Chapter 297 Mobile Game Developer Conference
"Boss, "City Guard Battle" is done, take a look."
In Tianji Studio, Jia Jia handed a test bracelet to Zhong Ming.
The amount of resources in this game itself is very small, nothing more than a dozen maps, a lot of troops, special effects, and a not too complex interface UI. With the current level of Tianji Studio, it is not difficult to make this kind of game, and it can also guarantee high quality.
So much so that the difficulty is too low, and many people find this game a bit boring.
The only complicated thing in this is the combat system and values, but Zhong Ming's design draft has already given a general direction, and the positioning of a certain class has been written, and Jia Jia only needs to use this to determine some basic attributes.
Jia Jia pulled a table before doing it, and listed the cost, rarity, type, introduction, damage value/type, life, attack speed, air match, movement speed, range, etc., and after making it, it went through one or two numerical adjustments, and strengthened some rare cards that felt more chicken, and what was currently handed over to Zhong Ming was already a version that Jia Jia felt was passable.
Zhong Ming clicks on the icon of "City Guardian Battle" on the bracelet to enter the game.
A three-dimensional holographic projection appears.
A Q version of the castle stands tall, and various positions in front, around, and inside the castle are filled with various types of troops, such as fire-breathing dragons, cavalry, skeleton warriors, goblins, crossbowmen, pixiu, serpents, and so on.
These are the more recognizable and distinctive units in the game, and they are all placed on this city.
This is the opening of the game, and there are several three-dimensional words on it: "City Guard Battle", which is Defense of Castle in English, or DOC for short. In addition, there is also the logo of Tianji Studio, which is very finely done.
Underneath is a progress bar.
After reading the strip, you will officially enter the game screen.
The whole game is done with the holographic projection mode of the bracelet.,After entering the game,It's still a relatively small Q version of the city.。
The whole holographic projection mode is not too big, the bottom edge is about a 15*20cm rectangle, and the height of the holographic projection is about 7 or 8cm.
This Q version of the city is designed to change its appearance according to the player's arena level. The current castle is the original rookie training ground, and there are not many details in it, that is, there are a few arrow targets in the horns, and the walls look fragile, with only a few lone archers patrolling the walls.
However, although this city looks small, there are quite a lot of things in it, and the sparrows are small and have all kinds of organs.
There are several buildings of different types throughout the city, which divide the city into different areas. For example, in the main hall in the center, you can click on it to view your level, number of trophies, and battle options; The building to the left of the main hall is the Treasure Room, which regularly posts quests and rewards for receiving rewards; The building on the right side of the main hall is the barracks, and you can click on it to see the current classes.
In addition, there are also modules such as shops, tribes, events, and spectators, which are represented by different buildings or NPCs, and the corresponding interface can pop up with a single click.
After the bracelet game evolved to the holographic projection mode, the design concept of the entire UI is very different from before.
In the past, the UI design of the game interface was basically a flat concept, and the most common was the list form, but after entering the holographic projection mode, the interface UI should be displayed in a three-dimensional form as much as possible.
For example, in terms of the details of the troops, click into the barracks, zoom in closer, and you can see that the deck of your selected cards is standing neatly in place, and each player can play up to eight classes, and the models of these classes stand in the barracks with a certain occupancy and shape, while the other classes that have not played are expressed in the form of cards.
These eight classes make up a small army, and they also play some casual action on a regular basis, which is a lot of fun.
Click on a class in the barracks to view its attributes, and the attributes panel is not a page, but a three-dimensional projection, the 3D model of the class stands on the holographic projection, the player can freely drag it to rotate to view the details of the model, those specific data is floating in the air, and connected to a specific position of the model with a wire.
For example, Charizard, the position of this dragon's mouth is connected to the data of [Damage], which includes the value and type of damage (fire damage, area damage), and at the same time there are some simple text introductions: the cute Charizard spews fireballs from the air, causing area fire damage, which will be effective when attacking some units with more fragile or icy bodies. Cute and greedy, it's ready for a barbecue feast!
The wings of the dragon are connected to another piece of data: "Targets: air and ground units; Movement Speed: Fast. Charizard can fly, which makes it very agile, and as a jack-of-all-trades, it can deal with enemies in any position, from air to ground. ”
By dragging the stereoscopic projection, the player can clearly get the characteristics and types of this class, and at the same time, the text introducing the data also makes some hints on the use of the class, which is a more novice-friendly way.
In the mall, the goods on the shelves are also expressed in a three-dimensional form, and each treasure chest is shining with golden light, as if it is within reach.
Back to the initial interface, there are two knights in the open space in the middle of the city, the one on the left is a Western knight holding a knight's spear, and the one on the right seems to be an Eastern general with a large knife in his hand.
In front of these two knights, there is also a cute young lady.
"Lord Castle, welcome to Castle Guards. Next, I will give you a brief introduction to how the game is played. Until then, you can choose the style of your castle: a western castle or an eastern castle. ”
"The eastern and western cities will have a small bonus when using their own rare troops, but it will not affect the balance of the game, and the western city lord can use the eastern troops, and vice versa. Please choose a style that you like. ”
At the beginning, this is a relatively simple beginner's guide, players first choose a city style they like, and then enter the beginner training camp for basic gameplay popularization.
There are two types of city styles: Western and Eastern, and the most obvious difference is the different shapes. After selecting, the player will see that the walls and buildings on the main screen will change to the corresponding style, and the shape of the soldiers on the city will also change.
At the same time, the troops in the game are also divided into East and West, with the western ones like Charizard and archers, while the eastern ones are Pixiu and crossbowmen.
