Chapter 949: Victory

Because the opponent's defense value is high and the HP value is high, and it can also have the effect of anti-shock attack damage, then 'eg.qz' can hit the attack damage of the slow negative status effect of the gun player, and it will inevitably reflect itself out of the slow negative status effect, and if you can't play continuous attacks, it is completely impossible to compare with the gun player who has been consuming like this.

"No, no." 'eg.ye'' frowned slightly, and said to himself, "There must be some flaws in the other party's innate skills." ”

Generally speaking, the damage of the shock attack is not strange, but if the damage of the shock attack is higher than the opponent's attack damage, it is a bit strange or even unreasonable. 'eg.ye' estimates that there must be some trick in the design of the opponent's talent skills, and the attack damage of the shock should not be able to be maintained so high, and the attack damage of the shock must decline at a certain point in time, so it depends on the 'eg.qz' to be able to seize such a flaw.

However, 'eg.qz' is not a player with analytical skills like 'eg.ye', and I am afraid it will be difficult to find such a time node to make a breakthrough. But when 'eg.ye' comes on his own, it is impossible for 'eg.ye' to practice his own tactical strategy as a profession with a magic injury, so at the moment, only 'eg.qz' can find this opportunity to find this flaw.

At the same time, this also caused 'eg.ye' to be a little anxious, but it can only be seen if the next play of 'eg.qz' can be caught.

'eg.qz' was debuffed by his natural skill Shock Attack Damage, and the spear player started a continuous attack. However, as 'eg.ye' speculated, his attack damage is not high or even low, and he was still able to maintain 'eg.qz' in the sluggish debuff effect when the protection mechanism of the sluggish debuff effect had not yet appeared, but once the duration of the sluggish debuff effect decreased, his innate skill attack damage became weak.

The halberd swept out, and then brandished the halberd for an ordinary attack, and then the halberd stabbed out and attacked the body of 'eg.qz' and knocked 'eg.qz' out fiercely, and then raised the halberd in his hand to perform a second strike again, and the charging momentum formed by the halberd directly hit his body, and a set of continuous attacks came down, only to reduce the blood value of 'eg.qz' by ten percent.

However, 'eg.ye' is very clear that the gun player still has the attack value of the accumulated power and does not urge it, so he must be planning to stay at a critical time to cast it, or keep it for the later to be used in the process of fighting with 'eg.ye'. After all, from the extreme tactical level of the opponent, the natural skill of the gun player should only have the shock and physical damage.

The gunsmith then gave up his combo, and 'eg.qz' recovered from the sluggish debuff, but he still couldn't do anything about his opponent.

'eg.qz' is not a novice, he has already discovered the difficult birth expenses of the gun player in front of him, but he will not seriously analyze the opponent's talent skills like 'eg.ye', and then find a crucial gap to attack. On the contrary, he will just keep attacking and trying to find the only breakthrough point.

But this time, 'eg.qz' didn't choose to attack first, but temporarily retreated, and directly fought with the gun players.

Then, 'eg.qz''s eyes narrowed slightly, and the sword intent in his hand flowed, and after setting up his posture, he carried the sword light in an instant, and rushed towards the spear player. 'eg.qz''s figure vanished in the blink of an eye, and after a second, he appeared behind the gun-type player, and the gun-type player's gun halberd suddenly blocked his back, and a crisp sound followed. The blood value of the spear player was reduced slightly, and then the 'eg.qz' figure immediately turned back, and the long sword in his hand bloomed with brilliant brilliance at some point, and the dazzling luster instantly bloomed when the sword stabbed out.

'eg.qz' flashed past the gun-based player in an instant, along with several sword rays of light that flew past the latter's body, and then stayed behind him. This approach actually made 'eg.ye' a little frightened, you must know that the innate skill that 'eg.qz' is using in front of him is a high-level innate skill, and he chose to expose such a innate skill here, even if he still uses it in such an extremely dangerous environment.

