Chapter 357: Interstellar Tinder 2
Yunuo Technology.
During this time, Lin Xiaoguang can be a little more idle, because during the development of "Wolf", Zhong Ming did not arrange for Yunuo Technology to make new peripherals.
At present, the peripherals of Yunuo Technology are mainly GS1 emulators, GS1 hosts and all-seeing displays, especially the sales of GS1 consoles have been rising recently, obviously, this is inseparable from a large number of exclusive games on the low-light game platform to escort GS1 consoles.
"Ink and Smoke 2" won IGP's Game of the Year, and games such as "Interstellar Tinder" and "Wolf" also let players see the strong R&D strength of Shimmer Interactive Entertainment, and they naturally have no worries about buying a GS1 console.
As for the future research and development plan, Lin Xiaoguang has not yet been determined.
Lin Xiaoguang currently has several R&D directions, such as handheld computers, conventional displays, etc., but he doesn't think there is any particularly good direction.
The key is that these hardware devices must be coordinated with the game to play the best effect.
Lin Xiaoguang was looking at this month's sales data, and Zhong Ming knocked on the door.
"Teacher Zhong, it just so happens that I just wanted to go to you." Lin Xiaoguang said, "I plan to make a handheld that can transplant "Ink and Smoke 2" and the games of Tianji Studio, what do you think?" At present, there are very few handhelds on the market, and if we also have handhelds, there will be no problem with a masterpiece like "Ink and Smoke 2". ”
"Handheld? There is no rush for the handheld. I have other plans. Zhong Ming sat down on the couch.
"That's okay, Mr. Zhong, if you have other ideas, of course it's better." Lin Xiaoguang nodded.
Lin Xiaoguang also knows that every time Zhong Ming wants to make new equipment, it must be related to the new game he wants to develop.
Zhong Ming is not in a hurry to make a handheld now, although it can be done, but the cost performance is not particularly high.
The handheld can indeed be ported to "Ink and Smoke 2", but other masterpieces, such as "Resident Evil", "Wolf", etc., are more difficult to run on the handheld, and the image quality must be reduced, and special optimizations must be made.
These can all be classified to the next stage, downgrading those masterpieces with higher configurations, optimizing them, and then transplanting them to handhelds and all-seeing displays, but this transplantation is suspected of fried cold rice, so you don't have to rush to do it now.
"This is the latest peripheral I want to make, I think other companies have done it before, so technically it should be fine, right?" Zhong Ming sent a simple design plan to Lin Xiaoguang.
Lin Xiaoguang took a look at it with the bracelet, and the design plan sent by Zhong Ming had two parts.
The first part is a set of somatosensory clothing.
Somatosensory clothing has been made by many companies in this world, and there is no technical problem, and the cost can be controlled within an acceptable range. But the reason why all the previous somatosensory suits didn't make any waves is mainly because there are too few games that can really use this kind of somatosensory suits.
There are no game companies that optimize their games specifically for these somatosensory suits, let alone make games.
Without the support of software, no matter how good the somatosensory suit is, it is useless.
Lin Xiaoguang took a closer look, Zhong Ming's somatosensory suit was obviously a reference to the somatosensory clothing on the market now, but he also had his own ideas.
The entire suit is made of stretch fabric, which looks a lot like some protective clothing from science fiction movies, and is divided into different sizes. Tailor-made services are also available, but the price of custom services is more expensive than one-size-fits-all.
Its functions include: haptic feedback, thermostatic control, motion acquisition.
The technical content of this set of body feeling clothing is actually not too high at the level of this world, mainly because Zhong Ming wants to control the cost, so only the most basic functions are completed.
There are a large number of tactile points and motion capture sensors inside the somatosensory suit, and electrical stimulation is used to generate tactile sensations. Somatosensory clothing can simulate a variety of tactile sensations, providing a touch as light as a feather as well as the pain of a heavy blow.
The intensity of the touch can be adjusted by the player according to his tolerance.
In addition, the somisometric suit can also provide constant temperature control, allowing players to feel different sensations such as cold and heat, of course, this temperature control will be maintained within a certain range and will not cause discomfort to players.
