Chapter 66: The Final Level
The dead White Tiger Boss burst out with a Tiger Whip, which can have a little deterrent effect on tiger creatures and slightly weaken the attributes. However, it does not work against high-tier Tiger bosses or high-level Tiger creatures.
Fighting the White Tiger BOSS caused Ling Yu's side to lose a lot of militia and knight members, but Kramer's strength barely made up for the lack of this part of the combat power.
However, even so, the final battle with the werewolf boss was still very difficult, not only were all the militia and knight members killed, but Ling Yu was also forced to use a lot of high-grade potions.
The dead werewolf boss dropped a level 20 steel armor, which is also a good benefit.
Steel Armor: Grade: Whiteboard. Quality: Superior. Durability 69/69.Attributes: Defense +10, Evasion -5.Equipment Requirements: Level 20 or above, Warrior Profession.
At this stage, there are not many level 20 armor produced, but it is not too little, and first-class forgers can basically make it, and it is not very valuable. The real ones are still above level 30 armor, and that's the real good stuff.
Ling Yu kept the level 20 armor and prepared it for Cremo to use when he was level 20.
After taking a look at Bertran's experience, he found that he was not much worse than level fifteen, so Ling Yu gave Bertrand all the experience first, and then went to the first level of the Werewolf Castle dungeon again to upgrade Bertrand to level fifteen.
After leaving the dungeon, Ling Yu went to the shop and purchased a set of equipment for each of the level 11 Kramer and the level 15 Bertrand.
Bertrand: The archers of the Holy Knights, the commander-in-chief of the Imperial Arrow Battalion.
Current level: 15.
Attributes: Strength 26, Agility 38, Constitution 15, Spirit 15, Will 15.
Attack 91 (75+16), Defense 21 (15+6), Health 500/500, Mana 500/500
Talents: Undead Creature, Hate the Undead, Accurate Shooting, Eagle Eye.
Skill 1: Cloud piercing arrow, shoots a powerful arrow with piercing ability, dealing 10+1.2* attack damage to all targets in the straight line.
Skill 2: Strike Aura: Increases the ranged attack damage of all allied targets within a 50*50 range, and the increase value is 10+0.5*agility.
Equip:
Weapons: Mahogany Bow, Attack +16.
Armor: Soft leather armor, defense +4
Helmet: Horn Helmet, Defense +2
Gloves: Cloth gloves, attack speed +4
Combat Boots: Cloth Shoes, movement speed +4
Kramer: The strongest shield in the Holy Knights, and the captain of the Palaredin's Guard.
Current level: Level 11.
Attributes: Strength 26, Constitution 37, Agility 12, Spirit 13, Will 25
Attack 20, Defense 59 (34+25), Health 870/870, Mana 435/435
Talents: Undead creatures, haters of the undead, persistent, immobile as a mountain, and a body of steel.
Skill 1: Taunt, taunt a target, causing them to attack themselves immediately and greatly increase their hatred of themselves.
Skill 2: Shield Strike, you can attack an enemy with a shield, causing physical damage of 10+2.0* Defense, and have a high chance of stunning the target, causing a 2 second stun.
Equip:
Shield: Two-handed tower shield, defense +12
Armor: Chain mail, defense +6, evasion -3
Helmet: Iron helmet, defense +3
Gloves: Iron Gauntlets, Defense +2, Attack Speed -2
Combat Boots: Steel Combat Boots, Defense +2, Movement Speed -2
After equipping a full set of defensive suits, Kramer is also basically formed, and can be called an excellent meat shield. In terms of HP, it may not be as good as some crocodiles in tanks with HP, but it is not inferior in defense...... No, it's a tank profession that surpasses those of the same level.
Since the level of the Heroic Soul could not exceed that of the player, it no longer made sense to continue to give Bertrand experience, so Ling Yu changed the distribution of experience to 50% Kramer and 50% Holy Knights Badge.
After entering the market and purchasing some items that could come in handy, Ling Yu officially entered the third and final level of Werewolf Castle.
System: You enter the third level of the Werewolf Castle dungeon (easy difficulty)
Content: The decisive battle between the werewolves and the kingdom army is about to begin. In order to be able to establish a quick victory, the Kingdom Knights are ready to send an elite team to the Werewolf Castle to assassinate the Werewolf King. And you took the initiative to ask Ying to participate in this battle.
Clearance Conditions: Defeat the King of Werewolves.
Defeat Condition: More than half of the casualties in the frontal battlefield or the elite team involved in the assassination fails.
Reward: None.
Failure Penalty: None.
