Chapter 227: Problems and Modifications

Zhong Ming briefly finished the design concept draft of "Taiwu Picture Scroll", including the various systems in it, as well as some relatively shallow design concepts.

After answering a few more questions, the meeting was dismissed.

Although the meeting was adjourned, it can be seen that most people's doubts have not been completely resolved.

Everyone else left, and Zhong Ming left the art group alone to make a brief arrangement for the rest of the work.

On the design team's side, Zhong Ming basically came to grasp it personally, and took 10,000 steps back and said, those three people have problems with their understanding of functions, and Zhong Ming himself can explain the program clearly.

But on the art team's side, Zhong Ming will start to arrange most of the management work to Jiang Wanna, and when the time comes, he will directly connect and communicate with Jiang Wanna, and in principle, he will no longer ask about the specific work of others.

However, there may be certain loopholes and problems in this way, and it is necessary to prevent them in advance. Of course, no matter how much you prevent it, it is difficult to completely avoid these problems, after all, this is also a kind of labor pain that the company will inevitably experience in the process of expanding from small to large.

Zhong Ming is in the conference room, and determines the workflow and the priority of requirements with everyone in the art team to ensure that these people can cooperate and work efficiently. After all, although the manpower of the studio has experienced a sharp increase, the number of people is still incomparable with the key projects of many large companies, and it is necessary to eliminate the internal friction caused by some meaningless links as much as possible and promote the R&D cycle as much as possible.

……

Zhong Ming stayed in the conference room and had a meeting with the art team.

The current design team, in addition to Zhong Ming, has a total of 3 people, Fu Xing'an, the world architect, Jia Jia, a numerical designer, and Wu Mingming, a functional designer.

The division of labor between the three people is also very clear, Fu Xingan is mainly responsible for the game's plot, packaging, copywriting, including the function of the large map, and there is also a very important job to promote the progress of the project; Jia Jia is responsible for the game's stats and some system functions that are closely related to the stats, such as the combat system; Wu Mingliang is responsible for the design of other large-scale systems, such as sects, exercises, NPCs, etc.

In short, related to the plot, it belongs to Xing'an; related to the value, it belongs to Jia Jia; Others, Gui Wu Mingming.

The work of the three people is not light, and all of them are under great pressure.

The first thing I did when I returned to my desk was to quickly turn over the design concept draft on the intranet, and quickly understand the gameplay of the game according to the explanation of Zhong Ming that I had written down before.

Because they have to write the specific design documents.

However, there is not much content that needs to be created by themselves, because Zhong Ming's design concept draft is very detailed, including most of the interface layout drawings have also been drawn, and the main job of the three of them is to smooth out the logic and improve some details at the same time.

After all, in Zhong Ming's opinion, these three people still lack a little time in terms of design, and it is okay to let them be responsible for such a complex function alone, but it will definitely slow down the progress of the project. Therefore, in the early stage, let them focus on getting started, learn while laying down, and slowly be able to take charge of themselves and carry out a complete design by themselves.

Among these three people, Fu Xing'an has been in the industry for more than a year, mainly doing plots, and also doing some functional design; Jia Jia only graduated this year and has a lot of game experience, but he has not written his own design documents; Wu Mingliang has been in the industry for the longest time, has more than two years of work experience, and has also worked from an intern to a functional designer of previous projects, and has written dozens of documents, which is the most experienced among the three.

However, relatively speaking, Zhong Ming is most worried about Wu Mingming, probably because he has been in the previous company for too long, so there is some thinking inertia, which may take some time to reverse. Fu Xing'an and Jia Jia are more like a blank sheet of paper, with more room for shaping.

All three of them were looking at the design concept draft.

Wu Mingliang scratched his head while reading the concept draft.

Sad!

He has written a lot of design documents, but he really hasn't written this kind of design.

It's a headache to look at!

All kinds of systems, it's too complicated! In particular, the various systems are still related to each other, and the logical details in this are estimated to make people want to die.

Although he has a lot of experience, it is all the experience of bracelet games, and if you want to make some common game systems in bracelet games, such as drawing cards, challenging chapter levels, building equipment, etc., it is all hand-to-hand. But right now, this game is too much of a moth, and there really isn't much experience to use.

Fu Xing'an, who was sitting next to Wu Mingming, was also scratching his head.

For him, again, there is little experience to draw on......

