Chapter 59 Data Comes Out and Shakes the Game Industry

This thing was something Liu Neng never expected, in fact, he should have thought of it, but because the game "Happy Farm" was a game more than ten years ago even in his previous life, although he had a deep memory of this game, this kind of automatic script was still selectively forgotten.

The other thing is that he didn't expect that this kind of script would appear in a day.

Now it's just a client-based operation script, and if the traffic is hijacked later, it will be even more painful to modify the data.

Liu Neng found Zhang Jie, Qian Weijie, and Ye Qun, and roughly talked about the current situation, "I will come up with a plan as soon as possible, and I also want to ask your opinions, how to avoid this kind of script, and there may be plug-ins in the future, which are all things that we need to consider." ”

"On the client side, I can encrypt the content, which is quite a shell, like a small black room, which makes it difficult for them to parse. However, this does not mean that it is impossible to parse, and if you dig into it, you will definitely be able to parse the client, after all, the information is sent through the web page. Ye Qun said simply.

The server-side operation and maintenance also roughly said his thoughts, and after Liu Neng agreed, he immediately asked a few people to start writing the framework, and the follow-up optimization plan will come out that night.

At the same time, the server also focused on checking the data, and punished those players with abnormal data for three days.

As for their complaint to the "official" QC, it was a matter for Tengfei and had nothing to do with Liu Neng and his game studio.

In fact, immediately after the incident, a large number of posts asking for scripts and selling scripts in the game forum section of Ascendas immediately increased, and by the way, on some shopping sites, some people began to openly sell these scripts, with prices ranging from 1 yuan to 100 yuan.

Liu Neng also bought some scripts by the way, and let the program de-program to take a look, and its working principle is similar to what I thought before. Those high-priced scripts with the name of "never banned" are actually not much different from low-priced scripts, Zhang Jie looked at their way of hijacking server data, thought about it roughly, and told Liu Neng a new anti-cheat mechanism, and then quickly added it to the optimized version.

By the end of the afternoon, the optimized content had been completed. The next morning, as usual, I flipped through the "Happy Farm" game section of Tengfei's forum, and their speed was quite fast, and they soon cleaned up the posts selling scripts in the forum, but some online shopping malls continued to hang up, and reported several times, just let these stores or products be removed from the shelves and replaced with a more hidden way to continue selling scripts.

Trying to ban scripts by cutting off sales channels will most likely not work.

In the morning, I tested the optimized version again, and then pushed it to Ascendas, so that they could test it correctly and then arrange the update.

The update of the browser game is not the same as the update of the terminal game, even if the so-called server update is required, many times it only needs to be interrupted once. The client loads the data in real time, and there is no problem with updating, it is nothing more than clearing the cache and reloading.

In the afternoon, the conscientious Tengfei Technology had already updated the optimized version, and at the same time, Hu Yuehai also called him to talk about the update. Liu Neng continued to let Qian Weijie look at the player's data, and sure enough, the amount of data sent stabilized, and he was no longer in a state of charging.

He suddenly felt interesting, he secretly joined several QC groups selling scripts on farms yesterday in order to find scripts, and it was already chaotic at this time:

"Group leader, group leader, I have been blocked, didn't you say that it is impossible to ban the account?"

"Mine has also been banned, although it is only three days, but the level of three days is going to fall!"

"Boss, the script can't be used, look at it! What the hell! ”

“……”

The chatter in the group began, and I saw several groups in a row that looked similar. In fact, these scripts are just some automatic scripts based on web pages, and they are not very complicated and easy to do. When it was launched yesterday, it quickly attracted hundreds of thousands of people or even millions of people to play "Farm", and about tens of thousands of people used the script.

The group leader was furious for a while, "How the hell could I have thought that it would be so complicated for a broken web game?" Don't worry, everyone, I'll update the script immediately to make sure they can't do anything about us! ”

"Hurry up and change! Can you find a way to unblock it? ”

Group leader: "How can I have that ability!" ”

"Then my account is sealed, who will I go to?"

“……”

Online shopping sites are now also a burst of chickens and dogs, yesterday a lot of people bought in the store to use the auxiliary is very good, have five-star praise. But today I was directly banned, and I was stunned, and I thought that I could still chase the evaluation, and suddenly went up to a burst of scolding and then modified the bad reviews, and those soaring stores are now directly like falling into an ice cave, which is really a cry without tears.

The anti-cheat and anti-plug-in of web games has always been a very difficult thing, because it is not a download client, and it is impossible to add a detection mechanism to the player to detect whether the player has opened some "special software", and it is more based on the player's data to "judge" whether it is cheating.

After this turmoil, the game of Happy Farm gradually stabilized, and then it was time for the rapid expansion of users. A few days later, the mature version of "Happy Farm" also launched Wan Binglin's "Happy Network". Compared with Ascendas' qc space, SNS social networks are also suitable for the gameplay of "Happy Farm".

Liu Neng purchased several virtual servers for this purpose, and after carrying another wave of pressure, the data tended to stabilize.

Eight days later, on the 23rd, the seven-day retention data came out, reaching an insane 72.5%. Liu Neng doesn't really care about this data, what he cares more about is that the number of players in this game, the total number of registered players, has reached more than 8 million in just a few days. This is definitely a statistic that shocks the industry.

Liu Neng published this data on the QC space of personal registration and on the Happy Network. Some domestic game media also smelled an unusual smell, and several media outlets immediately posted relevant introductory articles after seeing some data:

ICG: The First Year of Social Gaming: Young Genius Game Producer Liu Nengxin's Game Takes Social Networks by Storm

Nomad Space: "Li Yuanzhe Talks: Simulation Business Games Are Not Only Stand-Alone!" 》

Game Monkey: "8 Million Players: Social Games Give Us Space for Imagination"

……

Although the social game "Happy Farm" is also a simulation management game, and it cannot be compared with ordinary games, especially the revenue data of this game is not particularly good-looking, but after all, it makes everyone see a possibility - players like this type of game, in a sense, it points out a way for some game manufacturers, so that they know that games don't have to be the kind of games that kill time.