Chapter 290: Iron Brain Zombie (2000 4000 Recommended Votes Plus Update)
After entering the cutscene, Leon walks over to a nearby laptop and taps the keyboard a few times.
The real-time images of several monitors appeared on the screen, and no one could be seen on them, only a policeman appeared in the lower right corner, shooting at the zombies while retreating.
"Request reinforcements, east corridor!" The policeman in the footage shouts loudly at the camera.
Leon called up a map of the entire police station and found the location of the corridor on the east side.
This is the end of the cutscene, apparently telling the player to go to the east hallway to pick up the policeman.
However, what makes Lao Jin feel more concerned is that the level of technology in this world is very low.
Especially this laptop, in Lao Jin's concept, this kind of thing is like something made by primitive people, and there is not much similarity with "laptop" at all. Including the software style displayed on the screen, it also exudes a retro feeling, just like modern people see ancient costumes, which is too old.
Obviously, this is also part of the setting of a parallel world, and the technological level of that world is such a urine.
Lao Jin clicked the map button to open the scene map.
The two basic buttons, the map button and the game menu, are on the right side of the pistol's body, and can be easily reached with the index finger extended. This is the same as pulling the trigger, but it's fine, as the player is mostly out of the middle of the fight while performing both actions.
Opening the mechanism, the roller shutter door unsurprisingly jammed, the usual routine of horror games.
Leon squeezed through the gap on his stomach, the ground covered in blood and pitch black.
When entering a dark environment, the flashlight function is automatically activated, and the player aims the gun at a place in the dark, which is equivalent to a direct shot of the flashlight.
This is also quite reasonable, because in reality, many police officers will have a flashlight under the muzzle of the long gun when carrying out operations, and many people are also accustomed to using the left hand to hold the flashlight under the wrist of the right hand when using the pistol, so as to ensure that the direction of the light is the same as the muzzle pointing.
Lao Jin swung his pistol around for lighting as he cautiously walked forward.
It's very eerie, and the limitations of the field of vision give Jin a strong sense of fear, but fortunately, he explored for a while without encountering enemies. Along the way, you will encounter a lot of interactive options, such as a missing fuse, a corpse lying on the ground, and some special scene actions, such as moving a cabinet in the way, etc.
Although there are no enemies, it is a real chill to the spine to be immersed in this terrifying atmosphere.
It's daytime, and if it's night, the effect should be even more exciting.
At the end of the corridor on the east side, there is a rolling shutter door slamming, and on the other side there should be a police officer calling for help. Leon lifted the roller shutter door, but the policeman was bitten off by the zombie directly from the waist halfway up, and when he pulled it over, he was already lifeless, and the scene was extremely tragic.
Lao Jin was shocked to see it, fortunately, the world is much more tolerant of similar content censorship, otherwise he would have to code in the live broadcast room.
From the murdered officer, he got a handbook with graffiti on it indicating how to get out of the police station.
Similar to these props are all viewed in the system function, and these text information props related to puzzle solving that have been obtained can be flipped through at any time. However, some props that interact directly with the scene need to occupy a pitiful backpack grid.
As soon as I put this little notebook away, there was a zombie shout and a violent impact outside the door!
Lao Jin came from this door, but I don't know when the zombie has gone around his back, and a zombie in a police uniform slammed directly into the door, rushing towards Lao Jin with staggering steps!
In the 360-degree surround audio-visual experience, Lao Jin's sense is very keen, and he has already determined that there will be zombies coming in that direction according to the sound, and he will raise his gun in advance and wait.
The system determines the direction of the player based on the position of the player's muzzle and the direction of the two feet, so the camera also turned to the position of the zombie at this time.
Lao Jin did not hesitate, instantly aimed at the zombie's head and pulled the trigger!
"Bang!"
The vibration feedback of recoil came from the pistol, which was much stronger than in "The Road of the Gun God", and Lao Jin obviously felt that his hand was shaking. Moreover, the resistance of the trigger is also more realistic, and the interval between shots depends entirely on the rate of fire of the current simulated firearm.