This feeling is like walking at night, and you don't know where there is a pit in front of you, so you are trapped in it, and you can only move forward by feeling in the dark.

Wu Mingliang leaned over and whispered to Fu Xing'an: "This design concept draft is really floating." Did our boss write design documents like this before? ”

Fu Xingan also whispered: "I don't know, but the few indie games in front of me look quite normal." ”

"Hey, I'm feeling a little empty." Wu Mingliang said, "This game is really a bit unstable." It's not the first project we do, it's cool......"

Wu Mingliang didn't say that the game was unreliable, in fact, he felt that these people in the project seemed to be quite reliable, so he said "unstable".

It's just that in the design draft, there are too many risky designs.

In other words, the whole "Taiwu Picture Scroll" itself is a complete risk!

Fu Xing'an nodded: "Yes, this game feels different from the games I've seen before, it's very fresh." However, the boss must also understand the risks here, and risks and opportunities coexist. Let's do it, maybe it's a niche boutique. ”

Wu Mingliang nodded: "Well, I hope so." ”

Wu Mingliang himself knows that there is anything wrong with this design draft?

Actually, I couldn't find anything wrong.

In other words, he gave him the design of these current elements, and he was sure that he was not as good as Zhong Ming.

In other words, Zhong Ming wants to forcibly stuff so many complex gameplay methods into the game "Taiwu Picture Scroll", and it is already a great thing to be able to achieve the gameplay and interface to the current level.

Look, it's a big problem, but if you really want to pick and change, you don't know where to start.

Therefore, the problem that Wu Mingliang is worried about is not actually a problem of level, in the final analysis, it is a problem of game content.

Zhong Ming thought about it, he had to do so much complicated content, and all of them had to be stuffed into the game, so the game's system and interface could only be like this, and it would inevitably look a little bloated.

Want to lose weight? Sorry, it's really hard to do.

Therefore, Wu Mingliang was worried, but in fact, there was nothing he could do about it, so he could only do some optimization as much as possible and write his own design documents.

……

Zhong Ming's "Taiwu Picture Scroll" is still a little different from the previous life, mainly in terms of art resources.

In the previous life, the "Taiwu Picture Scroll" was limited by manpower and investment, and it was indeed a bit spicy in terms of art resources, including character paintings, battle scenes, large maps, etc., in fact, there were some deficiencies.

Now that Zhong Ming has money in his hands, of course, he must comprehensively update and upgrade these art resources, at least make the surface skin beautiful, which will be more attractive to players.

In addition, it is appropriately shortened for some too time-wasting links in the game, such as some repetitive battles, catching crickets, etc., most of the time is going through the motions, which is a relatively boring repetitive work, which is too unfriendly to the liver.

There is also a character generation link at the beginning, although players can customize some attributes, but the specific qualifications, talents, etc. can only be seen in the game, many players who brush multiple weeks in order to go to a specific genre in order to brush a good start are often very troublesome, Zhong Ming directly added a property preview interface and a [random again] button at the beginning, players can directly choose their satisfactory start here as long as they click the button.

In fact, similar functions have also appeared in games such as "The Legend of Chivalry", and it is still very necessary to add a similar function to a game like this kind of random talent that has a great impact on the battles in the early, middle and late stages.

At the end of the day, "Taigo Picture Scroll" is a single-player game that sells well, and it should sell as many copies as possible. In the case that it is difficult to get started and is not friendly to novices is already an established fact that it is difficult to change, it is more important to give players as much convenience as possible in various functions.

This is not a point card game, and it is actually useless to extend the player's game time, and it will not have any impact on the game's sales or even word of mouth.

Of course, the result of the changes in art is a huge increase in art resources.

Zhong Ming's "Taiwu Picture Scroll" in his previous life saved a heinous amount of art resources, and all the battles were fought by two black figures, so a lot of art resources were saved. And the most resources in the game are crickets, which is also a strange story.

According to Zhong Ming's modifications, the characters and battles in the game will take up a large chunk of art resources.

In terms of characters, a larger and more complete face pinching system is made through a variety of different costumes and features, and at the same time, according to the system's intelligent algorithm, the NPC can be reasonably evolved in the state of youth, middle age, and old age, such as young people with more hair, middle-aged heads, and bald heads in old age.