The attack damage of this talent skill can be said to be quite high, and if it is countered by the opponent's spear player, 'eg.qz' itself will definitely be hit with the Slow Negative Status effect. However, to the surprise of 'eg.ye' next, this time it was the spear-type player who was hit with the sluggish negative status effect, while 'eg.qz' did not take any attack damage as a result, and the gun-type player's HP was suddenly reduced by 25%, you must know that this spear-type player's style is undoubtedly an extremely strong meat shield level.

'eg.ye'''s eyes narrowed slightly, recalling the actions made by 'eg.qz' earlier, and then suddenly said, "Is it the effect of the follow-up sword light?" I see, there is yours. ”

'eg.qz' had obviously figured out the timing of the shock attack damage of the difficult opponent in front of him, so 'eg.qz' completely grasped the moment of the shock attack damage this time, and then launched such a high-level talent skill. This talent skill itself has a judgment effect in it.,It's also the kind of design that the opponent's attack can take effect directly when it's launched instantly.,'eg.qz' is the design I like the most.,So I don't hesitate to consume multiple talent skill positions to specially design a few talent skills that contain this setting mechanism in it.。

When such a judgment takes effect, the status of 'eg.qz' is "invincible", and the attack damage it can deal is increased to 200%, and it is with this judgment mechanism that 'eg.qz' successfully avoids the moment of the opponent's shock attack damage, and successfully hits the gun player with a sluggish negative status effect.

From the perspective of 'eg.ye', the shock damage of gun players is completely divided into two types. The first is the automatic shock attack damage.,As long as the attack damage received, it will be set according to a certain proportion to counter-shock attack damage back.,The other is the active anti-shock attack damage.,The attack damage received is charged and converted and can actively shock it back to the original user.,It's a cast type of talent skill.,In addition, he can also increase his own defense value by charging through the attack damage he receives.。

In other words, there are three ways for gun players to attack damage, the first is to passively shock the attack damage they receive; The second is to actively charge up the damage of the attack you have received and give it a shock to the opponent; The third is to increase the defense value completely through the attack damage you receive, and attack the opponent with the power that bursts out of the defense value.

Gun players will reverse 'eg.qz' with the sluggish negative status effect, which is to make the effect of active shock attack damage and passive shock attack damage effect take effect at the same time, and the two attack damage will be stacked together instantly, so that everyone will have a feeling that the value of the opponent's shock attack damage is very high.

'eg.qz' takes effect through the casting of this talent skill, and the mechanism of this anti-shock attack damage is directly avoided, so it is not affected by the anti-shock debuff effect.

This time, it is to make the gun player enter the effect of sluggish negative state. However, when a gun player is under the effect of the Slow Negative status, they will no longer be able to deal attack damage to 'eg.qz' through active shock attack damage. 'eg.qz' also immediately started his own continuous attack, and the normal attack was followed by a stab. Then the signature three-move talent skill was displayed, and then the spear-based player was hit by the three-move talent skill to put on a sword pose.

'eg.qz' The whole person seemed to have turned into a sharp sword, and the long sword in his hand continued to swing out one sword light after another, and the sword light slashed on the spear player to maintain his sluggish negative state effect for a long time, and in the end, 'eg.qz' directly fused with his own sword intent through the condensed sword qi, and the dazzling sword shadow burst out with amazing sword qi, pushing the spear player to fly backwards.

At this time, 'eg.qz', who was holding a black sword, took a pose, and the black light sword qi completely burst out.

"Evil Emperor Shadow Soul Evil Dragon Shadow Strike"

'eg.qz' flickered with black brilliance, and in the blink of an eye, it turned into a black dragon and pounced on the body of the spear player, and together with the attack damage of the sword qi, it was superimposed on the gun player's body at the same time, and the blood value of the gun player instantly dropped a lot, and it also succeeded in maintaining the gun player in the slow negative state effect.

