Chapter 308: This Game Is Really Fun (6000 8000 Recommended Votes Plus Update)

As the game progresses, Lao Jin is slowly getting familiar with the gameplay of the game while exchanging fire with the players he encounters on the road.

The first thing I noticed was that the game was very fast-paced!

And it's not just fast, it's more precise, it's a kind of relaxation.

There are many fast-paced modes in "The Road of the Gun God", such as the infinite resurrection of everyone, killing directly when they go out, and finally calculating the victory and defeat by head. But the fast pace in "The Road of the Gun God" is completely the kind of fast that is highly tense throughout the whole process, if you are a master, you may be killing people from the time you enter the game until the end of the game, you have been killing, killing, killing, cool, but it will still be very tiring.

Moreover, this kind of mode of either you die or I live, it is often easy for people to lose their minds, and when they are resurrected, they rush out regardless of it, and they don't look at the position of their teammates, and they don't care about the enemy's situation.

But the fast pace in "Xuanjia Project" is completely different.

The so-called fast-paced means that enemies may be encountered at any time on this large map, and this map is not too big to be honest, especially in the high-level material area, which is still easy to encounter enemies.

However, "Xuanjia Project" is a relaxed and fast-paced game, although there are frequent battles, there are also many times when players are in a hurry, looting things, running away from certain people or chasing certain people, and the player's spirit can also be relaxed outside of the battle. This relaxed and measured sense of rhythm greatly reduces mental stress, allowing players to maintain a sense of freshness without being mentally exhausted due to overstimulation.

Moreover, some of the special designs in "Xuanjia Project" are equivalent to encouraging players to think about tactics and avoid the edge for a while.

There are armor and helmet settings in the game, armor is equivalent to the second blood, helmets can provide a very considerable damage reduction, and whether it is blood or armor, it can be quickly restored through some special props, so, when there is a gap in equipment between the two sides, the equipped side will have a clear advantage.

Therefore, for players, if they find that they can't beat it for the time being, then they should take the best policy, sneak away first, and wait until they get good equipment, replenish their blood and armor, and then go back to fight.

In this way, the player will not be reckless, but will seriously think about the strategy of the battle, and even if they encounter an enemy with significantly stronger equipment than their own, there are other ways to deal with it in addition to being tough head-on.

The purpose of "Xuanjia Project" is very strong, and players may be faced with many different choices at the same time, which also gives players a very good experience.

In the infinite resurrection mode of "Gun God's Way", although the player is very cool, the goal is ultimately the same: to kill as many people as possible. The purpose is very singular, so what the player has to do will also seem very repetitive, nothing more than rushing out and seeing people shoot and kill, and that's it.

But Project Xuanjia is completely different, and the player's purpose in the game changes as the game progresses.

For example, in the beginning, the player's goal is to gather more resources, and then the player needs to run into the safe zone as much as possible, and in the process, the player's goal may temporarily become: resurrect teammates, find an elevation point to fly into the distance, lick the airdrop, and players may exchange fire at any time, and after a victory, they will have to lick their equipment.

In other words, the game provides players with a main line, such as collecting resources and entering a safe zone, but this main line is not necessarily the most urgent, and there will be a lot of side lines, and the priority of the main line and the side line is constantly staggered and rising.

For example, the player has just eliminated a very fat squad and wants to lick the bag, but at this time the other team happens to pass by nearby, and they can get a bigger gain by ambushing them, and at the same time, the safe zone is refreshed, and they must immediately move to the safe zone or they will be detained......

When it all comes together, players have to make very difficult choices, but they tend to enjoy it. Because each choice may result in a completely different course of the game later on.

Greedy players can choose "I want them all", and kill people while eating poison after looting good things; Players who are more secure can choose to loot hastily and avoid the enemy to run poison. Regardless of the player's choice, the satisfaction of making them feel like they're part of the game and at the same time is on their own terms is far superior to the traditional mode of Gun God Road.

In the first game, Lao Jin gradually became familiar with a lot of new game content, such as knocking down shields, such as the skills of various heroes, such as armor, the role of helmets, such as the specific effects of various throwables, and so on.

