Chapter 270: Basic Gameplay
Next, there are some basic gameplay settings for Dawn Era.
First of all, there is the core gameplay of the game.
At present, the core gameplay of Krypton bracelet games on the market is basically divided into those categories, including side-scrolling action, 3D action, card-based turn-based combat, and some other types.
In general, the combat system of Krypton bracelet games is divided into two categories: real-time battles and turn-based battles, which are subdivided into different subcategories.
This core combat system is the core gameplay of the game.
For example, Mecha Era is a turn-based combat game where players only need to click a few buttons and watch a bunch of mechs fight each other. The derivative system that goes with this is the "Pumping Mecha", and some rare mechs require the player to spend a lot of money to go to Krypton.
Relatively speaking, both approaches have their advantages and disadvantages.
Turn-based combat is easier, many players are too lazy to operate the bracelet game, as long as they open the automatic battle to watch a bunch of villains fight each other, it is very satisfying to watch a bonus lively, and occasionally operate it yourself to put a big move, and you can also get some coolness, which can be said to be no burden.
Real-time combat is relatively tiring, because players need to control more, use the virtual joystick to control the direction, release basic attacks, special skills, and possibly press the button to dodge the enemy's ultimate, and the operation coefficient is higher. But this kind of coolness is even stronger, and it is playing by yourself, rather than watching dryly.
Overall, the bracelet games on the market are now changing from automatic battle to real-time combat, and it is probably a situation of opening on June Fourth, and there will definitely be more and more real-time battles in the future.
Because in real-time battles, automatic battles can also be completed through AI, but automatic turn-based battles can be transformed into player-operated real-time battles, which is absolutely impossible.
Therefore, the battle mode of "Dawn Era" is, of course, the way to choose real-time battle + optional automatic battle.
It is the meaning of this system to make players happy without causing too much operational burden to players.
Secondly, the perspective of the game.
At present, there are three types of perspectives for games on the market: 2D side-scrolling view, 3D locked view, and 3D unlocked view.
The Mcs2D engine is the most mature, the best and the most free engine, most startups will choose this engine to make games, and the development cost of 2D is much lower than that of 3D, and the cost performance is higher in all aspects.
Moreover, many games adapted from anime IP are actually more suitable for 2D side-scrolling, this traditional and ancient perspective mode is still continuing, and there is no possibility of being eliminated in the short term.
But the disadvantage is also obvious, that is, it is not cool enough, and it cannot take advantage of the advantages of the bracelet.
The bracelet is different from a mobile phone,It's usually like a watch without a display,But after activation,It will project a virtual screen on the player's arm,This screen can be large or small,But the highest resolution is also2K,The usual basic resolution,Many people are used to adjusting to720P minimum screen,Because the higher the resolution、The larger the picture,The faster the energy of the bracelet will be consumed。
If you want,You can adjust the picture of the virtual screen of the bracelet to the size of the LCD TV in Zhong Ming's previous life,But the energy consumption is also rolling up,The bracelet can be played for more than ten hours in normal games,This game supports a maximum of one or two hours,Obviously, most people don't do this。
And the "advantage of the bracelet" is also on this projection screen.
Because it is a projection screen, the projected picture is not necessarily a plane like a TV screen or a mobile phone screen, it can also be a horizontal plane, on which various holographic projections are displayed.
Obviously,The vertical picture,It feels similar to TV、Mobile phone,Even if the game is 3D,But the display form of the screen is2D,The expressiveness of the picture presented to people is naturally a big difference。
But if it is a horizontal plane, on which various stereoscopic holographic projections are presented, this feeling is much cooler than 2D, and the expressiveness is much stronger.
There are already some mobile game companies on the market that are developing similar games, and this trend is spreading very quickly, and it is called "holographic 3D".
"Dawn Era" will adopt a holographic 3D locked perspective mode.
