Chapter 296: "Xuanjia Project" (6000 8000 recommended votes plus more)

Lin Xiaoguang was stunned.

Indeed, he had fallen into a misthinking.

But this can't be said that Lin Xiaoguang's head is not bright enough, in fact, as a hardware developer, the first reaction in his mind is always "change the hardware to adapt to the game", and he can't think of "changing the game to adapt to the hardware".

Not to mention Lin Xiaoguang, most hardware manufacturers in the world don't think so.

Because hardware is ultimately for software, and the ultimate purpose of all hardware is to better reflect the content of the game, so these hardware manufacturers have naturally formed this mindset, and when encountering the problem of incompatibility between software and hardware, they all consider how the hardware should be modified.

Moreover, even if Lin Xiaoguang had such an idea before, it would not be possible.

Imagine he makes a piece of hardware, defines a set of game design standards, and then what happens after that? Let all the game companies that cooperate with you in the future follow this set of standards? Isn't that a fool's dream?

Unless one day the hardware he does unifies the global market, he will have this confidence.

But Zhong Ming is different, he started as a game, and changed his own game, so what is it?

The game and hardware are their own things, in order to ensure the effect of the hardware, change the game content, which is simply the simplest thing in Zhong Ming's opinion.

In Zhong Ming's previous life, the only one who achieved this kind of realm was probably only Nintendo, and in this world, because technology is more developed, Zhong Ming can also think more divergently.

Simple hardware accommodating software, this idea is one-sided, and the combination of software and hardware is king.

Of course, there is a premise for saying this, that is, whether it is software or hardware, it must be of excellent quality.

Otherwise, the device is made, but the game made for the device is not popular and no one plays, isn't that equivalent to nonsense?

"Mr. Zhong, do you have confidence in this game?" Lin Xiaoguang asked.

Zhong Ming smiled: "When have I not been confident in my game?" This time I'm going to make an online game, and it's definitely a hit. Moreover, not only this game, but all future games on emulators, will have to be based on this standard. In the future, other manufacturers will also make games according to my standards. ”

"OK, then I'll study with the technical staff and estimate the development cycle and approximate selling price. Do you have a name for the device? Lin Xiaoguang asked.

Zhong Ming: "GS1, game space." ”

……

Strictly speaking, something like a simulator should be a special product of a special period.

Zhong Ming also had a lot of simulators in his previous life, the most common is a game steering wheel that simulates driving a vehicle, and there are more flight simulators, where the entire seat is suspended and can be flipped horizontally 360 degrees.

But in general, because of the price, these simulators are toys for local tyrants.

The level of science and technology in this world is higher, whether it is the screen or hardware configuration, it has been comprehensively improved, but the price has decreased or changed little, and the price of a complete set of simulators has dropped to more than 10,000, which can be affordable for many people.

The reason why simulators show this development trend is mainly because the technical level is not up to the end, and the VR technology of neural links is far away, and there is not even the most basic technical reserves, only conjectures.

To realize the VR technology of neural linking, unless it is an invasion of the Zenith star or the explosion of technology for more than ten years.

The VR headset, whether in terms of display accuracy or specific practicality, is 108,000 miles worse than the simulator, and the price is not cheap.

Therefore, at present, considering the practicality, popularity, and cost performance, the order from high to low should be: bracelet, PC, host, simulator, conventional VR, and neural link VR.

The latter two VR devices are basically in a state of ignorance, and there are some new devices and new games appearing every now and then, but as long as the technology does not advance by leaps and bounds, VR can only be a utopia.

And with the level of technology in this world, it's time for simulators to be popular.

Zhong Ming started to make hardware from this field first, naturally out of this consideration.

The next step was to develop a game that matched the GS1, and the name of the game was "Project Xuanjia", a battle royale game that had never been seen before in this world.

……

Zhong Ming first thought of the shape and function of the armored exoskeleton.

The concept of "Xuanjia" comes from the Xuanjia Army, a special cavalry unit formed by Li Shimin, Taizong of the Tang Dynasty, which once made a great name in the battle against the Turks.

