Chapter 9: The Bonds (4)
Senior sister: "How about it, do you want to test it with two AOEs first?" ”
Three-inch sunshine: "I suggest that we stabilize one hand first, there is no need to be greedy for damage, with their operation, we can beat each one." ”
So, to be on the safe side, we slowly pushed towards their formation from different angles. The other side didn't seem to expect that we didn't use AOE, but directly touched it, and there was only engagement.
The swordsman Tong Tong and the gunner fought against me and my senior sister, but looking at their operations, it seems strange that I, a swordsman, did not choose a crossbowman, but chose to protect the back row, but instead used the three-inch sunshine of the sword and shield combination to run and entangle with the opponent's crossbowman.
And the other party's way of playing is also very strange.,Playing 2v2 is a normal 2v2.,There's no intention to take me and my sister apart.。 You must know that if you don't make some targeted tactical arrangements according to the operational characteristics and weapon configuration of your team, and directly fight 2v2, once you are beaten by me and my senior sister to change weapons, the other party will be defeated immediately.
Me: "Report your position." ”
Li Tanhua: "In the middle of the map, I and I are throwing skills here, and we only have two-thirds of the blood left." ”
I glanced at Li Tanhua's blood and found that his blood had barely dropped, and it seemed that the so-called "mutual throwing skills" were just his unilateral eating of Li Tanhua's various skills.
Me: "The other party probably just wants to eat AOE, you know what I mean." ”
Three-inch sunshine: "Understood, we'll count it." ”
After three days of preparation, everyone on our team is familiar with the Compass's skill list, and on a sunny evening like this, the Compass will have a skill called "Gathering Stars", which has an effect similar to the Wind Singing Gun, except that it transfers the damage that the opponent is about to deal within a radius to one of our team members. The weapon axe has a skill called "Retaliation", the effect of which is that it will not take any damage for half a second, and transfer the damage received during that time to the previous target attacked by him, which is to put it bluntly, it is a rebound.
Therefore, the reason why the other party is fighting so weirdly is because they want to deceive our AOE by huddling, and then use the Star Gathering to transfer all the damage to the Shrine that uses the long axe, and then the Shrine uses "Counterattack" to bounce all the damage back to one of us here. There is no doubt that the accumulation of huge AOE damage on one person will inevitably kill them instantly, and this is also a more clever way for the Forget Worry team to play when they know that they are not as strong as us.
Therefore, once the five of us learned about each other's tactics, we didn't need to say much, and immediately decided to adopt the method of calculating the plan. Xie Liuying and I both started to change weapons at the same time as the AOE, and if we didn't have the skill of Star Gathering, our group of AOEs would deal damage equivalent to 40% of the maximum HP to everyone in the range, and at the same time hang burn and frostbite. Generally speaking, if we really play this kind of cooperation, the team competition is considered to be a big deal.
However, the Forget Worry team did not panic at all, and when we connected the skills halfway, Jun Sheng began to gather the stars, and at the same time, the public shrine also began to fight back.
At this point, the full amount of area damage is absorbed by the Astral and transferred to the Nico, which will bounce all the damage back to one of us. There is no doubt that the amount of damage of the AOE is concentrated in one point and the release is enough to cause a kill. It's a pity that the plot behind it is not as smooth as the Forget Worry team thought.
On a sunny day, Youyu and Li Tanhua left the two control skills in their hands to wait for this opportunity, as soon as Jun Sheng released the stars to gather, they smashed the control skills to the public shrine together, even if the public opinion shrine handed over the song line in time to release the control, in the face of two consecutive controls, he still failed to successfully release the "counterattack", which also means that the damage gathered by Jun Sheng really fell on the head of the public shrine, so his blood bar disappeared on the spot and fell in place. The scene also instantly became five to four, and our side was excellent.
I think they're quite creative, but they're a little too much of a given. First of all, they lacked basic deception in terms of tactical execution, which made us feel "unnatural" from the start, which in turn deepened our defense. In addition, this tactic is too idealistic, and it would be good if it could be played smoothly, but the error tolerance of the whole system is too low, as long as it is targeted like us, they will shoot themselves in the foot.
In the final analysis, they still know that their strength is not good, and they want to adopt some risky tactics to fight. It's a pity that although e-sports also has a certain element of luck, it is still based on strength, and if you don't strengthen your own level, you want to win only by crooked ways, which is too simple. And the cooperation between their teammates is not tacit enough, in the most important step of Jun Sheng's transfer of damage, the other three did not help the shrine to cover, so that he could eat our two controls head-on, which directly led to the collapse.
At this point in the game, the relationship between victory and defeat is clear. It didn't take much effort to win the team stage and a 2-0 win to get off to a good start in the top flight.
Winning such a big game for my career, my teammates and I weren't as happy as we had imagined. The whole game was only about 40 minutes, and we even felt a little sorry for the spectators who bought tickets online and offline. Let them watch a game that ended before it even started.
After sorting out the peripherals, we will have a post-match interview session. The host of the scene will choose one or two players of the winning side for interviews, there was no such link in the minor league before, but the popularity and attention of the top league are not the same, this kind of link to "attract fans" and "solid fans" is naturally needed.
However, the first post-match interview had nothing to do with me, as our team was the winner, and the person who was officially selected for the interview was Liu Chuanhao.
If you want me to say, his performance this time is the same as the other four of us, and it can only be considered decent. But this can't be blamed on him, this kind of almost crushing situation really doesn't have the room for him to play as a flying knife player. He even complained at the end of the game, "It's over before you get to the end." ”
When we returned to the stage, we watched Liu Chuanhao give an interview on our behalf.
On the screen, he looked a little shy in the face of the beautiful hostess, and after simply greeting everyone, the hostess asked the first question: "Judging from the pre-game, everyone thinks that the newly formed team of forgetting worries is a very united team, and there is a very strong bond between teammates, but you have played a more tacit cooperation than them in the battlefield and team games, is it because there is a stronger bond between your teammates?" ”
Liu Chuanhao seemed to be a little confused by this question, and muttered: "No, our teammates are just colleagues." ”
The hostess was obviously a little unwilling, and she continued to ask: "Then how can you fight so tacitly?" ”
Liu Chuanhao: "Just ...... Usually fight together more, and it will naturally be tacit. ”
Hostess: "Then what do you think of the Forgotten Worry Team as an opponent?" ”
Liu Chuanhao: "I think as a professional player, training more is the king, and there is no use for such a thing as fetters." ”
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