Chapter 3 The beginning of everything is a simple plan

Knocked on Wang Juncai's chat window, a live chat channel used in the local area network, and now there is no instant chat software that can complete the task of unification. Liu Neng kept this matter in mind for the time being, and he may have a lot to do in the future.

"Boss, I'm sorry for being late in the morning!" Liu Neng knocked down these words.

Wang Juncai sent back a few question marks, and paused for more than ten seconds before sending another string of words, "Forget it, it doesn't have much to do with you, it's just that you are a newcomer, so you should pay attention in the future." It's not a big deal on my side, but if the leader above happens to bump into it, it's not good for you. ”

"Thank you, Boss, for the reminder. Actually, I wasn't exactly reading a book last night.,I made a summary of the work during this period yesterday.,Write an optimization case.,A planning case.,For the current situation of our game.,I want to show the boss.,I feel like it should be of some help to our game.。 Liu Neng used serious words, lest Wang Juncai, who was now angry, start a fire again.

But he is also betting on one thing, that is, Wang Juncai also has a headache now, the game itself is not too innovative, if you want to make a breakthrough in revenue, it is actually quite difficult now. A decent game, compared to other games on the market, actually has no special content, how can players accept it?

"Oh? Let's take a look. Wang Juncai was slightly stunned at the computer screen in his personal office, when he interviewed this newcomer, he was actually an executive planner, first experienced it, and then let him be responsible for some peripheral system training. It's only been less than two months, and I've written a plan and an optimization plan separately, although I didn't have much hope, but it's better than nothing, so I opened the file he sent.

First, the optimization case, after a rough review, Wang Juncai's brows wrinkled slightly.

In fact, there are not too many functional gameplay changes in this optimization case, but more changes in the rhythm of some gameplay openings. In addition, the obvious change in the optimization case is that the novice guide has been greatly deleted. In fact, these changes have been explained in the optimization case, removing a large number of newbie guides, and only retaining some basic operations and gameplay introductions. The goal is to minimize player churn that can result from meaningless forced leads.

"Meaningless forced guidance...... Wang Juncai muttered two sentences in his mouth, and then continued to look at the optimization case, which contained a sentence, "There are already many similar SLG page games on the market at present, and players have a high acceptance of this set of gameplay, and other SLG games on the market have helped us do the domestication of many users, and most of their gameplay is common in our game, and there is no need to teach it again." In addition, the target users of our game are not those incremental users, but hope to attract these core users to play our game through the game screen and the new concept of Seven Heroes. In other words, our target users are all old users who have played SLG, and too cumbersome onboarding will quickly wear out the patience of players. Seriously, Sengoku Seven Heroes is a game that doesn't have much of an advantage over other SLG games on the market. If players are lost because of an overly cumbersome newbie experience, the gain outweighs the loss. ”

As for the optimization of those modifications to the rhythm of gameplay, they are mainly made in conjunction with the system case.

After Wang Juncai saw this optimization case, he smiled bitterly, this kid is not good-looking. Although I have just graduated from college and have only been here for two months, I still see some things very accurately. However, he was noncommittal about the optimization of modifying the opening rhythm of the game's functional gameplay, and he didn't know what the significance was.

However, he still opened the "general trend of the world" function planning case.

I swept it up and down, and I was slightly shocked in my heart - this is not quite like a case planned and written by a novice, which is clearly organized, logical and rigorous, and the content is even more comprehensive, from the client to the server, from the design of the table to the implementation of the game copy, and even to the docking interface of the client server. There is also such a thing of art resources, although the demand is not mentioned, but a complete table is made to arrange the workload clearly.

This is more like a case written by a veteran planner who has worked for many years, rather than a newcomer who has just graduated a few months ago.

"Are all newcomers so tiger now?" Wang Juncai doesn't know whether to sigh or laugh at himself, not to mention the content of this plan, just to talk about the writing level of the plan, even if he doesn't say that he can kill the main plan of the current project in seconds, at least there is still a tie.

After I finished feeling it, I went to read the content of this case, and it took me less than ten minutes to read it. The logic of the whole project is clear, there is nothing to find fault with, and the most important thing is that the development cycle of this case, from now on, will definitely be completed within a week. He saw that the biggest problem that this plan could solve was the most lacking in the current game - the player's purpose.

Previously, although the game also set up a goal, which was to complete the national unification. But that goal is too big, and the life cycle of a game server is about one to two years. For such a long period of time, without the stimulation of one small goal after another, it is difficult to guarantee that players will be willing to continue to spend time in the game for such a long time.

And this "general trend of the world" system can solve this problem relatively perfectly. From the moment the player has just entered the first stage of the game, the general trend of the world "The Wind Rises", the player will go through ten cycles, each cycle ranging from two weeks to two months, and the goal of each stage is perfectly established.

In other words, the player has something to do almost every day in the game, rather than playing for an ethereal goalβ€”an unattainable goal set by the game's planners.

After all, only one legion on a server can complete the imperial hegemony in the end, and the rest of the players are just playing together. When this system comes out, even those players who don't make it to the end will be rewarded with great rewards for achieving the stage goals at the end of each stage.

After reading the case and thinking for about five minutes, he pulled a small group from "Jingjing" (instant chat software) and pulled Liu Neng and Sun Liang in, "Come in, you two, there is something that needs to be arranged." ”

When Liu Neng saw the news, he probably knew that the case was passed, and the following is the thing to promote this function. Sun Liang is the main planner of the project, and when he was pulled in, he probably still suspected that his ability was insufficient, at least not enough to promote this matter, and wanted him to take the lead. Liu Neng didn't have any opinion on this, but after Sun Liang saw the group news, his brows furrowed, and he looked up at Liu Neng from the workstation, his eyes were a little elusive.

The two of them entered the producer's office and sat down, Wang Juncai didn't talk nonsense, and directly handed a document to Sun Liang, "Take a look, what are your opinions?" ”

Sun Lianghu stared at the documents in his hand suspiciously, and after seeing that it was a planning case and an optimization case, he subconsciously turned his head and glanced at Liu Neng, slandering in his heart, it couldn't be written by this kid, right? The producer didn't give him the document, could it really be that this kid wrote it?