The second part of the design scheme is very simple and is a special bracket.
This bracket can be mounted with the GS1 emulator, and the GS1 emulator and the all-seeing display can be combined into one after mounting the all-seeing display on the stand.
As for what is the use of merging the two into one...... Zhong Ming's design plan is not written.
Lin Xiaoguang finished reading the whole set of design plans: "No problem, the technical aspect is completely OK." The second option actually only requires a new bracket and a cable, or even a cable, and it is no problem to use a wireless connection. As for the somatosensory clothing, the current technology can actually do it, but the quality control problem needs to be paid a little attention. But...... Judging from the previous situation, the somatosensory clothing did not sell well. ”
Zhong Ming smiled: "I know, but the somatosensory clothing we make is definitely different." How much is the price of the somatosensory suit? ”
Lin Xiaoguang thought for a while: "If it's just a somatosensory suit, it should be possible to control the price within 4,000." However, if you want to do motion capture, it will be expensive. ”
Yunuo Technology has launched a GS1 special action acquisition service before, the price of this kind of action acquisition equipment for anchors is 11999, although the reputation of the anchors is not bad, but the price is really high, and there are not many sets sold so far.
Zhong Ming said: "Ordinary players don't broadcast live, so it doesn't make much sense to use the motion capture function. We can do different versions, some of which only have somatosensory and no motion capture, some of which have emasculated motion capture sensors, and some of which are the most advanced versions. ”
Lin Xiaoguang opened the bracelet and quickly estimated the price: "That...... The price of the pure somatosensory version can be set at 3999, the castrated version at 8999, and the highest version at 15999. It's still expensive. ”
Even Lin Xiaoguang thinks it's expensive, it's obviously really expensive.
Zhong Ming nodded: "It doesn't matter, the motion capture server, like the GS1 simulator, belongs to the most avant-garde game experience equipment, and it was not originally intended for ordinary players, and everyone can understand that it is a little expensive." But...... If you've already bought a GS1 motion capture suit, we'll have to consider compensating them a little. ”
The GS1 action capture suit is priced at 11999, but it doesn't have any somatosensory, and obviously after the new somatosensory suit is released, this thing will depreciate wildly or even be discontinued.
Although it is said that "buy early and enjoy early", most of the world's hardware manufacturers will not insure the price of their products that have been reduced, but Zhong Ming obviously takes care of the feelings of players.
"Compensation...... Think about it. ”
Lin Xiaoguang thought for a moment and said: "In this way, we will give a discount to customers who have already purchased the motion capture suit, and if they buy the somatosensory suit again, they can enjoy a half-price discount, limited to one piece." Fortunately, there weren't many people who bought action capture servers before us, most of them were some anchors, even if they lost a little bit, it didn't matter, they could have a good reputation. ”
"Okay, then do it. The new somatosensory suit will be developed as soon as possible, and there will be new game escorts. Zhong Ming said.
……
Back at Shimmer Studios, Zhong Ming began to write a concept design for the new game.
Of course, the new game is still being developed by Shimmer Studios. After completing the DLC of "Ink and Smoke 2", Shimmer Studio has no other work for the time being, mainly to optimize and repair the version.
As for this new game, it is a single-player FPS game.
After "Xuanjia Project", Zhong Ming's games, including "Star Tinder", "Ink Cloud Smoke 2", "Wolf", etc., are still GS1 platform games, but they cannot be played on GS1 emulators.
As a dedicated shooting simulator, the GS1 simulator has clear advantages, with a 360-degree surround screen and a gun simulator that can give players a completely different shooting experience. But it also has a big limitation, that is, it can basically only play FPS games.
So far, there is actually only one game that is really suitable for GS1 emulators, and although Resident Evil can also be played, it is not very suitable in terms of setting.
Thanks to the popularity of "Xuanjia Project", otherwise it really can't support the popularity of GS1 emulators.
So, Zhong Ming is going to make an FPS game next to support the GS1 simulator. Considering that "Xuanjia Project" is an online game that is already popular enough, this time Zhong Ming wants to make a stand-alone game.
The title of the design draft has been written: "Star Flame 2: Rebellion" design concept draft.
