Chapter 358 Basic Settings (900 Monthly Pass Plus Update)
Star Flame 2: Insurgency is completely planned according to the regular triple-A blockbuster, and its story spans a large span, from the construction of the planetary engine to the full launch of the planetary engine, players can see different changes in the entire planet's surface in the game.
The surface of the original planet was a red soil, and the Zerg were active underground, and could emerge from the soft sand at any time, catching the player off guard, and looking up, they could see the huge planetary engines like mountains under construction;
But in the later part of the game, after the planetary engine starts, the planet is getting farther and farther away from the star, and the temperature on the surface drops sharply, at this time, you will see a scene of ice and snow, the dry ice made of carbon dioxide covers the entire ground, only the temperature around the planetary engine is higher, and the light blue particle tail flame ejected by the planetary engine illuminates the sky, and the whole world has changed dramatically.
The reason why such a huge time span can be accomplished is because the player takes on the role of a character who has gone through hibernation and wakes up in the future with a special mission, and he must stop the ship faction and allow the third phase of the Interstellar Tinder project to proceed smoothly.
At the same time, as a triple-A masterpiece, "Star Tinder 2: Rebellion" also has many large-scale scenes, which have completely different styles and different gameplay. Some of the scenes are linear levels, while others have some open-world elements added to them.
These scenarios roughly include: the regular surface (reddish-brown plains and deserts before the planetary engine starts), the zerg lair (the dark underground), the interior of the ship (the badly damaged ship), the snowy surface (after the star engine is activated, the carbon dioxide in the air pre-cools and freezes over the ground), the interior of the planetary engine, the interior of the ship (the repaired spaceship flies in space), and space.
Among these scenes, the regular surface and the snow surface are semi-open scenes, and players can freely search in these two scenarios to experience some side stories, while the other scenes are mainly story-driven and more tightly paced.
The semi-open world scenario is not meant to forcibly extend the player's playtime, but simply to allow the player to learn more about the details of this world.
In terms of difficulty, Star Flame 2: Rebellion is not a pure cool game, and most of the game players are in a state of relative lack of supplies, and must strictly manage them. The scarcity of supplies creates a sense of anxiety that fits the context of the game itself - in the story of Star Tinder, humanity is in a state of scarcity as it flees the threat of stellar helium flashes and exhausts all of its resources to build planetary engines.
Of course, there are also some specific story scenarios that allow players to be cool, such as when the player pilots a mech against the Zerg army.
In addition, the game content is highly compatible with the GS1 emulator device, and the UI control is also very restrained. For example, when you open the map and mission description, you don't just pop up an interface and take out a special display; The number of bullets is displayed on the Gun Simulator; When you open a backpack, there is a process of picking up and opening the backpack.
At the same time, the protective clothing worn by the character may be damaged and need to be repaired with special patches, and some special items need to be recharged after the energy is exhausted......
In short, the UI in the game will be hidden as much as possible, eliminating those conspicuous UIs as much as possible without affecting the convenience of the game, giving players a better sense of substitution.
In addition, the all-seeing display will be "combined" with the GS1 simulator to display some additional information in a three-dimensional way, such as the minimap of the current scene, the status of the time armor when piloting the mecha, etc., further simplifying the UI content on the main display, so that players can get a better immersive experience.
At the same time, as an FPS game, in addition to rich scenes, "Star Flame 2: Rebellion" also has a complete combat system. Players will encounter different enemies in different scenarios, and there are two main types of enemies: humans and zergs. Humans are mainly rebels, who use the same weapons and equipment as the protagonist, and are more intelligent; Zerg, on the other hand, generally have lower IQs, but they are more numerous, and different species of Zerg have their own characteristics.
For example, in the wild, you may encounter a huge thunder bug, this kind of behemoth generally needs to be dealt with mechas, and the protagonist can only hide carefully when he encounters it, and once he is discovered, he will die for life; Sometimes they will encounter sandworms that can burrow into the ground, they will feel the vibration of the ground, and then suddenly emerge from the sand underground, catching the player by surprise; The most common bugs are the Jumping Worms, which are about the size of a dingo but are very agile and move in groups, making them a very difficult enemy for the player.
Players can choose different methods when dealing with different enemies.
In Star Flame 2: Rebellion, players have access to a wide variety of different weapons and equipment. These weapons are related to the weapons of Project Xuanjia, and there are also different classes such as shotguns, heavy machine guns, sniper rifles, submachine guns, etc., and players can also collect accessories to upgrade these guns.
In this game, players can experience the thrill of shooting, but they must carefully plan the supplies they have.
Players can also exchange the materials collected in the scene for different resources such as bullets, protective clothing, accessories, etc., or buy some targeted props.
For example, self-exploding insects that live underground all year round rely on their voices to distinguish enemies, and when they spot them, they will automatically burst and spray corrosive acid. For players, once the armor is corroded by acid, it will be difficult to survive in the harsh environment.
The player can use special tracer rounds to deal with these self-detonating bugs. Self-detonating insects emit a pale green fluorescence in pitch black environments, and they tend to lurk on the walls of Zerg nests in groups, as long as a tracer bullet is thrown over, these self-detonating insects will be killed by a strong flash, unable to self-detonate to produce corrosive acid.
Of course, in addition to these advantages, one of the highlights of Star Flame 2: Rebellion is that it relies on the original Star Flame work.
The story span of "Star Tinder" is very long and the scenes are very grand, but the original game is a strategy game after all, and it is much less expressive in terms of large-scale war scenes.
In Star Tinder 2: Rebellion, the game has changed from a strategy game to an FPS game, and players can experience the whole process from a first-person perspective, which has greatly improved the visual expression.
Relying on the IP of "Star Tinder", this game will definitely be a big surprise for those players who love the original after its release.