These classes, no matter which faction the player chooses, can be obtained and used at will, the only difference is that some special classes will get some bonuses in the corresponding faction.
In other words, when players reach a high-level arena, they need to consider their core classes and the corresponding lineup according to whether they are from the Western or Eastern camps.
Zhong Ming entered the training level and played according to the instructions.
Drag a class to a designated area of the map, then have the creeps bulldoze the opponent's tower, and that's the basic rule.
After ten minutes of trial play and a few more rounds with the computer, Zhong Ming nodded: "Yes, the effect is good." ”
Because there are no players yet, so the battles are all fought with AI, Zhong Ming felt it, the difficulty of this AI is still good, basically set to a level that is slightly worse than the level of the current level of the arena player, and it belongs to the kind that players can beat with their brains, and they can't beat it if they play randomly.
In these AI algorithms, some game skills are also added, such as how to pull troops, how to use different types of troops to achieve the best surprise attack or defense effect, etc., all according to different arena levels to achieve different levels of AI.
In addition, the AI's decks are mirrored from other players' decks, making players feel like they're fighting a real player.
Once the game is officially launched, these AIs will not be removed, but will be dispersed into different arena tiers to ensure that each player's win rate is higher than 50% as much as possible - if you play seriously.
This setting was not in the previous life of "Clash Royale", but Zhong Ming thought that this was a very key function, so he specially told Jia Jia to do it.
Jia Jia asked with some uncertainty, "Do you need to do anything else?" Feel like this gameplay is a bit too simple, and will it be a bit monotonous for players? ”
Jia Jia's uncertainty is very normal, after all, the last game of Tianji Studio was "Dawn Era", which is far more than "City Guardian Battle" in terms of resources, gameplay, etc.
Although these two are bracelet games, the gap is too obvious.
"No, that's it. In the future, you can open some new cards every once in a while, but the most important thing is balance, the balance depends more on player feedback, adjust a little more diligently, but don't adjust too much at once, this kind of thing must not be cut down, little by little. ”
Zhong Ming instructed a few more words, and Jia Jia wrote them down one by one.
The completion of the game is no problem in Zhong Ming's opinion, as for the follow-up preparations for the launch, let Jia Jia and Lao Xie worry about it, Zhong Ming doesn't need to ask about this kind of thing.
Jia Jia returned to his workstation, recorded what Zhong Ming said a little, and played two games with the AI by the way.
In fact, so far, Jia Jia still knows a little bit about the game "City Guard Battle", although the values of the game are all made by him, and he is also very clear about the abilities of each class, but when it comes to playing, there are still some things that I don't understand, and some are blind.
Obviously, this is an easy-to-play game that is difficult to master, and the gameplay is actually very simple, just drag the pawn on the screen, but it's really not easy to play.
Jia Jia has only mastered the most basic two ways of playing, the first is to let go of the troops in the back hand to clean up the enemy, and the troops will push over; The second is to select restrained troops to deal with the enemy's troops. But this is all relatively rudimentary content, some more complex things, and Jia Jia hasn't figured out how to play it yet.
But looking at the meaning of Zhong Ming, this game should have a lot of deep content to dig into.
was busy, and Lao Xie passed by with a thermos cup.
"Jia Jia, there is a mobile game developer conference tomorrow at Guangyi Interactive Entertainment, you can go with me." Lao Xie said.
Jia Jia was stunned for a moment, nodded and said, "Oh, okay." But...... What are we going to do? ”
"Of course, it's to promote "City Guard Battle", what else can you do?" Lao Xie floated away with a thermos cup, "Remember to look better tomorrow." ”
……
So far, Tianji Studio is still an unknown small studio in the game circle, but it is already well-known in the mobile game industry circle in Huaxia.
"Dawn Era" has maintained a high popularity since its launch, and it is estimated that the turnover of this game should have exceeded the 10 million level, and it may have been nearly 20 million.
These are inferred from the game's hot search index, the number of active players announced, and various related data compared with other popular games.
Why?
Because this game is only on the Shimmer game platform, no other channels are available, and Tianji Studio itself has not announced the flow of this game, and it is impossible for the outside world to know.
Moreover, some domestic mobile game designers must have also played "Dawn Era", and they can roughly experience the madness of local tyrants throwing money in the game, knowing that this is a veritable hit game.
The mobile game circle in Huaxia is not small, but it is not very large, in terms of the current popularity of "Dawn Era", it will definitely be ranked among the top three mobile games in Huaxia, and Tianji Studio will naturally receive some attention.
The mobile game developer conference held in Ming'an City was hosted by Guangyi Interactive Entertainment, and an invitation was also issued to Tianji Studio.
In this world, there are many similar developer conferences, and its purpose is mainly twofold, one is to communicate within the industry, where excellent designers come here to listen to other people's design concepts and share their own experience (of course, the dry goods that rely on survival will not be taught), which can be regarded as promoting the development of the game industry; The other is to promote their own companies and games through live broadcasts to show off their muscles to the outside world.
This developer conference is limited to bracelet games, and basically defaults to manufacturers limited to Huaxia region.
Because there is still a clear difference between the mobile game market in the entire Chinese region and the mobile game market in the Western region, for example, "Mecha Era" is a mobile game that obviously only targets the Chinese market, and most mobile game developers have little interest in exploring the mobile game market in the West.
On the one hand, because the market in Huaxia is very large, just eating these meats in the Huaxia market can completely eat oil, on the other hand, the taste of Western players is too different from that of players in Huaxia, and many mobile game developers can't figure out the pulse of Western players, and they lose money when they make games.