And the data of these pinched faces will be reflected on the model. Combat is a battle between two characters, players can clearly see the appearance of themselves and the enemy, and some special states, such as bleeding, poisoning, etc., can also be displayed on the character model.

There are also some derivative gameplay, such as building a house, catching crickets, etc., and the art resources have also been comprehensively upgraded.

For example, catching crickets is a large background original painting, with grass, stones, ruins, etc., and different cricket cries are heard in different places. Compared with the previous "dot grid" picture, it is much more realistic.

The same is true for building a house, no longer a grid covered with building icons, but changed to a large original painting, which is still distributed according to a certain law, but the grid is hidden, if the player feels that the original painting is not intuitive enough, you can still enter the special editing mode, build in the way of filling in the grid, and return to the original painting mode after the construction, you can see the whole picture of the village more intuitively.

In addition, there are some special changes, such as instructions and hints for each system, simple initial strategies, etc., to help players get started faster, while reducing the amount of operation and understanding costs for players.

Moreover, because of the experience of several creators, some of the interaction methods are very illogical. For example, the mail in the game is almost useless, whether it is repairing a wheelbarrow or increasing resources, it relies on dragging, which gets stuck with a large number of players. In fact, you only need to right-click to pop up an options menu, and you can solve it better.

For these contents, Zhong Ming has also made additions and modifications to make the game's interaction more reasonable.

In Zhong Ming's previous life, the development team of "Taiwu Picture Scroll" was only three people after all, and even the program was designed and self-taught, so there must be a lot of problems. Now that Zhong Ming's team has completed the expansion, and the technology and development tools in this world are more developed, it is natural to carry out a wave of comprehensive optimization.

However, after optimization, "Taiwu Picture Scroll" is still only a 2D game.

In fact, Shimmer Studio now basically has the ability to develop 3D games, and the art and program side actually have some experience in using 3D engines, and it is not impossible to change to 3D.

However, Zhong Ming's consideration is two aspects: first, the current team is still in the run-in stage, and there are already some communication and cooperation problems, if you use a 3D engine that is not very familiar, it may induce some difficulties and slow down the progress; Second, the characteristics of "Taiwu Picture Scroll" itself lie in the gameplay rather than the picture performance, made in 3D, compared with the exquisite 2D picture, the cost has increased a lot, but the effect is not necessarily obvious.

Therefore, the optimized version of "Taiwu Picture Scroll" produced by Zhong Ming still chooses the 2D version, but the gameplay has been optimized, and the art resources have been greatly strengthened.

In addition, "Taiwu Picture Scroll" will be released on both the computer and the bracelet at the same time, and the graphics on the bracelet will be optimized to make players less tired of watching, which is also in the development plan.

……

Zhong Ming's plan was that all the design documents would be completed in the first week, the R&D cycle would be 7 weeks, and the test would be completed and launched in two months.

This time, in this world, is not too fast.

In the previous life, the "Taiwu Picture Scroll" was polished by a team of 3 people for 3 years, after all, the number of people is too small, so many things, it is a miracle that it can be polished out in three years.

In the past 5 years, the main creator Eggplant has used RPG Maker to independently produce a magical RPG "Doomsday Book" with an extremely complex setting using RPG Maker for 1 to 2 hours a day, and has gained a fan base of more than 300 people. Later, he wanted to set up a small team and make a product that could be marketed and more players.

So he pulled a few supporters from the group who were in charge of art, programming, and music, and showed them more than 100 complex drawings he had drawn in CAD — his main business at the time was architecture.

In Eggplant's own words: "I don't think this game is too difficult, but I talked about this design to the other members for 1 week, and they all seemed to understand it. ”

Giving up work, working hard for three years, and even without programmers, the programs are written by the main creator Eggplant self-taught code, and it is not easy to grind it out in 3 years.

Of course, the group of people under Zhong Ming's current command are all regular soldiers, and the number of people is several times more, coupled with the world's developed black technology and perfect engine, of course, there is no need to stay up for so long.

At the same time, there have been two recent news that Zhong Ming is more concerned about.

The first is the internal test news of "The End of the World", which is said to be a "great success" and "completely full", and is about to start large-scale publicity. After another month of optimization and fixing, the public beta will be launched and officially launched.

The second is that Chanel's artificial intelligence module has also begun to advertise and publicize on a large scale, and this small black box is selling like crazy!