Side quest 1: Find allies, it's not just humans who hate evil werewolves, elves are also werewolves' enemies. Find them and draw them into the assassination team. Rewards: You can get 10% of all reinforcements' combat contributions.
Side Mission 2: Armament, while the assassination mission is important, the frontal battlefield is just as important. Look for the dwarves deep in the mountains and ask them to come and help the kingdom army. Reward: 5 credits.
Side quest 3: Find the spy, the kingdom army has mixed with werewolf spies, find them. Reward: Find a Werewolf Spy and reward 5 credits.
Side quest 4: Betray, join the werewolf camp, and help the werewolves eliminate the kingdom army. Reward: 30 credits and a successful clearance.
Tip 1: Defeat the Werewolf King as soon as possible to reduce your losses on the frontal battlefield, and you can get great rewards for it.
Task Tip 2: The logistics department sells medicines, please make good use of them.
Tip 3: Dwarves can repair equipment for free, but only if you have a good relationship with them first.
As the final level of a dungeon, the difficulty of the third level of Werewolf Castle is still relatively high. In fact, the final level of each quest is usually slightly more difficult than the average level, and the Werewolf Keep quest is no exception.
If it weren't for knowing the strategy, Ling Yu would never dare to challenge a dungeon that had reached level 22 alone, even if it was just an easy difficulty.
However, if you are completely aware of the strategy, it doesn't hurt to try to try it. This is also an advantage for latecomers.
First of all, the first side quest is definitely to be done, and this is what the system uses for players to reduce the difficulty. If you don't do this task, you will challenge the Werewolf King, and you are completely looking for abuse.
The second and third tasks are simply reward-based tasks, which have nothing to do with the appearance of the task, and even if they are completed, they will not reduce the difficulty of killing the werewolf king.
And mission four is what players often call the faction mission.
In many large dungeons, there will be faction quests. Players are free to choose which side they want to follow, instead of simply defeating evil over evil, it is completely OK to help monsters destroy humans. There are even a few cases that require players to take sides at the beginning, forcing players to split into two factions to fight.
This type of quest, which requires the player to be divided into two factions, is also known as a confrontation quest, and participating in this quest means that one side is bound to defeat the level - and of course, it is possible to lose both.
Because previous games didn't have this mode, many players chose the opposing side because it was fun. Of course, there are also some players who consider the camp purely from the perspective of interests.
And Ling Yu's side, whether it is from the consideration of actual interests or mood, it is impossible to switch to the side of the werewolf. So branch four is like non-existence in his eyes.
As for the hidden mission, this one may or may not be, at least at this stage, no player has found the hidden mission in the third act of Werewolf Castle. In fact, not many players have cared about it.
Generally speaking, only those large dungeons with complex plots and many levels will have a dedicated quest stream for players to study hidden quests. For a small dungeon like Werewolf Castle, which has a simple process, few plots and few levels, no one will go out of their way to find a hidden quest, because even if they find it, it doesn't matter, at most they just earn a few silver coins.
Tasks like the first level to find werewolf spies are already relatively groundbreaking, and generally small dungeons with few plots like this rarely have hidden missions with a relatively large impact.
With the main purpose of upgrading, Ling Yu directly gave up the second and third side quests and set off directly to the forest where the elves were located to seek their help.
Of course, asking for help is not just a matter of words, players need to complete several tasks of the elves before they can get their help after gaining their trust and approval.
But when it came to Ling Yu, all of these were dismissed.
With a bit of legend and more than 200 prestige, he was warmly welcomed and entertained as soon as he entered the elven village, and was easily helped by ten elven archers and ten elven mages.
These Elven Archers are slightly more powerful than Bertrand's, and slightly weaker than their Archers who have been enhanced by the Commander's Aura. And, most importantly, Bertrand's Strike Aura works for them as well.
Ten elven mages can use legendary natural magic. Although the output of natural magic is not as good as elemental magic and arcane, it is extremely supportive and, most importantly, has the ability to recover, making up for the lack of a nurse.
With twenty elves, Ling Yu returned to the camp and arrived at the ultimate werewolf castle where the werewolf king was located with the thirty elites of the kingdom army.
Because the teammates in this level are very powerful, the players in this level are actually playing support roles, and the output ability is not very important. Even if the player doesn't have an attack class, they can beat this level with only a support class.
Of course, this is also for the easy difficulty. If it is a normal difficulty, these so-called Kingdom elites and elven reinforcements are not enough to kill the Werewolf King, and their attacks are also difficult to cause damage to the Werewolf King, once the time drags on for too long, it will lead to the loss of too many personnel on the frontal battlefield and eventually lead to the failure of the mission.