There are a lot of items in this game, but each of them is useful.

As an old Jin who has never played other battle royale games, these items may just be new to him, but for players in Zhong Ming's previous life, these characteristics are different from other battle royale games, which is what makes "APEX Legends" stand out.

The makers of APEX Legends used to humbly say, "Our success is on the shoulders of giants", but it is also on the shoulders of giants, some manufacturers can only copy one shape, while others can make changes to further enhance the gameplay.

The gameplay of APEX Legends has made a lot of improvements to PUBG, and one of the biggest improvements is that the pace of the game has been accelerated, so that the otherwise slightly lacking cool feeling of the battle royale game can be greatly extended.

Of course, the success of PUBG and APEX Legends is obvious to all, and as for which one has the better gameplay, it is a matter of opinion, but relatively speaking, APEX Legends can still make a difference in the situation where PUBG has such a big first-mover advantage and other battle royale games such as Fortnite are all in full bloom, definitely thanks to its innovative gameplay.

One of the most criticized points in "PUBG" is that there are too many LYB and Voldemort. In some ways, this is indeed one of the advantages of the game, because players with poor marksmanship can also kill those players with good marksmanship by hiding in the bushes and squatting in the house, which allows players with poor marksmanship to get a certain game experience and not die when they go out.

But this also brings a problem, that is, in the case of a large map, slow circle shrinkage, and high income of Voldemort Yin, "holding on" has become the optimal solution for ordinary players to get a high ranking. Because the tone of this game is "long development time, short battle time", you may be carefully searching for fifteen minutes, and suddenly you accidentally meet a person in the house, spray you to death with one shot, and all the good things you pick up will be delivered to the courier.

Whether it is a yin person or a yin person, the experience is not too good, needless to say, although the yin person will indeed be very cool when the yin to the person, but often before this he has to experience more than ten minutes of boring waiting, and always pay attention to the surrounding footsteps, staring at the door, and it is very likely to squat for a long time and find nothing, as a result of being killed as soon as he goes out and so on.

APEX Legends, on the other hand, takes a different approach to ensure the gaming experience of players with poor marksmanship, while retaining the excellent settings of battle royale games such as shrinking circles and searching for things, and allowing the game to return to fast-paced combat.

For masters, there are a lot of more showy characters in this game, and as long as the marksmanship is good, you can do more than a dozen, the game directly cancels the ground, the bloodhound also has the function of tracking the enemy, plus the damage reduction of armor and helmet is obvious, so the income of the yin people has become very low, the master will never be killed by LYB again, and can win through the excellent performance of one person, which is undoubtedly more refreshing than "PlayerUnknown's Battlegrounds" for the master.

And after ordinary players can't help it, APEX Legends provides them with another way to win, which is to use tactics and skill coordination. Different heroes have different skills, novice players can choose the hero that suits them to contribute to the team, and the armor and helmet are designed to allow them to fight for longer periods of time, so they don't have to be alone with the masters.

In addition, the different equipment and accessories in the game are directly distinguished by different colors, the bullet has a clear trajectory in the air, so that people can easily see the enemy's position, instead of having to use headphones to listen to the sound to identify the position, and the fall damage is canceled, and the player can jump to different places at will, all of which make it easier for novices to get started.

At the same time, the party atmosphere in APEX Legends is very good, which also benefits from the game's design.

There is a very complete communication system in the game, and even the player doesn't say anything during the whole process, as long as the game marks a weapon, resource, enemy location, etc., the characters in the game will communicate spontaneously, and this communication is even better than opening the voice. The goal of the APEX Legends design team was to allow even a mute player to express their opinions to their teammates in a timely manner in the game, and this communication system made players feel like they were part of a close-knit team.

Moreover, the game encourages the rescue of teammates who have fallen to the ground, and even the ability to hold a sign to revive a teammate after they have died, and those who die in the middle of the game can wait to return to the battlefield shortly after, which also gives those players who accidentally get killed at the beginning of the game a reason to watch their teammates.