The background of the game is that in a certain era in the future, exoskeleton technology is highly developed, and various countries have developed their own unique armored exoskeletons.

In addition to the conventional assistance, these armored exoskeletons also have a complete set of ecological circulation system and protection system, allowing humans to survive and fight in various harsh conditions, providing the possibility for humans to explore wild planets in space.

However, this powerful armored exoskeleton is still in the testing stage, and although it can already be put into real combat, there is still a lot of room for improvement. Moreover, each region has also come up with its own armored exoskeleton scheme, and all parties are debating which way is better.

In order to better test the practicability of this armored exoskeleton, explore which scheme is the optimal solution for alien operations, and also improve the combat effectiveness of special forces in actual combat exercises, the world government proposed the "Xuanjia Plan".

Human beings have built a huge test field in the moon base, and the test field can simulate various extreme environments, such as extreme cold, extreme heat, deserts, mountains, cliffs, heavy rains, etc., each region sends the most elite special soldiers, each using the best armored exoskeleton in each region, three people fight in the test field, and if defeated, they are eliminated, and the remaining team is the winner.

Scattered throughout the proving ground, including guns, ammunition, throwables, shields, and more, the three-person team must defeat as many other teams as possible while searching for supplies, and ultimately win.

Different characters have different abilities because of the different armored exoskeletons they wear. Some armored exoskeletons are covered with a layer of state-of-the-art optical camouflage that can be briefly invisible; Some armored exoskeletons have special maneuvering devices installed on them, and the maneuverability is very good; There are also armored exoskeletons that have more auxiliary functions, including rescue, enemy hunting, and so on.

In addition to these differences, these armored exoskeletons also have some commonalities, such as the way they move through high-tech roller skates on the soles of their feet. Although they are called roller skates, they are just similar in shape, but in fact their principle is completely different from that of roller skates.

This kind of shoe has the effect of adsorption, shock absorption, and greatly reducing the friction of various materials, so that soldiers wearing armored exoskeletons can move quickly on any ground, and even on some inclined facades, they can also move through this shoe, in layman's terms, they can climb walls.

The settings in the game are tightly integrated with the way the device moves, so that players can have a completely consistent experience.

In addition, the device has two gun simulators, one long gun and one pistol.

This point also has corresponding packaging in "Xuanjia Project".

In the game "Xuanjia Project", instead of picking up guns from the ground, players pick up specific weapon modules, such as picking up the shotgun module, the gun simulator shoots shotgun bullets, and picking up the sniper gun module, shooting sniper bullets.

In other words, although the bullets fired by the gun are different, the shape of the gun will not change.

After picking up the corresponding module, the light strip on the gun simulator will change, different modules have different colors and types, and players can determine what kind of gun they are holding by looking down at the light and image of the light strip on the gun simulator in their hand, and they can also see the number of bullets.

In addition, the player can also pick up different accessories, and after picking up the accessories, the gun simulator will also glow at certain locations, such as picking up the stock of the gun, and the light on the stock will change color. The accessories are divided into four color qualities: green, blue, purple, and gold, and players can know what the gun in their hands is about as long as they look down.

Of course, this will also be prompted on the screen UI, but the gun body prompt will make the player feel more immersed.

Moreover, it doesn't cost a lot of money to add these light-emitting parts, they are all lamps anyway.

This feeling is somewhat similar to Zhong Ming's old antique game "Contra" in his previous life, the gun remains the same, but after picking up the weapon module, the bullets fired will change.

This solves the problem that the gun obtained in the game is too different from the gun simulator in the player's hand.

The same is true for pistols, which are also the same as picking up different weapon modules and turning on the corresponding functions for the pistol.

In addition, all projectiles are also fired from a pistol, and the wheels on the pistol can be used to select the projectiles you pick up, such as fragmentation grenades, incendiary grenades, etc., and a long throwing curve will appear on the screen where the muzzle of the pistol is pointed, and these special projectiles can be fired directly.