The reason why the camera is locked is to reduce unnecessary actions for the player. The operation of the bracelet game is inherently annoying, because all the operations are achieved by touching the virtual screen with your fingers, and in terms of feel, it may be worse than Zhong Ming's previous life rubbing the mobile phone screen. If players want to play real-time combat games, it is already tiring to press the virtual joystick + skill button, and then let the player free up his hand to change the perspective, which is tired and tired, and it is not necessary.
The biggest benefit of the locked perspective is that it makes it easy for players to play, such as Zhong Ming's "Diablo" series in his previous life, which has always been a locked perspective (adjusted within a certain range at most).
Of course, locking the perspective doesn't mean that the perspective can't be moved at all, it just means that players can't just change the perspective blindly, because most players adjust the perspective and tune it around, and they can only restore the default perspective in the end.
In order to meet the needs of players to observe the young lady in the game up close, in the auto-battle mode, players can choose between two new perspectives, one is a third-person follow perspective and the other is a cinematic perspective. The cinematic perspective is equivalent to switching between different movie camera positions freely, such as sometimes giving a top-down perspective, an upward perspective, etc., so that players can better watch the actions and model details of the characters in the game.
Finally, there is the content and gameplay of the game.
The main game characters of "Dawn Era" are a bunch of good-looking young ladies and a small number of good-looking little brothers, with a male-to-female ratio of about 3:7.
These characters have different styles and different fighting styles, but one thing they all have in common is that they are all very good-looking and eye-catching. For example, there must be a knife girl in a neon traditional costume in the game, don't ask why.
After all, the times are changing, the demand for looking at faces will not change, and when the model looks good, players will be willing to buy and buy.
The game has a large map similar to Diablo, but it's not too big.
There is a map for every 10 levels, and the entire world map is temporarily composed of 7~8 minimaps, which is considered a large combination.
These field maps are mainly for players to be able to fight GVG events, and when the GVG events start, players will all gather over for a GVG melee.
In normal times, there are also some monsters scattered on these maps, and players can freely choose to upgrade their characters, but the experience gain is relatively slow, and it is reserved for heavy players.
For casual players, the main resource acquisition is completed through levels, which are equivalent to private copies with a certain number of times.
There are two types of levels in the game, one is a single-player challenge level and the other is a team challenge level.
In the Team Challenge level, players can play up to 3 characters at the same time, one of whom is controlled by the system, and the other two are controlled by the system.
At the same time, players can have up to 5 characters in their team, and they can change roles according to different situations. Other non-commuted characters can't play, but they can still add some buffs to the team.
In other words, the number of pits in the character is 3 at best, and 5 at most.
Of course, these characters are not taken casually, some of them are given by the system, some of them require the player to go to the liver, and some of them can only be drawn by spending kryptonite.
Each character has an exclusive weapon and an exclusive item, and all other items are universal. Exclusive weapons can be used to liver specific dungeons, or they can be directly kryptonite.
In short, in terms of basic gameplay, it is a slight innovation in the common combat methods on the market, while ensuring the depth of the most basic pit.
The other is the derivative gameplay of the game.
The base gameplay determines the lower limit of the game, while the derivative gameplay determines the upper limit of the game.
In "Mecha Era", mecha battle is the basic gameplay, because this gameplay is really old-fashioned, so the lower limit of this game is very low; And Zhong Ming's solution is to develop a new way to play, that is, the Star Sea Battlefield, this derivative gameplay is very rich in content, so the upper limit of the game has been raised, so that the game "Mecha Era" has a short time to come back.
As for the game "Dawn Era", Zhong Ming has also specially designed a lot of derivative gameplay.
To put it simply, it is to fully inherit the experience of the Xinghai battlefield gameplay and run the GVG battle throughout!
Previously, when developing the Xinghai Battlefield, Zhong Ming had a simple observation of the current bracelet market, and the result of the observation was that the current number of high-quality mobile games is not small, but there are almost no GVG gameplay that can be done well.
In other words, most mobile game developers do not realize the importance of GVG gameplay in mobile games, but are still struggling with graphics, basic combat, kryptonite system, and so on.
