Chapter 67: Normal Difficulty

Since it is the werewolf castle where the werewolf king is located, the werewolf level here is level 22, and there are several leader-level werewolves mixed in it.

But fortunately, the lineup on their side has also been upgraded, and overall the difficulty is not much higher than the previous level.

The real difficulty of the third level is actually the final boss battle.

Although the Werewolf King and other werewolf bosses belong to the same boss, there is still a large gap in strength between the two.

If you use the adventurer's guild's division of Warcraft to classify, then the ordinary werewolf boss is equivalent to a D-level Warcraft, and the werewolf king belongs to the double D-level. On Normal difficulty, the boss level is increased by one level, becoming C and Double C, and Elite difficulty is B and Double B...... And so on.

This distribution may not be very regular, but it can also give a general indication of the difference in power between bosses and the level of loot that can be given.

Ordinary lord bosses belong to A-level magical beasts, and if it is a relatively high-level existence such as a demon lord, it is a double A-level, and the existence of this level can give regular drops that can already be a gold-level holy weapon. If the level is lower than that of the boss, the challenge is successful, and you may even have a chance to get a dark gold level artifact.

The S-level Warcraft is an Emperor-level Warcraft, which is equivalent to the king of a clan, and it must be a particularly powerful race to give birth to this kind of Emperor-level existence.

And the S-level level and above belong to the legendary creatures, which is the existence of another dimension, which is equivalent to the existence of more than three grades in the demon beast.

The King of Werewolves of the Double D rank is weaker than the boss monsters of the main world in terms of combat power, but stronger than ordinary monsters. In terms of HP, because it's a boss, it's much higher than the boss monster.

If you want to defeat the Werewolf King, the first requirement is to have a tank with high enough defense in front of you.

Because the werewolf king's blood-sucking ability is too strong, if the tank is not strong enough, the boss will suck blood too quickly.

Kramer is qualified in this regard. Except for a slight lack of health, the defense is comparable to many tank classes above level 15.

The ten elven mages helped a lot, and it was their health-adding skills that allowed Kramer to resist the attacks of the Werewolf King boss, creating an opportunity for others to output.

After the HP drops below 10%, the Werewolf King boss goes berserk without any suspense.

The werewolf attack speed after the rage was too fast, and even with the milk of ten elven mages, it didn't help to add back blood.

If Kremer is withdrawn at this time and the NPC is allowed to block the gun, it will prevent the Heroic Soul from dying, but this will cause the others to die quickly, reducing the output and allowing the Werewolf King to recover a large amount of health. After all, his lifesteal is based on the damage dealt, and other NPCs that are not as strong as Kramer's defense will inevitably be sucked by the Werewolf King boss to suck a lot of blood.

Desperately trying to let Kramer die last time, Ling Yu finally killed the Werewolf King and completed the clearance.

System: You have successfully cleared the third level of Werewolf Castle (Easy difficulty) and you have completed the Werewolf Castle dungeon. Your Terran faction has +1 reputation, and the Werewolf faction has -2 reputation

After completing a quest completely, players will usually be rewarded with a similar Faction Reputation. The specific faction reputation depends on the content of the quest and the player's choice.

Like the Werewolf Fort dungeon, if the player finally chooses the Werewolf faction, it will become Werewolf Faction Fame +10 and Terran Faction Fame -1.

Faction reputation rewards are only available for the first clearance, and will not be obtained for subsequent clearances. Because there are four difficulties in a quest, a player can theoretically earn four Faction Renown per quest.

In addition, if it is a normal dungeon, in addition to the reputation of the reward has increased tenfold, you can also get a dungeon card, and the effect is that you can enter the dungeon at any time and anywhere, and there is no limit to the level of the dungeon.

Of course, the difficulty you can enter is limited to the difficulty of the dungeon you clear, and you cannot enter the higher difficulty.

The prestige of the elite difficulty reward has become 100 times, and the reward dungeon cards are more advanced, allowing players to choose any level to enter at will, and there is no limit to the number of people, you can enter the dungeon as many people as you want.

As for the highest nightmare difficulty, I don't know the situation because no one has cleared it. However, there are rumors on the Internet that if the Nightmare difficulty is overturned, the entire dungeon world will become a separate small world for that player.

But rumors are just rumors after all, and most people just listen to them as stories, and they don't take them seriously.

In addition to a lot of experience, the Werewolf King also exploded a level 20 ring and a low-level blessing gem.

Swift Wolf's Finger: Grade: Whiteboard. Attribute: Attack Speed +25. Equipment conditions: Level 20 or higher.

Low-level Blessing Gems: Can be used to enhance equipment below level 30. When strengthening a weapon, it can give weapon attack +2, and when strengthening defense, it can give armor defense +1.

Different from level 20 tabula rasa equipment, the output and explosion rate of level 20 jewelry are much lower, and at this stage, there is only one out of ten people who can hold level 20 or above jewelry.