The zombie's head instantly burst into a cloud of blood mist, the hat was knocked off, and the bullet passed through the front and punched a huge blood hole in the zombie's face, and the viscous dirty blood flowed down the blood hole waterfall. The zombie also leaned back sharply because of the power of this shot, and its upper body tilted back sharply, and even stumbled in its footsteps.
"The best way to deal with zombies is to shoot them in the head, cleanly. …… Hey, it? ”
Lao Jin had just half loaded it, and found that the situation was a little wrong, and the zombie with a flowering head did not fall, but continued to sway and pounce on him!
It is true that there is an extra blood hole in the zombie's head, but it doesn't seem to be affected too much, but it is closer to Lao Jin!
"My day! My day! ”
Lao Jin was a little in a hurry, hurriedly took two steps back, aimed at the zombie's head and fired three accurate shots.
The second shot was empty, but the other two shots hit the zombie in the head. This time, the zombies almost touched Leon's before they fell forward violently.
"Wouldn't you not die? …… Nima! ”
Lao Jin bypassed the location where the zombie fell to the ground and saw that the zombie was really not dead!
There were three shots, but the zombie just fell to the ground, and even reached forward at the moment of the end, and made a flying pounce, but fortunately, Lao Jin stood on its side and was not pounced.
Lao Jin aimed at the back of the zombie's head again, and shot three times in a row, and the zombie finally stopped eating completely.
“…… Fight zombies, and you have to shoot six shots to the head before you die??? How backward the technological level of this world must be, and this weapon is too rubbish! And is this zombie mutated? Iron Braincase? ”
Lao Jin was frightened, but he finally killed the first zombie.
But this is just the beginning, Lao Jin went out and encountered more zombies, some frantically hit the glass window and fell in, some didn't know from which dark corner to get up, two or three zombies directly rushed towards Lao Jin, Lao Jin didn't dare to think of anything to save bullets, and even in a hurry, it was difficult to tell whether the crosshair on the screen was on the head of the zombies, completely by feeling with a pistol machine to shoot, and it took more than ten rounds to kill all these zombies.
These zombies were not dead after they fell to the ground, and they were still swaying and trying to stand up, but Lao Jin didn't dare to mend the knife, so he quickly slipped away.
Crawling through the roller shutter door again, a zombie grabbed Leon's leg violently, and Lao Kim was so frightened that he was sweating, thinking that Leon was also going to be bitten, but this scene did not happen, and a black police officer arrived in time to save him.
The next cutscene made Lao Jin finally able to take a breath from the violent mood swings just now.
Lao Jin felt that he should be a person with strong psychological qualities, but he was still scared just now.
This sense of horror is quite special, and it is not exactly the same as ordinary horror games, if you have to say it, the horror of "Resident Evil" is between "pure horror games" and "zombie games", which gives people a very peculiar feeling.
In the "pure horror game", the player has almost no means of resistance, and is completely unknown about what is going to happen, and most of the time is to run away in a panic, this horror gives the player the feeling of "chaos" and "disorder", which is definitely stronger than "Resident Evil" in terms of horror, but many times it is not possible to delve too deeply into whether the content of the game is reasonable.
For example, many oriental horror games like to use hallucinations, nightmares and other elements to interpret the monsters encountered in the game, although terrifying, but it feels like watching a horror movie or having a nightmare, although terrifying, but somewhat lacking a sense of reality.
Zombie games with other themes, whether they are horror games or lawn mowing games in zombie skins, often achieve authenticity but lose the sense of horror. Because in these games, players can often use a lot of powerful guns, most of the settings are zombies shot to death, in the face of hot weapons, the body of zombies is really vulnerable, mainly to win by quantity.
Most games and movies do adopt this setting, because zombies are changed from people, and when a person's head is hit by a bullet, the brain will basically be destroyed instantly, and even the entire back of the head is not unusual, and the premise that the zombie is shot to death by a bullet seems very reasonable.
But there's a problem.,It's real.,There's not enough horror.,Players can take a gun and shoot their heads one by one when they have enough ammunition.,It's okay if the scene is terrifying.,I'll kill all the zombies first and then explore?
Many games have to add more zombies in order to increase the difficulty, such as allowing players to face seven or eight or more zombies at the same time to strengthen this sense of horror, but this will affect the scene design of the game, and it must be in a relatively open place, which in turn affects the plot design of the game......