In this way, 'eg.qz' directly skips the slow negative status effect protection mechanism of gun players!

"This guy is really good." 'eg.ye' said with an interesting smile, "It seems that after the Huadong competition, this guy's growth can be said to be the most amazing." ”

However, on the other hand, 'eg.qz' attacks the gun player at the same time, the opponent's passive shock attack damage effect is actually activated all the time, so even though 'eg.qz' deals high attack damage to the gun player, 'eg.qz''s own HP is also reduced by as much as 20%, which is also quite amazing.

'eg.qz' dealt 40% of the attack damage to the spear player, and due to the difference in defense and HP, 'eg.qz' himself actually took nearly half of the shock attack damage due to the effect of the opponent's passive shock attack damage effect.

Due to the previous grappling, the HP of 'eg.qz' has already been worn out by the gun-based player's shock attack damage and continuous attacks, and nearly 50% of the HP value has been worn out, so after skipping the sluggish negative status effect this time, the HP of both sides has dropped to about 40%.

This HP value is indeed very embarrassing, and if 'eg.qz' wants to eliminate the gun player, it must hit an attack damage that is enough to skip the protection mechanism of the sluggish negative status effect, and just hitting the maximum attack damage is still not enough at all. And if the gun player recovers from the sluggish negative status effect at this time, the opponent can return all the attack damage they have received for a period of time to the body of 'eg.qz', plus the energy value of the previous charge to restore the HP value, then there is really no chance.

In other words, as long as 'eg.qz' doesn't directly eliminate the gun player in front of him through this continuous attack, then the competition of this game is that 'eg.qz' is eliminated. If the opponent's HP is fully recovered, even if you don't hit 'eg.qz' once, the effect of passive shock attack damage alone is enough to eliminate 'eg.qz'.

After all, the design of the talent skills of the gun players is completely in the direction of the restraint of the physical injury profession, and there is no way to deal with the legal injury profession, and the gun player can only be the anti-shock physical injury attack damage in order to achieve a high anti-shock attack damage effect, so there is no way to deal with the legal injury profession at all.

However, the corresponding spear player should have a few natural skills that can be effective against the magic injury profession, plus the energy that the gun player has on hand, when he is only able to deal 50% of the attack damage against the previous 'eg.ye', he is almost already sure of winning the game, and there is no need to think about it at all.

However, 'eg.qz' has never been afraid of people at all, especially in the arena, and he is also a ruthless person who dares to fight, he simply ignored the damage he would receive from the shock attack and continued to attack.

It's the same as before.,After skipping the sluggish negative status effect protection mechanism, 'eg.qz' also needs to adjust its own game rhythm.,Use small talent skills to first maintain the gun player in the sluggish negative status effect,And then continue to attack,When the opponent's HP value is reduced by 20%,The duration of the sluggish negative status effect begins to decrease,'eg.qz' also begins to prepare for the ultimate level talent skill,'eg.qz' dodges back, The black sword in his hand once again glowed with black light.

However, 'eg.qz' seems to have made a mistake, and the gun player actually recovered from the sluggish negative status effect, and the opponent of course didn't even think about it, so he planned to perform active shock attack damage, and first hit the 'eg.qz' with the slow negative status effect to declare the victory of this confrontation.

However, at the moment when the gun player carried out the active shock attack damage, within a breath, 'eg.qz' turned into a ghostly black light shadow, and in the blink of an eye, the kung fu flashed from the gun player's body. When the Gun Player's HP was suddenly reduced by 15%, and only less than 5% HP remained, the sudden attack inflicted a Sluggish Debuff effect!

This scene made the audience exclaim.

Similarly, it also made the 'eg.ye' who was watching the battle show a touch of surprise, and then laughed.

"Dance of Darkness Shadow Soul Death"

The figure of 'eg.qz' appeared behind the spear player like a ghost, and after an easy slash, the spear player's HP value was reduced to zero, and this confrontation was finally won by [].

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