Although the Swift Wolf Ring is not as versatile as the Ring of Life, which supports blood, it is not a problem at all to sell it for ten or twenty silver coins or something.

Not to mention the Blessing Gem, which is the most stable hard currency in the entire Firmament Realm, and has a lot of value even in the late game.

Under normal circumstances, the Werewolf King would not have so many good things, but this time it was mainly because only one person participated and the level gap was large, and a little lucky bonus led to a very large increase in the explosion rate, and two rewards were released.

After the easy difficulty is cleared, the rest is the normal difficulty.

However, Ling Yu wasn't sure if he would be able to clear the normal difficulty of the first level of Werewolf Castle.

Don't think that just because the experience on Normal difficulty is only five times higher than the easy difficulty, it's a big mistake to think that it's five times less difficult.

The dungeons in the Firmament Realm, each level of difficulty difference, will make people feel that the level of a completely different game, the difference is far more than the minimum difficulty and the highest difficulty of other game dungeons.

To use the previous martial arts online game as an analogy, the difference between simple and ordinary difficulty is equivalent to the difference between a rookie player and the top ten on the top ten of the heavenly list.

Six level 15 ordinary players can easily push down level 20 easy difficulty dungeons even if they don't know the strategy at all. But if it's a normal difficulty, you need to be a high-level team at the top of each game, such as the first thief and the first god of law, to pass - and it must be in the case of a clear strategy.

Therefore, even if Ling Yu could easily push off the third level of level 22, he was not at all sure about the level 18 ordinary difficulty Werewolf Castle.

Forget it, the big deal is to hang it once.

Ling Yu still decided to challenge the normal difficulty once.

In addition to hanging once, there is no loss, and more importantly, the difficulty of the first level of Werewolf Castle is the lowest among all dungeons without triggering the Werewolf Spy Mission, and even the boss does not need to be fought to clear the level.

System: You enter the first level of the Werewolf Castle dungeon (Normal difficulty)

Mission: Help the villagers defend against attacks from werewolves.

Clearance Requirements: Kill all the werewolves that attack the village, and the number of villagers alive must be more than 50.

Defeat Condition: All villagers are killed or the number of villagers alive is less than 50.

Rewards: +10 credits, +10000 experience, and a random level 15 piece of equipment.

Failure Penalty: -2000 XP for all players. When the number of villagers killed reaches 20 or more, an additional 500 experience and 50 copper coins will be deducted for each additional villager killed.

Side quest 1: Witch's Request, the witch Tiraya wants to craft a more powerful potion to help the villagers defend themselves against werewolf attacks. Please help find the fifty snake letter grasses. Reward: 5 credits.

Side quest 2: Final Glory, Bogra was once a very good fighter. But an accident caused him to lose his right eye. Hit by this, Bogra collapsed and completely lost the courage to fight. Please help Bogra regain his lost courage and let him participate in this battle against the werewolf attack. Reward: Ten credits.

Side quest 3: Prepare supplies, the weapons and equipment in the village are not enough, please go to the blacksmith shop to help make more weapons. Mission: Three silver coins.

Quest Tip: Make sure the villagers survive as much as possible, as you can get extra rewards.

The difficulty of finding the Werewolf Spy on Normal difficulty has been greatly increased, and if the player attacks the Werewolf Spy as they would on Easy difficulty, they will be attacked by the village guard after five seconds.

In other words, unless the player takes out more than half of the werewolf boss's HP in five seconds, the mission cannot be completed. And that's almost impossible.

In addition, on Normal difficulty, the number of werewolves involved in the attack has become five times as before, and there will be many D-level bosses and a big boss with double D-level boss strength.

In addition, the werewolf spy will also cooperate with the player in the fierce battle with the werewolves outside, helping some of them infiltrate the village and slaughter the villagers. Therefore, in addition to dealing with the frontal werewolf attack, the player also has to allocate part of his energy to deal with the werewolves who infiltrate the village.

If it's Elite difficulty, the werewolf spy has become the village chief and has absolute control over the village when the player enters the dungeon.

As soon as the player enters the dungeon, they are slandered by the werewolf spy, saying that they are a werewolf spy and then attacked by the villagers. If the player kills any villager during the counterattack, it will result in an immediate failure to complete the dungeon.

In addition, the number of attacking werewolves has been increased by six, and the health has been increased by five times that of Normal difficulty. Among them, one-third of the werewolves also have double-D-level bosses equivalent to the strength of the king of werewolves on easy difficulty, and there are several C-level bosses. A double C-level boss. It is equivalent to the player having to face the attacks of dozens of Werewolf Kings and bosses stronger than Werewolf Kings at the same time without the help of NPCs.

As for the Nightmare difficulty, since no one has been able to beat the Elite difficulty so far, I don't know what the Nightmare difficulty will be. But judging from the situation of elite difficulty, it is estimated that even the Knights will join the player's wanted by then.