The pistol can also do some high-precision shooting, but only if the player picks up the corresponding weapon modules, accessories, and ammo.

The player carries a gun at the start of the landing, but both guns have very low initial damage and a very slow rate of fire, making it difficult to count on them to kill someone. However, as soon as the player picks up the weapon module, the gun will turn into a shotgun, automatic rifle, sniper rifle, etc. This solves the problem of the player not responding to the gun simulator when they don't get the gun.

In addition, according to the game's settings, melee attacks are no longer with daggers, but directly with the butt, so players only need to swing the spear simulator to a certain amplitude to trigger melee attack damage. Of course, melee attacks are less common, and most of the time it's better to use a shotgun as a close-range weapon.

There are also some actions for yourself, such as using healing potions, replenishing armor, and so on.

Again, this is done with the pistol simulator, except that instead of pulling the trigger at the screen, you can aim the muzzle of the pistol directly at the curved bezel on your chest. There are three grooves on the bezel, and the left and right two are small grooves, you can directly insert the muzzle of the gun and pull the trigger, at this time, a UI prompt of [Healing] or [Charging] will automatically appear on the screen, which will consume the items on the player's body to heal or recharge.

The long groove in the center is not inserted into the muzzle, but directly into the barrel of the gun, and after the muzzle is facing down, the entire barrel is inserted and the trigger is pulled, and you can use the special accelerator and some special props in the backpack.

Of course, how to use these three positions can be customized by players. Zhong Ming's purpose in designing these three things is mainly to complete some of the regular operations on himself in the game.

Other operations, such as unleashing skills, ultimate, changing magazines, etc., are done with the buttons on the gun simulator.

It is worth mentioning that the pistol simulator and the long gun simulator really have magazines, and players need to remove the magazine clamp by pressing the tenon like in reality when changing the magazine, and then insert the magazine back after it is completely separated from the gun body, and the magazine change operation in the game is completed.

This operation is very simple, but it will greatly enhance the player's sense of immersion.

In short, most of the settings in "Xuanjia Project" are perfectly matched with the hardware of the GS1 device, all the operations in the game can be done through the GS1 hardware device, and the actions performed by the player in reality are almost exactly the same as in the game, which will be a huge improvement for the emulator's gaming experience!

……

After briefly explaining the design ideas of "Xuanjia Project" to the people of Shimmer Studio, the development of this game was officially put on the agenda.

Project Xuanjia is indeed a game designed to escort the GS1 emulator, but this is not to say that it will be exclusive to GS1, but it will also be available on PC.

After all, the number of emulator players is still relatively small, and it is impossible to become popular with emulators alone.

This game was born out of Zhong Ming's previous life "APEX Legends", it can be said that it is the latest generation of chicken games, it takes a different route from "PUBG", and considering the packaging and gameplay innovation of the whole world, it is the most suitable for GS1 this device.

"Xuanjia Project" will inevitably attract players on PC and become a popular online game, Zhong Ming wants to use this influence to promote GS1 equipment, after all, experiencing "Xuanjia Project" on GS1 is definitely much cooler than on PC.

On the side of Tianji Studio, the research and development of "City Guardian Battle" is also underway, and the progress is very fast, and it is expected to be developed within a month. The main difficulty of this game is the numerics, and the rest is not difficult to do, and the numerical values can be slowly adjusted after the finished product is made, and perhaps enhanced/weakened according to player feedback, so the workload is actually not much, and it is much worse than "Dawn Era".

But this game's ability to deceive Krypton is no worse than "Dawn Era".

As for Lin Xiaoguang's side, after the company's affairs settle down, GS1 research and development will be carried out immediately, and Lin Xiaoguang is already contacting some foundries, if everything goes well, when the game of "Xuanjia Project" is almost done, GS1's engineering machine should also be able to be made, and then you can experience it, and then make corresponding optimizations and adjustments to the game.

The three directions go hand in hand, which makes Zhong Ming feel very comfortable.