Chapter 948: Hidden VS Gun

However, the dragon warrior player in front of him is a bit off the mainstream in the design direction of the dragon state, and the dragon warrior player under the dragon is actually based on long-range attacks.

You must know that dragon warriors in the dragon form state have extremely terrifying defense attributes, and if you don't exchange blood with your opponent in melee combat, you really deserve such a terrifying defense value. However, the 'eg.ye' can also understand the opponent's approach at this time, because the talent skill in the dragon form state needs to be cast to consume the dragon rage energy value, in other words, it will accelerate the end of the dragon form state, but after the design transformation of the dragon warrior player, it can be able to devour the surrounding power at the expense of extending the duration of the dragon state, which is a miracle effect.

Of course, this kind of style design, Night Feather has naturally seen it, but this time it once again deepened the understanding of the dragon warrior profession.

However, Nightfeather was a little puzzled by why every attack he had to devour the energy of the Xing Force around him.

In this dragon-like state, he did not choose to fight against the dragon warrior contestants, but continued to delay time by fighting.

However, the moment the dragon warrior player detaches from the dragon form, the attack is already started.

eg.ye thought that he hadn't found a way to deal with the dragon warrior in this dragon-like state, but when he looked closely, he realized that this was not the case. Because the attack of the dragon form state can be said to be quite terrifying, so "it is in the opponent's dragon form state through the guerrilla to continuously absorb part of the damage in each of his attacks and continue to charge."

''

In this way, after the dragon warrior player has removed the dragon form, he can directly launch an attack, and completely bombard all the attack damage points he has charged. And from the accumulation of so many attacks, to be honest, the damage that can be dealt must be very considerable.

Therefore, although the Dragon Warrior player was able to successfully enter the dragon form state and suppressed the HP value to 70%, the counterattack made by the Dragon Warrior player after charging up in this way was easy to hit the slow negative status effect, and then start a round of continuous attacks. "I didn't choose to skip the Sluggish Negative Status Effect Protection Mechanism, but in this way, I did the maximum attack damage, and instantly suppressed the Dragon Warrior player's HP to 50%, so I can say that the situation was turned around in an instant.

Then, he used the normal multi-stage slash to knock out the Dragon Warrior player for the second time with the sluggish negative status effect, and then successfully eliminated the Dragon Warrior player with a round of continuous attacks, winning the first game. In this game, although there are bright spots, such bright spots seem a bit strange.

In fact, the opponent's fight is not exciting at all, and it can even be said that a certain approach and behavior are really a bit treacherous, and it feels as if it is not for the sake of winning at all. 'eg.ye' then recalls the extreme tactical tactics he has encountered in the past, and then the natural skills of the player he has made now.

'eg.ye''s brows gradually furrowed slightly, and he groaned, "Could it be that the action of this tactical strategy is intended to drain all the energy of the power of action?" ”

This tactic and strategy, he had seen before.

Could it be that the other party flipped through the game video on their previous one-on-one event and paid special attention to this extreme tactic?

The more he thought about it, the more uneasy he became.

And the second player who appeared on the other side directly verified the idea of 'eg.ye', and the second player who appeared was a French player, who was completely able to restrain the existence of the 'gun system'', and it was not strange to send the French system to appear. After seeing this French system appear, 'eg.ye' also speculated where the strange thing he noticed before, that is, neither player played consecutive attacks.

Generally speaking, players are looking for opportunities to imprison and control the opponent or use natural skills to play the effect of sluggish negative status and then start attacking, but the opponent's dragon warriors and legal systems have no such intentions, and simply use the ultimate level talent skills to frantically reduce the blood value. And the second person in front of him is very similar to the dragon warrior, which is completely to convert all the energy value of the power of the line for his own use, and then frantically use the ultimate level talent skills to save mana.

It wasn't until the negative status effect appeared in the status bar of the opponent's second player that 'eg.ye' confirmed the opponent's plan.

Obviously, they saw the game they had in the Winter Tournament. Or, after observing the lineup adopted by other extreme tactics, because in the current extreme tactics, this approach is a good way to eliminate the subsequent occupations that need to use the energy value of the power to fight.

This French player and the Dragon Warrior player are the same, but they simply use various ultimate-level talent skills to bombard, but it also plays a quite good effect, and when he was eliminated, he had already reduced his HP to 30%, but what really made the 'eg.ye' care about was the negative status effect on the status bar of the method player.

The power of action is sparse.

When this status effect appears, the 'eg.ye' will determine the tactical strategy adopted by the opponent, which can be said to be the ultimate in the extreme.

All the effects of the magic damage class are directly reduced by 50%, which is an extreme weakening.

"I didn't expect to adopt the extreme tactics that we encountered at the beginning, I really didn't expect it." 'eg.ye'' frowned slightly, "The other party is really wishful thinking, because they know that in the one-on-one event, our team will definitely have a legal injury profession in it." ”

"It's all about you." The corners of 'eg.qz's mouth also rose slightly, "But I don't think they're too underestimated?" ”

"I tell you, don't be careless yourself. The other side obviously didn't aim at me, and I think they chose this tactical strategy because they knew that we couldn't parry. "eg.ye' expression gradually became solemn.

Next, the third player sent by the [] team also verified the 'eg.ye's own idea, and the third player on the other side was a gun, and it was also a gun of heavy armor.

