Chapter 299 Corporate Annual Report
It's the end of the year, especially after December, and the new year is coming.
Many companies publish their annual reports.
In the past two years, Liu Neng has not done the relevant annual report collation, and there are some reasons. For example, in the first year, the company only had one financial director, Yan Xuefeng, and the scale was too small, and only one game was "Happy Farm" for sale. "Three Kingdoms Kill OL" was released at the time of New Year's Day.
There was no point in making an annual report at all, and no game company took Daystar at that time seriously.
This year, Liu Neng made a little money; Fun Technology and Peacock Media, as well as the Blue Star Studio Group of Fun Technology Branch in Guanghua City, have a considerable reputation in the industry. Publishing an annual report can be said to be a natural thing.
Moreover, some people in Yan Xuefeng also believe that this annual report is indeed a good result worth explaining.
The annual report is mainly divided into three parts: games and Unity engine service business; live streaming business; Myth mobile phone system related business.
However, there are some other investments that fall under the category of "other". This includes more income and expenses, such as the e-sports business, such as the profits and expenses of the parent company attributable to Riot abroad; For example, the investment expenditure of the host business has been invested, but it is not known when it will be delivered; Another example is the continuous income obtained from cooperating with Feiliu Creative Entertainment to develop a mobile game......
These annual reports are actually very clear to read, counting expenses and profits by item.
The "Happy Series" SNS social page tour brought continuous income, with a total income of 26.15 million yuan this year;
"Three Kingdoms Kill OL" earned a total of 236.85 million yuan this year; The monthly income of the physical card of "Three Kingdoms Killing" was 12.28 million yuan; related competitive event expenditures, about 3.95 million yuan;
The income of "Spore" was 7.83 million yuan; "Spore: Galactic Adventure" earned 56.88 million yuan;
"Cat Travel" earned 12.81 million yuan; "Dandantang" earned 9.65 million yuan; "Three Kingdoms with Blood" earned 23.15 million yuan; The income of "Conquering the City" was 45.19 million yuan;
"Swordsman Love: Stand-alone Version" earned 156.28 million yuan;
"Cok: Clash of Kings" has a global revenue of 543.39 million yuan;
"National Aircraft War" earned 98.01 million yuan; "Cool Running Every Day" earned 66.49 million yuan; "Everyday Love Elimination" earned 38.49 million yuan;
The global sales revenue of "Famine" was 495.63 million yuan;
The global sales revenue of "Minecraft" was 125.76 million yuan;
"DotA" revenue〇, plus licensing fees and e-sports events, the expenditure exceeded 18.67 million yuan;
These are the main revenues and expenses related to the current game, but excluding server expenses. The annual server expenditure is about 80 million yuan, less than 100 million.
The revenue of the live broadcast business is about 540 million, but the expenditure is quite terrifying, 720 million, but the number of users has grown to more than 90 million, and the user value has a high value in the eyes of investment institutions;
Happy Network has not yet achieved profitability, but the loss is narrowing; Because of the access to the live broadcast business and the large number of public pages, the value of its members will be relatively high, coupled with the continuous profitability of the page game business, they only lost about 100 million this year, which also includes the business expenses of the acquisition of "Laoyou.com"; In the following year, there is a great possibility that the overall profitability of Joy Network will be great;
Unity's business revenue is about 380 million, which is an extremely impressive achievement. The revenue of more than 300 million to 400 million comes from about 1.2 million small and medium-sized game studios and game companies;
The game platform Steam has access to more than 2,000 games, and the revenue has grown steadily, with a 30% share ratio that allows Liu Neng to make a lot of money, achieving a profit of 830 million yuan, which can be said to be the most profitable business under the current game business;
Myth operating system, has been activated more than 300 million game devices, in just half a year, there have been more than 7000 programs and games involved in the myth store, and let the company earn more than 530 million yuan in revenue; but the initial investment is also quite terrifying, there are more than 300 million, every month just to raise a huge team of software engineers, it needs to spend millions of yuan; of course, the profit is also considerable;
"My Name is MTol", which was jointly released in December, brought Liu Neng more than 40 million yuan in income, which is only one month's income.
According to statistics, in one year this year, Liu Neng's company has a total profit of nearly 4 billion yuan in revenue, and the expenditure has exceeded 2.5 billion.
He delivered a report card that shocked the industry.
Before this, the vast majority of the media and industry insiders were guessing how much money Liu Neng had earned.
It wasn't until I saw this corporate annual report that I gasped.
Although in the eyes of many giants, this small is a small amount of money. After all, many business tycoons regard "earning him 100 million" as a small goal.
But for the game industry, this young man who has become an army and risen in just two years is simply too shocking to the industry.
And there are a kind of ones under his umbrella, quite a few of which are buyout single-player games. This means that its profitability is not particularly high; But those who are familiar with Liu Neng and his games know that if she is willing to do it, she can definitely make at least three popular "free-to-play" games, and then "make a lot of money" through prop fees. ”
After all, just through a few page games, he has successfully demonstrated his muscles. The profitability of those web games is even more crazy than that of some terminal games.
And this report also shows that the overall profitability of mobile games is definitely quite terrifying, half a year after the release, the first few months were only on the IBOS platform, and it was not until September that it began to be launched on the myth platform "Clash of Kings" revenue of nearly 550 million, absolutely shocking the industry;
This has also stimulated many game manufacturers to start allin mobile games.
When Liu Neng released the annual report and the industry was shocked, these employees of his company continued to worry about happiness, and continued to weigh money and dinners, which is more important......
…………
January 21, the day before the New Year.
The Lijing Lakeside Plaza in Guanghua City and the IDEA Pumping Station in Shanghai both held their annual meetings on this day.
At this year's annual meeting, everyone was obviously very happy. After all, the company has always been very generous, especially in bonuses and employee benefits, and never disappoints.
Of course, if you can eat less often, everyone may be happier.
Everyone has seen this year's company's annual report, with operating income exceeding 4 billion and net profit exceeding 1.5 billion, although it cannot be compared with those large companies. But they believe that the boss will definitely not let them down at this year's annual meeting......