Chapter 269: Dawn Era (2400 Monthly Pass Plus Update)

Since the establishment of Tianji Studio, its mission has been doomed, which is to deceive Krypton...... Oh no, it's a bracelet game that includes luck and kryptonite.

As for Lao Xie and Jia Jia, of course they are both behind the blame...... Oh no, it should be said that it is to decentralize the project staff, control the progress of the project, and ensure the quality of the game.

In short, after the establishment of Tianji Studio, Zhong Ming's two studios will be independent of each other and develop independently, whether it is recruitment or project development, they will be responsible for each other.

However, the money earned belongs to Shimmer Mutual Entertainment, and how to distribute the specific R&D funds is still decided by Zhong Ming according to the specific situation of the two studios.

After settling down, Zhong Ming summoned all the core members of Tianji Studio for a meeting.

Jia Jia became the chief designer inexplicably, and now he is a bit square, as for Zhang Xiaowen and Zhu Yang, they are all gearing up and ready to show their strength.

"Brother Zhong, what game are we going to do this time?" Zhang Xiaowen is looking forward to it.

Obviously, this group of people has also been suppressed for a long time.

In Guangyi Mutual Entertainment before, the projects in charge of Lao Xie have always been marginalized, there are not many resources, and there is no attention, even if it is made "Learning the Sea of Boundless", the follow-up new projects are still very uncomfortable to be bound by rules and regulations, this can't be done and that can't be done, it's very aggrieved.

Of course, Lao Xie and they don't have a specific idea of what to do, because Lao Xie is old, and the level of design is really not good, mainly responsible for project management; And Zhu Yang works very well, but he is relatively unassertive, and he is not like Zhong Ming, who can directly say that we will do such and such a project. So this group of people doesn't have a particularly clear plan for what to do.

However, I definitely don't want to do educational and puzzle games anymore, so I'm really throwing up.

With Zhong Ming's understanding of these people, the ability of these people is actually no problem, and the group of people brought by Lao Xie this time are basically more optimistic about him, and they are excellent in terms of experience, ability and teamwork, and what is lacking is funds and a good master design.

"In the future, Tianji Studio will mainly develop low-input, high-output bracelet games, and the game to be developed this time is called "Dawn Era", which is an action bracelet game with the background of the intellectual machine crisis."

Zhong Ming began to explain the basic concept of the game to everyone.

This game is a bracelet game tailored by Zhong Ming in combination with the characteristics of the world game market, integrating the fine tradition of krypton gold mobile games in the previous life, and striving to create a popular mobile game.

The bracelet game in this world is similar to the mobile game in Zhong Ming's previous life, and it is basically still based on kryptonite mobile games, such as the "Mecha Era" project where Zhong Ming stayed before, which is a krypton gold mobile game.

The characteristics of the bracelet game are, of course, determined by the player's taste.

Players who are keen on bracelet games, just like mobile gamers in previous lives, have three basic requirements for the game:

You can play anytime, anywhere.

Fragmented games can also be fun.

On the basis of these two items, it doesn't matter if it is heavy, the higher the quality, the better. But it doesn't have to be too high, after all, it's just a bracelet game.

In this world, there are also some slightly heavy bracelet games, such as "Mecha Era", which has been changing from relatively light to relatively heavy after the launch of the Xinghai Battlefield gameplay, and this transformation is certainly not an attempt, many bracelet game manufacturers are trying.

It can be said that from mild to severe, it is basically the inevitable result of the development of bracelet games.

Bracelets are the most popular devices in the world, so for bracelet game companies, free-to-play games are definitely a better strategy than buyouts.

It is precisely because the base of bracelet players is too large that the profit model of free games + built-in fees will inevitably become the mainstream.

Since the built-in fee has been made, it is the competition to collect wool, and how to get as much wool as possible on the basis of not rushing the sheep has become the focus of all game companies.

Therefore, in Zhong Ming's previous life, many people felt that Krypton mobile games were original by domestic manufacturers, and their conscience was greatly broken, and it was a bad idea that a certain krypton wizard came up with with a slap of his head, which is obviously not right.

It should be said that krypton gold mobile games are an inevitable phenomenon after the high popularity of mobile devices.

Comparatively speaking, why are console gamers more rational and more inclined to buy out? It's because they're not the same group as bracelet players.

Since you want to cheat Krypton, the best choice must be the bracelet game, there is no doubt that it has low cost and high income, and it is profitable.

Of course, the risk is also high, and whether it can be done or not depends on the level of the designer.

"Dawn Era" from the inside out, it exudes a "I am a mass game" temperament.

Start with the name first.

"Dawn" is a relatively bright and positive feeling; "Era" highlights a sense of the times and epicness; The combination of these two words seems to be relatively bad, but the bracelet players in this world really eat this set.

The primary goal of the name "Dawn Era" is to absorb volume. The so-called "absorption" is to let bracelet players see this game because of keywords when searching for other games, and after seeing it, as many people will click in as much as possible.

Secondly, this game is set in the context of the intellectual machine crisis, which is the hottest theme at the moment.

In fact, Zhong Ming has many choices, such as martial arts, Xianxia, fantasy, Three Kingdoms, Journey to the West, etc., which are relatively common themes in the game, but overall, the popularity is much worse than the theme of the intellectual machine crisis. Especially the themes of martial arts, Xianxia, Three Kingdoms, and Journey to the West, they can be regarded as having a good influence in the Chinese cultural circle, but once they go out, they are not very popular with Western players.

In the context of the intellectual machine crisis, players all over the world have a common language, which is more conducive to developing the global market.

Of course, some people may ask, the name is so vulgar, and the subject matter is so vulgar, isn't this just following the trend?

Indeed, this is following the trend.

In the field of krypton games, following the trend is not a wrong choice, the key is to see how good the game is.

For example, with the same Three Kingdoms theme and four games launched at different times, will the first game necessarily be the most profitable? Of course not.

In the case of everyone following the trend, quality is the key factor that determines the final result.

What's more, why follow the trend? Because of the popularity, because everyone likes this at this stage, so it can form a trend.

Following the trend means targeting the general public.

A large base of potential players and excellent game quality mean that the risk is controllable, and even if there are some unexpected situations, the popularity and profitability of the game will not be low.