Chapter 248: Storm Heroes' Drawbacks?

The promotion of the game is its own channel, and it doesn't cost much money at all.

It wasn't promoted much - when the game was released by Black Duck Studios, they weren't too embarrassed to promote it on a large scale.

But just such a game, in less than three months, has a revenue of more than 8 million. Aside from server spending, there are at least seven million left.

What is the concept? In this kind of natural drainage, this game made in just three or four months can bring more than 24 million revenue to Fun Technology. If it is a large-scale promotion, although the publicity and distribution costs will be expensed, the revenue can definitely hit the level of 80 million.

Everyone is almost going crazy! This broken page game, there is still such a big market?

Why didn't you think the web game market was so huge before? Could it be that you can make so much money by making a few more page games?

Of course, this is just wishful thinking. Success is hard to replicate.

Liu Neng knows that this game, although it is a game that was quietly released before the "rating system" came out, but even if it is taken under the current rating system, there is no violation. But he himself has a conscience that he can't get by, and the bold ambition he made at the beginning to do a good job in the game is now a little contrary to his original intention.

It's a pity that he didn't expect that because the revenue of this game exploded in person, some game manufacturers who originally thought that web games were not in the way began to pay attention to this market again.

In particular, they began to study Liu Neng's routines, and to dig deep into a series of factors such as the values, game experience, and plot of several web games he made, in an effort to replicate his success.

These things,In fact, I can't help but pick up.,There's already a "pearl" in front of the situation.,The worst.,To play.,To experience.,Go to the level by level to see the growth of the value.,To record little by little and figure out the payment point every time you want to recharge.,You can always pick up the design ideas of the game.。

In the next year or two, there were a lot of reproductions and skin-changing games of "Liu Neng Page Tour", although the reputation was not obvious, but the sneaky money-making was also very nourishing, which he did not expect.

…………

Because he had focused too much on the press conference, he rarely paid attention to the Dota Pro League in the future.

Unexpectedly, the schedule is about to enter the white-hot stage.

Li Lizhen's Black Rose team has reached the quarterfinals. The remaining teams are competing for the remaining three quarter-finals spots.

After a few months of playing gongs and drums in front of each other, it's clear that DCC has begun to show its dominance in esports – or rather, Dota as a game, its unmatched dominance.

Because of the addition of the "Arad Continent" game, the WCC was once even more popular than DCC, but it didn't last for two months before it was suppressed.

It is undeniable that Hu Yuehai is the winner of this game.

The game that was only represented at the end of last year, and there was no large-scale publicity this year, and a game that has been tepid, with the help of the WCC, immediately became popular, especially among the student group.

Exhibition matches are not a big deal, the main thing is to be able to promote the game. The game's move system, arena balance system, bells and whistles but with strong blows, and unique combos are constantly attracting the attention of players.

In just a few months, the users of "Arad Continent" have jumped from more than 200,000 to millions, Liu Neng has not seen Hu Yuehai, but he can expect that he can now wake up with a smile when he sleeps.

Liu Neng is naturally not a loser.

The only person who can barely be regarded as a loser is probably Guo Yu, who made a wedding dress for others.

But this time, he is a lot more bearish, he didn't jump like thunder, and he is used to this pattern. Envy is envy, he can now calmly think about why the gap between the two people is so big.

Some time ago, Liu Neng was working in the United States for a research conference. After the end, they went back first, and Guo Yu made a special trip to the headquarters of Storm Company to talk about the agency of "Heroes of the Storm".

This game, which has similar genes to Dota, is a MOBA type game in his opinion, and Storm is such a cowhide company, and the quality of the products must be higher. At that time, I was thinking that I was going to take this agent down anyway.

It's just that before that, he happened to see an English article by Liu Neng about the review of "Heroes of the Storm", which had almost no repercussions in China. But overseas, many people are constantly taking out this article. He saw it when he happened to scroll through Twitter.

In fact, this is already an article written by Liu Neng when he was interviewed a few months ago. It refutes the two games of "Heroes of the Storm" like a piece of garbage.

If Guo Yu saw this article half a year ago and a year ago, he would definitely sneer and feel that the other party was making a big fuss. But now he can think calmly.

This article did not suddenly become popular out of thin air, before that, Liu Nengke, the initiator of some views of the article, was scolded by some players in the West. As for whether he sneezed non-stop every day in China, it is unknown. After being on fire for a while, the article sank, and few people sprayed it again, after all, it was just a one-sided spray that was not interesting at all, and it was impossible for Liu Neng to respond.

It's just that after "Heroes of the Storm" was released for half a year, everyone silently found that many of the points in the original article seemed to be very correct.

"Storm" abandons the mode of single-player combat, weakens the "individual hero" and constantly makes the gameplay "team". At that time, the slogan was "Only us here, no me!" "It looks like a joke now. In the world of Moba, what everyone is looking for is "it's just me, not us." ”

Of course, this is a bit extreme, but look at the performance of everyone when they usually play MOBA games, MOBA players, especially in the passerby game, win is my carry, and lose is your pot. That's the essence of MOBA, even if it's not you carrying, even if it's your delusion.

This has nothing to do with domestic players, both at home and abroad, personal heroism is the source of motivation to play games, in the real society, we can only always team work, always follow lead, can't we fly away in the game, be a personal hero like Batman Superman?

As for the so-called "no loadout, no need to make up the knife" in the gameplay, it doesn't mean much now. In the gameplay of DOTA, mending knives and counter-compensating various sassy operations are just to make yourself more economical and the other party less to develop. This design may indeed be friendly to novice players in the early stage......