Chapter 249: Dota League Progress

But no one will always be a novice player, and even if he is a rookie, he will not admit it himself. Everyone thinks that they are technical, but in some basic gameplay, players are not allowed to show their "skills", which is really boring.

"Mending the knife" can be said to be a cancer design left over from traditional games, objectively speaking, it is a completely worthless thing, and it is completely possible to put skills and tactics on the line team battle and gank. But although the mending knife is boring, it implies a small advantage, that is, the traditional MOBA player is slightly refreshed when the knife is mended, which is why although the mending knife is a cancer, it is enduring, but the storm does not have the same design to make up for the lack of the player's small experience, and eating the ball is completely insufficient.

The equipment system and talent system have their own merits, and it is difficult to distinguish them. The build has more of an RPG and character growth feel, while the talent doesn't. The current mainstream audience for PC games is from the RPG era, and gear is more attractive to them. In fact, in terms of core, there is basically no difference between equipment and talent.

Talents are nothing more than customized equipment that can be produced at a specific level. But obviously the equipment looks more fun, do you want Alsace level 20 to be able to produce a Frost Sorrow, or can you have a shield wall talent?

He has always felt that the game "Heroes of the Storm" is not badly done, but too well. Whether it's the art of the game, or the balance; Whether it's the background of the hero or the design concept, it's actually top-notch. But perhaps, this design concept was problematic in the first place?

Even Liu Neng in the past once tried to think: if it was him, how to save and design "Hero of the Storm". But in the end, I had no choice but to give up, this game can't be saved, at least I can't save it.

You can only watch this game be doomed to death from the moment it is born, and then watch it go to death step by step.

When Guo Yu planned to go to the Storm Company to talk about agency, it happened to be a few months after the launch of "Storm Heroes", which had been tepid, and Liu Neng's article on the article a few months ago was dug up again. After he saw Liu Neng's interview, he subconsciously wanted to refute it, at least in his own heart.

But silently found that there seemed to be no problem with what the other party said, and the flaws in the design concept of "Heroes of the Storm" could not be exposed without the precipitation of time.

Now everyone has found out and voted with their feet to abandon this so-called MOBA game. At that time, when the game had just been released, Liu Neng's views on this game in the interview were so prescient.

In the end, Guo Yu gave up going to Storm Company to talk about cooperation - perhaps, this game really can't become popular, and it can't support the banner of Dota against DOTA.

Proxies don't make much sense.

…………

The first DCC is an audition + knockout round, and the final 32 are selected. These top 32 will finally undergo a few months of closed training, which is Liu Neng's request.

After all, domestic e-sports events have just emerged, and many infrastructure projects have not been rolled out. There are non-existent, a few people with a strong sense of hand speed, but they can get a few awards in China, but there has been no environment in China, and no related events have been held.

Dota has only been around for a year, and no one has systematically studied how to hold such an event.

But speaking of which, in fact, the events of Dota are somewhat similar to the NBA, at least in terms of the number of people, the same configuration, 5VS5. This makes the competition system have a certain reference value.

Liu Neng also wanted to spread out a lot at the beginning, but he was limited to his lack of such a large amount of funds, and on the other hand, as soon as the event was held, there were already problems in the selection of players.

There are thirty-two teams here, and the level of one hundred and sixty people, according to Liu Neng, except for a few who can see it, the level of others is really a mess.

There are some experiences abroad, and those RTS professional players are also uncomfortable when they first come into contact with DOTA. But when you realize that this kind of MOBA game shows a very dominant esports gameplay, you realize that this game will definitely become one of the major esports events in the next few years.

Even if the relevant leagues have not yet been formally formed, small-scale competitions are emerging.

Abel didn't speak, there is indeed no kind of unified e-sports event, but this kind of small-scale event is also constantly training and running in some e-sports teams.

There is no such environment in China, and the vast majority of people are not clear about the concept of e-sports. These more than 160 people are already the best among the registered participants, but there are still many people who don't understand what e-sports is and how to play e-sports.

Their e-sports method is a brainless rush. Even among the more than 100 people, there are many people who have really relied on luck to get to where they are now.

After just two months of training, Liu Neng is not very clear about how much these people know about e-sports, but at least, they have a clearer understanding of the "sports competition" of e-sports.

Then there are the training courses of awareness, coordination, and basic schools. After about a month of teaching, Liu was able to let Lin Haixia and several people in the project team explain to them and dissect the game from the design level.

A month later, it was hands-on training.

After all, theory and practice have to be combined.

The second month is mainly to train their cooperation, and then form their own unique playing style and coordination.

Five people are a team, and the individual style of play is naturally different, but they should all cooperate with the team. Sometimes it weakens some characteristics of one's own style of play, or it may be that the team cooperates collectively because of the characteristics of someone's style of play. This period of time is the run-in period, and gradually forms various styles of team play, which also makes the individual style of play more distinctive.

In actual combat, it was a man-machine battle at the beginning. Liu Neng was specifically responsible for adjusting the AI of the machine and strengthening the strength of the computer man. The second half of the race is all about everyone.

In the case of complete anonymity, random matching, from the probability theory, almost all teams will have the opportunity to collide with the remaining thirty-one teams, and then have a narrow road to meet the brave to win.

In this way, after two months, hundreds of classes and hundreds of actual battles, they have gradually formed their own system, which is the most important thing.

According to Liu Neng's idea, it took two years to train the domestic e-sports team; The time left abroad will be left for them to explore on their own in the first year, and in the second year, Abel will take the lead in organizing the esports event, and then start to officially launch Dota 2.

From the third year onwards, domestic and foreign teams will still hold their own leagues, but some friendly matches will be held accordingly, so that these domestic and foreign teams can get acquainted with each other. In the fourth year, the global league was officially launched. At that time, it was the official launch of Dota esports.

But before that time, Liu Neng still had too much to do.