Chapter 2 It's a piece of

Liu Neng arrived at the company with a black line on his face, who would have thought that? Originally, he committed suicide by burning charcoal, so naturally he didn't care if someone called him to work. But now because the soul has crossed over to him, Zhang Da has been reborn as Liu Neng, he still has to go to work, and the debts he should pay back still have to be repaid. Life is unsatisfactory, probably that's it.

"What's going on? What's going on? Wang Juncai roared at Liu Neng, "The game will be launched next Monday, are you late today?" Do you have a sense of responsibility? ”

Wang Juncai is the game producer and manages the direction of the entire project. Liu Neng's current project is an SLG game. The full name of SLG should be Simulation Game, which literally translates to "simulation game". However, now the category of SLG has basically been considered by everyone to be a synonym for war simulation games.

The name of the game is "Seven Heroes of the Warring States", a browser game. As the name suggests, this is a game set in the Warring States period, where the game world is divided into seven factions, and players choose to join any of them and then fight the world. Each of the seven factions will have their own unique effect bonuses, and the classes are the same, but each country has its own special troops.

The main content of the game is that seven different forces attack each other, push the map to pull out the city, and realize the unity of the entire map.

In Liu Neng's world, most of the SLG games in Huaxia are almost this set of templates, and it has also been verified, and players are indeed browser games that eat this set of gameplay.

But, Liu Neng said in his belly, even in this world, this set of gameplay is a game that has matured and begun to decline a few years ago, and it is still popular, it is really ugly. Although Liu Neng knows from his memory that many domestic games are copied and copied, he doesn't know how to be original, even if there are slightly original games, they are quickly submerged under the strong pressure of foreign games.

"Sorry, sorry! I read too late last night, and the alarm clock didn't wake me up this morning. Liu Neng apologized again and again, there was no way, people had to bow their heads under the eaves.

Seeing him apologize like this, Wang Juncai couldn't say anything, and muttered, "Remember a little, next time you're late, I'll quit you." You know, you're still on probation, and I'm firing you, and no one can say anything. ”

"Understand, thank you, boss!" Liu Neng laughed and returned to his seat with his bag on his back. As soon as Peng Shuang next to him stepped on, the chair slid to his side, "Are you okay?" ”

Peng Shuang is a newcomer who came in at the same time, and the two of them can talk a little, but Peng Shuang is a copywriter, and his responsibilities are not the same as that of system planning. Liu Neng waved his hand, "It's okay." Anyway, why is the boss so angry? Did anyone mess with him? ”

"Hey, don't mention it, I came over in the morning and was sprayed by Boss Bear, saying that the game he made was a piece of. Who can stand such a squirt? You kid can be considered to have hit the muzzle of the gun, which is unlucky! ”

I see! The memory of Wang Juncai in Liu Neng's mind is actually not bad, and he usually doesn't lose his temper much, but it is indeed a bit abnormal to come here today. However, he didn't rush to touch the mold, anyway, he apologized first. If it was the former Zhang Da, who was also a producer, how could he endure these sprays, and if he didn't lift the table on the spot, he would be giving face.

Liu Neng's identity is still quite clear now, before the foreign debt is paid off, he is a grandson, even if he is not a real grandson, it is no problem to pretend.

Liu Neng returned to his seat, opened the game they had made, and tried it out. Although I still have a deep impression of this game in my memory, many of my impressions are based on Liu Neng's previous cognition, which is shallow and not deep enough. He wanted to try it again and get a feel for how good the game really was.

After about half an hour of playing, he slumped in his seat, and although he couldn't say that the page game was a piece of, it was about the same. Although limited by the rendering ability of browser games, and the lack of attention to the entertainment industry in the current world, the theory of the game industry has not really developed.

But it's really emotional that the game is so bad - what kind of broken games are Chinese people playing in this world?

Liu Neng thought about it for a while, could it be that this game made by his company is so bad? He went online again, and simply searched for a few SLG page games, "Beacon Warring States", "Silk Road Heroes", "Great Spring and Autumn", several games are all eight or nine, and it feels like the game manufacturer is feeding to players. In general, these SLG web games on the market are still very traditional city raids as the main game content, and the gameplay that was mainly driven by player interaction in the previous life has not been too broadly developed.

However, correspondingly, these are browser games, and many social-centered interactive gameplay is really not suitable.

After playing for nearly two hours, Liu Neng has basically come to his own conclusion, "Seven Heroes of the Warring States" is unlikely to really become popular, but compared to a reskinned page game, it should not be a big problem to make a little money. The bear boss in the center sprayed him, I'm afraid he really wants to make some achievements with this game. But contrary to expectations, this game is thrown out, and it can't bring much repercussions to the current SLG web game market.

After sorting out these things, Liu Neng wrote an optimization plan and a plan for the current game, and the optimization plan is to systematically optimize and summarize some of the gameplay and systems of the current game, such as greatly reducing the current novice guidance, and making some logical adjustments to the gameplay in the game at this stage, which is divided into five stages according to the player's stage, and the core of each stage of gameplay is different.

As for the planning case, it is a new way to play the "general trend of the world". This case is actually not particularly difficult to write, not so much the gameplay, but the division of stages, each stage of the general trend of the world will have different opening conditions and completion conditions. The system of the whole general trend of the world is always accompanied by the player, from the beginning of the jungler, to the occupation of resource fields, and then to the later occupation of the county, county, state capital, founding of the country and the occupation of the pickaxe capital to dominate the world, all the player's game behavior is the essence of this "general trend of the world" system.

Therefore, this "general trend of the world" system, in fact, there is not a lot of functional content that needs to be written by the program, mainly the content of the three blocks needs to be processed, the interface of the client displays, the opening conditions of each stage need to be processed by the server, and then there is a large amount of word processing work in each stage, which needs to be pushed by the server, and the client parses each message, which consumes a lot of workload.

On top of that, there's a lot of copywriting and art work.