Of course, it's not that these aren't important, but that the development of the picture, basic combat, and krypton gold system has reached an extreme, and no matter how much you rack your brains to engage in micro-innovation, their benefits are already very low.
However, GVG gameplay is a blind spot for many games, and there is still a lot to be done. The fact that such a simple Xinghai battlefield gameplay can be so popular is a good proof of this.
The reason why GVG gameplay is important is because people are social creatures.
For most players, the reason why they are keen on online games and don't like to play single games is because they can play with other players; The reason why local tyrants like to krypton gold in online games is precisely because online games have established a complete player ecology, and different players are divided into different levels, and the more people, the better the effect of pretending.
Therefore, the real-time interaction of players is the fundamental attribute of online games.
And to strengthen this real-time interaction, many game companies are racking their brains, on the PC side, this kind of interaction may already be a lot, such as bringing newcomers, master and apprentice, national war, etc., in short, to do everything possible to connect old players, new players are all connected, with gameplay to increase the opportunity for them to know each other.
For example, the master-apprentice system is actually a blind date system that plays a side game, and most people accept apprentices from the opposite sex.
Of course, the same is to do socializing, and the means are elegant and vulgar, natural and blunt, but in a word, mobile games can basically be invincible if they do a good job of socializing.
Because in the process of the continuous influx of players, the players themselves become one of the fun of the game, and the more people, the more fun. In this way, a positive virtuous circle is formed, forming a perpetual motion.
Strictly speaking, the Star Sea Battlefield is not the best national war gameplay, but because it appears in the bracelet game, it has been highly sought after since it appeared, and it is precisely because the games on different platforms have different evaluation systems.
Now it has only been more than half a year since the release of the function of the Star Sea Battlefield, and the project of "Mecha Era" is too much on the street, although there was a brief recovery after the release of the Star Sea Battlefield, it was quickly messed up by Liu Yuxin, so this function did not attract much attention.
In other words, Zhong Ming is still promising to do GVG gameplay in "Dawn Era".
Of course, since he did it himself, he would definitely not be as constrained as when he was doing the Star Sea Battlefield.
The GVG gameplay in Age of Dawn is at least a year or two ahead by the standards of this world, and that lead can establish more than enough of an advantage.
Different from the Star Sea Battlefield, the GVG battles in "Dawn Era" have four relatively large activities, namely Legion Trials, Rebel Crusades, Wisdom Machine Outbreaks, and Energy Mine Legion Wars.
[Legion Trial] is a regular world boss gameplay, and the [Legion Trial] event is refreshed at 12 o'clock and 6 o'clock every day. Legions, that is, guilds, and families, are nothing more than packaged by a name that is more common in the Crisis of Intelligence.
After the start of the Clan Trials event, each player can challenge a simple solo dungeon, which is a mechanical boss with strong attack and defense, and everyone has a certain amount of time to resurrect after death, and the boss is divided into four phases, and the further you go, the more points you get. In the end, two rankings will be formed based on the player's points and the total number of clan points, and rewards will be distributed according to the ranking of the list.
In addition, the first place on the personal list has a certain chance to get a special reward, that is, the mechanical boss model character in the dungeon, which can appear as a regular support character when farming the dungeon and can be traded.
In the early days, players don't know much about the game, and often only get in touch with the basic gameplay, and how to introduce players from the basic gameplay to the GVG gameplay is to pass the [Legion Trial]. It's a very simple game that everyone can participate in, and its main goal is to develop the habit of participating in activities at regular intervals.
In online games, when the number of players has been determined, it is important to gather all the players at the same time. Players have different habits, some like to play during the day, some like to play at night, how can they all form a habit and go online at the same time? It's through a similar special play.
Clan Trials will be available on the first day of service opening until the third day, during which time it is mainly to cultivate the habit of players participating in events at regular and fixed points. At the same time, the management of each clan will definitely send emails or group chats repeatedly to remind everyone to go online on time at 12 o'clock or 6 o'clock to participate in the event, because the clan ranking also has rich rewards. In this way, the players' sense of time for GVG activities is initially cultivated.