In order to ensure that the horror of the game is to be done in two ways, first of all, it must ensure that the number of zombies is relatively small, because most of the content of the game takes place in the box garden scene, all indoors, and if there are too many zombies, it will be very crowded and chaotic; Secondly, the zombies can't be weak, otherwise the player can easily clean up the zombies and then search for them, and there will be no sense of horror.
Therefore, the best solution is to equip the zombie with an iron skull, which will take several headshots to die, and it will be resurrected intermittently; The power of the weapon in the player's hand is very limited, the bullet consumption is high, it is difficult to obtain, and the backpack slot is not enough. As a result, players have to search for zombies while avoiding zombies, while also paying attention to saving bullets, and the two problems of realism and horror are solved together.
The next thing is that Leon has to follow the contents of the officer's notebook to explore the entire police station and find a way to get out of here.
Then Lao Jin began to get in touch with more content in the game.
Items like daggers and frag grenades, likewise implemented with buttons on the gun simulator.
To be precise, it's the roller behind the handle of the gun simulator, which Lao Jin used to change weapons when playing "The Way of the Gun God". Both the spear and the pistol have this wheel, and after scrolling, you can switch weapons.
OF COURSE, IT DOES FEEL A BIT INCOMPATIBLE TO USE A PISTOL SIMULATOR TO SIMULATE A KNIFE SWING, OR TO USE THE MUZZLE TO DETERMINE A PARABOLIC GRENADE, BUT IT CAN'T BE HELPED, AFTER ALL, THE GAME OMNI WAS NOT DESIGNED BY ZHONG MING HIMSELF, AND THE GAME "RESIDENT EVIL" HAS BEEN DEVELOPED A LONG TIME AGO, SO THERE IS STILL SOME DISSONANCE BETWEEN THE TWO IN TERMS OF THESE DETAILS.
However, this will not affect the game experience, after all, Resident Evil is mainly based on guns. What's more, PC gamers do all the operations with the mouse, and they don't feel anything wrong after getting used to it.
There is also a quick turn button in the game, which, like Gun God's Path, allows the player's field of vision to quickly rotate 180 degrees, but Resident Evil has also added a new operation to the gimbal treadmill, which can also complete the quick turn operation when the player quickly steps on the rear walking area twice with one foot but does not continue to pedal.
In this way, the player can complete a quick turn with his feet, for example, at this time, the left foot is stepping on the walking area to move forward, and suddenly encountering an enemy, then the left foot can not move, and the right foot can be raised and quickly stepped on the walking area behind twice and then retracted, then the character will automatically turn around quickly, and the running action will not be interrupted.
The game's exploration is not linear, but rather a box-like design that is relatively rare nowadays.
For example, in the scene of the police station hall, there are a lot of operable elements in it, but most of the doors are locked, and it is not to push the doors one by one and search them to finish, but to solve the puzzle repeatedly like removing threads.
A door that I had seen from the beginning would not be able to enter, and it took several turns to find the key, and when I opened it, I found that it was a shortcut......
There are also a lot of power-ups that can be used in the game, such as wooden planks that can seal windows, if not, these zombies will quickly break into the glass and further consume the player's remaining bullets; Or herbs, herbs of different colors can be synthesized into potions to restore blood and so on.
However, all of these things, including the guns used, the items found, the keys, the planks, the herbs, the gunpowder, etc., all take up the slot of the backpack, and the backpack with a total of only 8 slots will quickly become overstretched.
"This game...... It's a bit difficult. ”
Lao Jin originally thought that he could do whatever he wanted in this game by relying on marksmanship, but soon found out that he was wrong, not at all!
The zombies in here are all iron-headed monsters, and they are still alive and kicking after three shots in the first place; The backpack is small, the resources are few, and the bullets are exhausted when they are hit; The most annoying thing is that the puzzle solving in this game is really good, Lao Jin is wandering back and forth in the terrifying police station, and some dangerous places need to run back and forth several times to find all the elements.
Fortunately, the unexplored areas will be shown in red on the map, and the explored areas will be white, with a very clear distinction. This is probably the only conscience that exists in this game.
。 m.