The gun system of this heavy armor is completely different from the orthodox gun system, and it can even be said that this gun system can theoretically be called the imperial system, but his weapons are not giant swords and giant shields.

The opponent is adopting such extreme tactics, and has also improved to a certain extent, which is the strength of the team that can enter the stage of the global world finals, find a suitable tactical strategy and further optimize it, and the ability of the heavy armor gun system in front of him is no less than that of an imperial system.

In the one-on-one event, in the case of one-on-one, the attack damage that such a gun system can actually cause is naturally not bad, and it is even higher than that of the royal system, and the heavy armor undoubtedly has a good defense amplification ability, so it is difficult for the opponent to be able to play the slow negative status effect.

However, by considering the negative effects of the opponent, we can confirm the core of this tactical strategy.

The reason why this extreme tactic can be called the ultimate is that they relied on the two teammates in front of them to promote the effect of this negative state, and provide an absolutely advantageous combat environment for their third teammate on the stage, which can be said to be quite satisfactory and exquisite.

"The power of action is sparse".

The style of this gun player itself is already in the profession of restraining physical injuries, as for the specific restraint of physical injuries, it is still impossible to grasp for the time being, but the two people of ''' and 'eg.qz' will definitely be difficult to deal with in the face of this gun player, but if it is 'eg.ye' debut...

Because of this negative status effect, it will reduce the attack damage caused by all of the eg.ye's talent skills by 50%, which is quite deadly, and the threat of the magic damage class itself lies in the attack damage he can do when he moves. And the magic injury profession without attack damage is basically crispy, not to mention that 'eg.ye' is still a string profession, basically without a threat.

And in the subsequent battle, 'eg.ye' knew how the other party had become the existence of the restraint profession. When the opponent uses the gun to block and defend, it is not like "and it is integrated into the perfect block", but it can be added to the effect of attack damage and shock by removing such a setting.

In addition, the gun player's halberd will be able to absorb part of the attack damage and convert it into charge, just like ', but the opponent can not only use it to convert it into attack damage, but also use it to restore their own HP. For the physical injury profession, hitting him is more unbearable than not hitting him, but if you don't attack the opponent, let alone win.

There wasn't much HP left, and when he tested the talent skills of this spear player's opponent, he was already directly eliminated by this opponent.

The second one to appear is 'eg.qz', in fact, it doesn't make any sense for anyone to appear, because whether it's physical damage or magic damage, it's going to be extremely difficult to fight now. However, the physical damage may have a greater chance of winning, after all, under the negative state effect condition of "sparse power of action", the magic injury is basically determined to be half abandoned before it appears.

"Are you sure you can win this guy?" eg.ye looked at eg.qz and asked, "Don't be reckless, if you can't do it, I'll fight him first." ”

"You can rest assured, don't worry, just watch my performance next, you don't need to appear." 'eg.qz' said with a smile, and then chose to fight, and the passage in front of him was directly open, and his figure flashed on the battlefield to prepare for the game.

After the match between the two sides began, the long sword summoned by 'eg.qz' both hands was white and black, and then after a cold glint flashed in his eyes, he stepped forward and his figure flashed, and in the blink of an eye, he had already launched an attack on the gun player. 'eg.ye' suddenly understood, although the two long swords of this guy in front of him will be lower than ordinary weapons in terms of attack damage, but the attack effect they have is to have the condition of "ignoring the defense value", in this case, the almost invincible defense value is useless.

It can be said that the divine weapons summoned by 'eg.qz' at this time are completely prepared to deal with this kind of defense value that has an extremely outrageous defense value. These two divine weapons are not as high as the most ordinary divine weapons when dealing with magic damage classes, but when playing a profession with extremely high defense value, using these two divine weapons can obviously increase the output, especially the one in front of you.

eg.ye was basically a little relieved, but he found that things didn't seem to be as simple as he thought. Not only does this gun player have a high defense value, but he also has the effect of anti-shock damage, which is something that 'eg.qz' itself ignores. In other words, the higher the attack damage of the next 'eg.qz' hit, the higher the damage that the gun player can counter. 'eg.qz' has low HP and high attack damage, and he has performed a natural skill with high damage, but instead he has been beaten with a sluggish negative status effect.

"Did you directly revert the damage of a talent skill?"

'eg.ye' said to himself in some surprise, it would not be a good thing for 'eg.qz' to continue like this.

'eg.qz''s ability to cast a high attack damage talent is multi-stage, but the opponent does not give him the shock damage one by one, but accumulates attack damage, and finally gives the attack damage back to 'eg.qz' at one time, which undoubtedly beats him to the slow negative status effect.

"Do you want to attack continuously? That's not good! "'eg.ye' is already a little worried at this time, according to the reason, the opponent only relies on the shock damage, then its own attack damage should be very low, because in the process of continuous attacks, it is very likely that mistakes will happen, as long as you don't play a round of continuous attacks...

But at this time, the opponent's talent skill setting is already very restrained, if 'eg.qz' hits his own blood value reduction is more than that of a gun player, but he must not be able to compare with the opponent in terms of blood value, if you force it to fight like this, let's not talk about whether 'eg.qz' has a way to eliminate the opponent, the key is that he has no way to beat the opponent out of the slow negative state effect.

In this case, there is no mention of the continuous attack and the ability to skip the sluggish debuff effect.

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