As for the shortcomings of APEX Legends, there are actually only two that stand out.

The first is a messy matchmaking system, and although the game is beginner-friendly, if a newbie is always matched with a veteran who crushes them with marksmanship, then the best game mechanics are useless. For this point, Zhong Ming has made improvements, the player's level will be broken down according to the data, and the rookie will always play with the rookie.

The second is the issue of hero balance in the game. This point "APEX Legends" actually does a good job, at least better than "Overwatch", because the characters in this game can choose any gun they want, even if the lifeline picks up the Peacekeeper, good marksmanship can instantly destroy a team; And the angels and DJs in Overwatch will never get their hands on the guns of Death and McCree, and their role is only to add blood.

But APEX Legends also has its own problems, which is that the skills of different heroes do vary greatly. The choice of masters in the game is actually quite simple, and most of them will use heroes such as evil spirits and Bangalore that are lethal and can show, because the current version of "APEX Legends" is played with a protruding face, and the strongest gun is a troll, mastiff, peace defender and other guns, so the strength of this rushing hero is obviously higher than other heroes.

Also because of the protruding face gameplay, some team-based heroes are actually not easy to play, such as the shield of Gibraltar and the healing robot of the lifeline, which need to be used in a very close place, and the actual fight is often the evil spirit of the own side to kill people alone, and the other party's personnel also instantly burst out of the face, at this time, throwing a shield, throwing a healing robot can have little effect, which also leads to too much difference in strength between different heroes.

The "Xuanjia Project" produced by Zhong Ming did not copy the hero setting of "APEX Legends", but made an original creation of the entire hero and gun system, hoping to change this situation of "everyone playing melee with a sudden face" as much as possible.

On the one hand, it strengthens many firearms, such as increasing the damage of sniper rifles, and on the other hand, it makes changes to the character's skills and balance, such as Sienna as a sniper, she can hide herself well, so that some people can use sniper guns to snipe enemies by lurking in high places, without having to fight everyone in close combat, or make the meat shield-type warrior Mashkov get more health, armor, and damage reduction through his skills, instead of just giving him a team-type shield.

With all these changes, players may not be able to say exactly what is good about it, but the experience that players get during the game has really improved significantly.

……

"Quick, it looks like there's only one squad left! Kill and win! ”

"Looks like it's right above you."

"Be careful, there aren't many bullets."

After 20 minutes of fierce battle, he was the only one left in Lao Jin's team, and the other two friends did not quit the game, but kept watching the game and still giving him advice.

Lao Jin himself was also a little nervous, and as the spring continued to shrink and the team continued to decrease, his sense of accomplishment became stronger and stronger.

This feeling of "making it to the end" was very good, and at this point his nervousness reached a peak, because there was only one squad left.

Old Kim cautiously figured out his hiding place, he was right under a house, and he knew that there was the last squad on the second floor of the house. He didn't know how many people were left in the squad, maybe it was full or it could be the last person left.

Old Kim's muzzle was aimed at the second floor of the house.

Sure enough, a gunshot rang out from the window on the second floor, and Lao Jin fought back as he moved, then retracted under the room, felt for the projectile and threw it with his left-handed pistol.

Two people jumped down from the second floor in an instant, and Lao Jin used Xia Nell's skills to constantly move between the bunkers to avoid bullets while shooting back.

Finally, the first person fell to the ground!

Lao Jin saved up a big move and threw it at the opposite side, and then quickly pulled away from it, as the high-explosive bomb exploded, the screen instantly dimmed, and a huge prompt appeared: Congratulations, you are the champion!

As soon as the screen turns, the three members of the team appear in the closing screen, and the three characters each assume a victory pose, and Chanel stands in the center, happily playing with the bomb in her hand.

Then the settlement panel appeared, and the data of the three people in the squad, such as the number of kills, damage, materials, survival time, etc., were all listed, and it was clear at a glance.

The barrage has been swiped by various 6666, and Lao Jin has gained an unprecedented sense of satisfaction.

"I won the championship the first time I played, awesome!"

"This game is so fun, I'll do it again!"