Chapter 226 - Turning Simplicity into Complexity (3900 Orders and Updates)
Zhong Ming didn't care too much about everyone's expressions, at first glance when he heard the design concept of this game, many people may be really confused, and even some professionals will not be optimistic.
Why not be optimistic?
Because of this game, it almost completely subverts many basic perceptions of traditional games!
The simplest point, a bloody lesson that many games have groped out, is that the game system should not be too complicated, and the complex should be simplified.
If you can make complex gameplay simple, that's the master.
Because most players come to play the game, it is with an entertainment mentality. The complexity of the gameplay means that the cost of learning increases, which in turn inevitably leads to irritation among players.
I'm here to play the game, just to have fun, but you let me learn this way to play, that way to play, and it took me ten minutes to learn more brain-burning than in class??
Therefore, generally a game like this with too complex gameplay will naturally dissuade many players, which is why many designers particularly advocate "simplifying", as slowly as possible to open functions and guide slowly, in order to reduce the learning cost of players as much as possible.
The gameplay opens slowly, first show the player the core gameplay, the core fun, a simple core gameplay allows the player to play happily, and then after ten minutes, the player is a little tired, and then open a new gameplay, so step by step, in order to not only let the player remain patient, but also let the player get the greatest fun, they will survive in the game.
But that's not what "Taiwu Picture Scroll" does, this game almost crammes all the desired gameplay into the game.
In addition, many of the designs of "Taiwu Picture Scroll" have subverted traditional games, which may make many people feel confused, what is this?
But once you play it, you will find that the game can still do this?
For example, the core combat system in the game, there are internal strength, external strength, luck, mental method, five elements of mutual restraint, true qi, change of moves, injured parts, practicing and reversing and other complex settings, not to mention the first time to play, many people have been playing for an hour, and they still don't understand what these contents are all about.
But once you dig into it and find out the doorway, you will feel that this combat system is simply a genius to come up with!
In fact, in Zhong Ming's previous life, "Taiwu Picture Scroll" slapped many people in the face.
Especially the faces of those domestic game companies who claim to be senior producers!
Before the launch of "Taiwu Picture Scroll", there were many big-budget games from large companies that claimed to have built a complete set of rivers and lakes, claiming that players could experience happiness and revenge in their own games, however, players did not buy it.
It's "Taiwu Picture Scroll", which is completely unknown to the so-called indie game in the eyes of many insiders, but has achieved a double harvest of sales and word of mouth.
Many large companies and big productions claim to be doing the rivers and lakes, but the actual core is still inseparable from "liver" and "krypton", so players can easily see that this is just a piece of skin in the rivers and lakes.
It claims to have a R&D team of hundreds of people and invested more than 100 million yuan, and the resulting game is not as fun as an independent game developed by only three people.
I am not optimistic about the gameplay of "Taiwu Picture Scroll", and think that it is impossible for players to accept such a high learning cost and such a complex game system, but on the contrary, players accept it, not only accept, but also willing to pay for it!
Therefore, if Zhong Ming's "Taiwu Picture Scroll" in his previous life proved anything, it is to prove one thing: there are no certain rules and insurmountable iron laws for making games, and the ultimate purpose of the game is to bring fun to players. As long as you sincerely make a fun game, you will definitely win the love of players!
Therefore, Zhong Ming set "Taiwu Picture Scroll" as the first game of Shimmer Studio at the beginning of the new year, and he is full of confidence in it!
……
Conference room.
Zhong Ming briefly introduced some of the basic gameplay of "Taiwu Picture Scroll", including NPC system, large map exploration, combat system, professional system and so on.
Every system is complex!
Although Zhong Ming has tried his best to be very simple and easy to understand, there are still many people who frown frequently.
For example, the character attributes interface.
The basic attributes alone, there are eleven attributes such as title, identity, subordination, position, reputation, and favorability, as well as six main attributes such as physique and root bones, and six defensive attributes such as body protection and internal breath, in addition to character characteristics, seven-element endowment, etc., there are so many character attributes alone, and there is a special meaning behind each attribute.
In other words, there are as many as thirty or forty concepts that players need to understand on this page alone.
Many concepts, such as reputation, seem to be easy to understand, but in fact, you still have to carefully understand what effect this attribute can play in the game.
As for some other attributes, such as seven-element endowment, it is likely that many people will not understand this thing even if they read the introduction.
Many people see this interface of character attributes, and their first reaction is, chaos! There are so many things!
It's not like a game, it's like a big table, full of words and data, and it's a bit of a headache to watch.
What's more, it's just a small system within a big system.
In the character system alone, in addition to the character attributes, there are several tabs such as props, packages, skills, exercises, etc., and the content of each tab is quite complicated!
That's more desperate.
The people in the project, as if they were listening to a lecture, all frowned, listening desperately, for fear of missing something.
Especially Fu Xing'an and Jia Jia, one of them is a world architect, and the other is a numerical designer, and they must fully understand and understand the set of things that Zhong Ming said, otherwise they will not be able to guide the program to do it, so the pressure is great.
Fu Xingan probably felt that he might not be able to remember many things clearly, so he opened the bracelet and took notes on it.
However, many people listened carefully and felt a spontaneous despair.
Can this really work?
We don't understand it ourselves, and we still expect players to understand it??
But, strictly speaking, the game is really rich in content.
After listening to Zhong Ming's explanation, most people believed that this game was indeed rich in content, even too rich.
Even this game can be said to be a sandbox strictly speaking, or it can be said to be a roguelike game, and it also integrates elements such as text adventure, character development, etc.
Of course, many players and even game media continue to dilute the definition of sandbox, sandbox games in a narrow sense should have "sand" and "box", "sand" means that players can freely create and rewrite the content in the game, and "box" means that players can play freely within a certain range, which is often very large.
But later, as the concept of sandbox games became more famous, there was a certain degree of dilution, and later, sandbox games in the broad sense became synonymous with open-world games.
"Taiwu Picture Scroll" is barely a sandbox in a broad sense, and calling it a sandbox is just to make players better understand. In fact, it is a standard roguelike game, which has all the basic characteristics of roguelike games such as random generation, one-way plot, irreversible, non-linear game, simple graphics, and complex gameplay.
Of course, it doesn't matter what genre the game belongs to or what it's called, labeling the game is just so that players can better find their favorite games for this category.
Whether it can really succeed or not depends on the quality of the game itself.