Star Tinder is a strategy game that has received a very good response since its release, and has managed to win the Best Strategy Game award at IGP.
The reason why I chose to continue digging into this IP is because the background content of "Star Tinder" is rich enough.
This "Star Flame 2: Rebellion" can be seen as a story that takes place in the parallel world of the original "Star Tinder".
In the original game, the player took on the role of an archon issuing decrees and choosing an escape plan, and the decision to make the entire escape process for hundreds of years was decided by the player himself. However, in reality, the life span of human beings is only a few decades, and they will inevitably face the problem of the transition of power.
So, "Star Flame 2: Rebellion" came into being.
The background of this game is that the commander who set the third plan (the wandering planet) dies due to illness, and in the process of the transfer of power, all parties are ready to move. Some of humanity's elite (the Spaceship Faction) do not agree with the Third Option, and they plot to snatch the Spaceship to escape, even at the cost of sabotaging the Third Option and endangering other people on the planet.
The Ship faction plotted a rebellion and gained the support of some of them, and a civil war on the planet was on the verge of breaking out.
A new story unfolds against this backdrop, as players take on the role of a warrior who stops the Ship Faction's conspiracy and ensures that the third option can go smoothly and save the lives of everyone on the planet.
In addition to fighting against the Spaceship Faction, the protagonist also has to face the threat of the Zerg. He will experience a thrilling journey as he battles enemies in multiple scenarios such as snowfields, zerg lairs, engine interiors, spaceships, and space.
Moreover, "Star Flame 2: Rebellion" will be fully adapted to the GS1 simulator, and like "Xuanjia Project", it will provide players with the most perfect gaming experience.
Star Flame 2: Insurgency moves in the same way as Project Xuanjia, which also moves through roller skates under your feet, shooting, using armor packs, throwing throws, etc., all in the same way as Project Xuanjia - this is also the standard mode of operation stipulated by the GS1 simulator before.
In addition, Star Flame 2: Rebellion has a new change, that is, new peripherals.
After wearing the somatosensory suit, the player can feel the part of the shot and better judge the direction of the bullet. Moreover, the thermostat module in the somatosensory suit can well simulate the surrounding temperature, and the player may play on the surface of the planet in the ice and snow, and the somatosensory suit will automatically refrigerate, allowing the player to experience the feeling of ice and snow.
In addition, there is one more important part of the game, which is the vehicle combat.
In the game, players can drive large mechs to fight enemies, and when piloting mechs, they also use the original way of movement and shooting. The mecha is piloted in a similar way to Pacific Rim, and the player has to perform the same actions as the mech, except that the UI inside the mecha will be displayed on the game screen.
In addition, the all-seeing display can be combined with the GS1 simulator.
The new stand allows the all-seeing display to display a holographic projection in front of the player's field of view, which can be used in many ways.
For example, in regular mode, it can display a high-precision stereoscopic minimap, through which players can determine their location; In mech driving mode, the omnivision display will display the status of the mech, including the damaged parts of the mech, and monitor the location of nearby enemies.
The holographic projection of the all-seeing display is a supplement to the game information, and some information that is not convenient to display on the main screen can be displayed through the all-seeing display. And this three-dimensional display can make players more clear at a glance.
……
Soon, the design concept was written.
This time "Star Tinder 2: Rebellion" is not very difficult to make, because many of the design concepts have already been in place.
During the development of Star Tinder, the art team at Shimmer Studios had already made almost 90% of the concept designs, including Zerg, various human buildings, planetary engines, protective suits for human soldiers, firearms, and so on.
Many of these art resources are so precise that they can even be used directly after being changed.
There are also some that need to be made separately, such as the guns and weapons used by the protagonist, the internal structure of the driving mecha, different game character models, etc., which are not available in Star Tinder.
Of course, one is a strategy game, the other is a stand-alone FPS, and the game types of the two are too different, and the concept design can indeed be used, but the research and development of other aspects is still more time-consuming.
However, with the development experience of "Star Tinder" and "Xuanjia Project", there are no difficulties in the development of "Star Flame 2: Rebellion".