What he wanted was to take advantage of the time difference and release the game first. With his and the company's reputation of "high production is like that" and "Brother Neng's products must be high-quality", he has attracted a wave of popularity. And then continue to revise and optimize the expansion pack.
It's just a "just do it this way" compromise for a game that is already nearing the second half of development.
Taking advantage of this accident, he also made some reflections on himself.
Sometimes, he seems to have forgotten his original intention, and he has made enough money to make money from games until now. Looking at the revenue estimates of their own companies by outside institutions, Playfun Technology should be the game company with the highest revenue last year. But in order to make money, he also made some garbage games, such as "Conquering the City".
This game was made to make money.
Liu Neng thought very simply at the time, that is: if this game is not done, others will naturally do it. That is, the money you can earn but don't earn, someone else will earn it.
Because of this thought, it is against one's own heart, is that okay?
He wants to make high-quality games, standing and making money, isn't that good? Isn't he fragrant?
Li Lizhen didn't know when he appeared behind him, on the computer in front of him in the study, there was a game forum, in a post, several pages of players were discussing the game "Conquering the City", many people were spraying wildly, how rubbish this game was, and then said how much money he spent in this game, knowing that others might be a big boss in the game and so on.
"What are you doing here? Players are actually just looking for an outlet to express their dissatisfaction. You don't have to take it too seriously. Li Lizhen was reaching out to hug his neck, leaning on his shoulder, and wanted to go up and close his notebook.
Liu Neng didn't let it, turned around, and said seriously, "This game, in fact, I know it's very poor." When designing, I clearly used a lot of psychological means to constantly stimulate players to recharge and spend. It can be said that this game, aside from the free players, the AURP value of the paid players here is the highest. There are a lot of conflicts in the game, as well as various psychological paid traps, even those so-called free players, I'm afraid they are charged thirty or hundreds of dollars. ”
"Isn't that good? Making money is the last word! ”
"But this game, you don't get pleasure after you play it for a day, you play it for a week." It may be that in the process of playing, you will experience a constant feeling of refreshment by constantly spending money. But after playing the game, I felt very empty, and I felt how could I spend so much time and money on such a broken game. This is not the kind of experience I want players to have. ”
"You see, I said before that people who make games must have a certain sense of responsibility. I pushed for the game industry to establish a grading system, in fact, it is also very high-sounding, right, to be responsible for the physical and mental development of children. However, this game is the best example of my loss of responsibility to make games. ”
"Even if adults are psychologically mature, but people who have not experienced training, when facing the consumption traps in the game, they will still continue to recharge money, and they will be played with because of a series of psychological controls in my design. This game, to put it bluntly, is a tool to stop money, and it does not have the benefit of the game. ”
Li Lizhen looked at Liu Neng talking eloquently, and suddenly smiled, the flowers and branches of laughter trembled, and Liu Neng was a little inexplicable, "What are you laughing at?" I'm quite serious about dissecting my inner ......."
"I just think you're serious and good, really handsome, I can't help but want to go up and pinch you twice." After speaking, he really reached over to pinch Liu Neng's face.
But Liu Neng's hand speed was faster, he reached out and grabbed Li's waist, and in her exclamation, he held her in his arms, and the two of them were suddenly stuck together, and each other could hear each other's breathing, looking at each other, Li Lizhen's eyes, which were still a little smiling, slowly turned into affectionate, and looked at her boyfriend in a daze.
His hands gradually crawled downward, very restless.
When the hand was placed where it should not be, the two of them were already hugging and kissing tightly. After a long time, Liu Neng picked up Li Lizhen lazily and walked to the bedroom.
…………
Liu Neng released some news through several channels: all the games of "Conquering the City" have stopped any charging items, and the original charging items can be obtained through the system; Players who originally topped up in the game will be returned to their personal game accounts according to the equivalent value of virtual currency after statistics, which can be used for consumption in any other game under the game of Play Fun Technology. And if necessary, you can contact customer service to apply for a refund service. In the event of a full refund, a processing fee of up to 5% will be charged.
In addition, Conquer will gradually close servers with fewer players, merging the remaining players into specific servers. The ultimate goal is to completely shut down all game servers by the end of the year. Players can choose from other gaming experiences.
As soon as this news came out, it immediately caused an uproar on the Internet.
A few days later, the official website announced exactly how many deposits were returned, more than eight million.
This data shocked the industry.
Many players may not know that this game was developed by Fun Technology, but most people in the industry do.
But what they don't know is that this low-key release, in just over two months and less than three months, has quietly made so much money.