Chapter 289: GAME OMNI
The contract was signed with DPD, and the porting of the GAME OMNI version of "Resident Evil" was put on the agenda.
ACCORDING TO THE TECHNICAL DOCUMENTATION PROVIDED BY DPD, THERE IS BASICALLY NO DIFFICULTY IN PORTING FPS GAMES TO GAME OMNI, IT IS NOTHING MORE THAN CHANGING SOME INPUT METHODS FROM KEYBOARD AND MOUSE/JOYSTICK TO GIMBAL TREADMILLS AND GUN SIMULATORS.
However, there were some problems in other areas.
THE BIGGEST FEATURE OF GAME OMNI IS THAT YOU CAN VIEW THE CONTENT IN 360 DEGREES, AND FOR A GAME LIKE RESIDENT EVIL, THE HORROR EXPERIENCE WILL INDEED BE IMPROVED GEOMETRICALLY.
But this also means that more video information needs to be output to the surround display, including 360-degree information around the player, and the picture must not be distorted.
Moreover, some specific transitions of "Resident Evil" on PC also need to be modified, such as a scene where the player walks forward, and a zombie or zombie dog suddenly refreshes behind him, swooping down and scaring the player by surprise.
If it is a view on the PC or console, the player can't see the back, and the monster refresh is completed in an instant, and it will definitely not be revealed; HOWEVER, IF IT IS ON GAME OMNI, IT IS NOT EXCLUDED THAT SOME PLAYERS WHO ARE WALKING FORWARD HAVE THEIR HEADS TURNED BACK TO LOOK BACKWARDS, THEN THERE IS A VERY LOW CHANCE THAT THE PLAYER WILL SEE A MONSTER APPEAR OUT OF THIN AIR.
Of course, these problems are also easy to solve, it is nothing more than to re-plan the spawn position of the monster, so that the monster appears out of the player's field of vision as much as possible, and then run over.
Another point is that the perspective of the game also needs to be changed.
THE ORIGINAL GAME HAS AN OVER-THE-SHOULDER PERSPECTIVE, WHICH HAS MANY BENEFITS, BUT THE PURPOSE OF GAME OMNI'S EXISTENCE IS TO ALLOW PLAYERS TO EXPERIENCE THE GAME FROM A FIRST-PERSON PERSPECTIVE. SO, THE GAME OMNI VERSION OF RESIDENT EVIL IS BOUND TO BE IN THE FIRST PERSON.
However, there is a special case, that is, when the player is attacked by zombies, there will be special animations, such as falling to the ground, fighting back with a knife, dying, etc., which are basically impossible to show from a first-person perspective.
Because the player is standing in reality, the screen displays a 360-degree horizontal view of the player's surroundings. If the player is knocked down by a zombie, his vision changes from looking straight ahead to looking at the sky, and the whole picture will look very strange if it changes.
So Zhong Ming's solution is that when this special animation appears, such as when the player falls to the ground and is controlled by a zombie and counterattacks with a knife, the camera will automatically pull back, and the player is like a ghost suspended behind the character, seeing the action of the character counterattacking, and then returning to the first perspective after this action is over.
This feeling is basically similar to the first-person/third-person perspective switching in many games, which does not feel puzzling or unnatural for players, but helps to keep the player's vision stable and improve the gaming experience.
The player's movement method is still the same as in "Gun God Road", that is, you can walk in that direction by stepping on a specific walking area with your foot.
Zhong Ming is also thinking about a better way to move, but that means that the transformation of the entire hardware, Zhong Ming cannot let DPD change the form of the product for his own sake, so he can only wait for Zhong Ming to have the ability to make hardware, and then consider the corresponding optimization plan.
This collaboration with GAME OMNI is also equivalent to Zhong Ming's exploration of FPS games, and if it proves to be really popular with players, then whether it is to make GAME OMNI himself or continue to develop similar games, it is an alternative path.
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On December 2, the demo version of "Resident Evil" will be launched.
Shimmer Studio's side, hurry up, and finally didn't skip the ticket. THE VERSION OF GAME OMNI WAS ALSO PORTED SMOOTHLY AND SUCCESSFULLY PRE-INSTALLED.
That is, every time a GAME OMNI is sold, players will be able to find a demo version of Resident Evil on the machine. IT MAY SOUND CRUEL, BUT IT'S A GREAT ADDITION TO THE LIBRARY FOR GAME OMNI, AS RESIDENT EVIL IS CURRENTLY THE FIRST ZOMBIE-THEMED HORROR GAME TO BE ADDED TO GAME OMNI.
ONLINE, MANY PLAYERS ARE WAITING FOR THE DEMO VERSION OF RESIDENT EVIL TO BE LAUNCHED, AND A SMALL NUMBER OF PLAYERS WHO HAVE ALREADY PURCHASED GAME OMNI EQUIPMENT ARE ALSO LOOKING FORWARD TO IT.
After the global release of GAME OMNI, pre-sales reached about 100,000. It's not high, but it's not low, it's better than Zhong Ming expected.
HTC VIVE, A VR DEVICE THAT SOLD MORE THAN 10,000 YUAN IN HIS PREVIOUS LIFE, SOLD 400,000 UNITS IN 2016, AND IT IS NORMAL FOR GAME OMNI TO SELL MORE THAN THAT.
Because Zhong Ming's VR headset in his previous life is actually not a good experience, and there is very little playable content, but the experience of GAME OMNI is relatively much more mature, whether it is moving, shooting or the performance of the entire game screen, it is not inferior to the PC side at all, and this thing can play "The Road of the Gun God", which means that there will be more FPS games transplanted in the future, no matter what, it is much more reliable than Zhong Ming's VR headset in his previous life.
At noon, Lao Jin started broadcasting.
After returning from the anchor competition last time, Lao Jin also gained a wave of fans because of his excellent performance, and after the game won by GAME OMNI was delivered, Lao Jin praised this equipment to the audience in the live broadcast room, and also used this thing to play a few "Gun God Road", but because GAME OMNI players can only match GAME OMNI players in the same way, it does not support interoperability with the PC side of "The Road of the Gun God" for the time being, so there are relatively few people who play, and the audience is just watching a lively look.
THE CURRENT GAME OMNI IS STILL A DEVICE THAT TENDS TO EXPERIENCE IT BY ITSELF, AND THE EFFECT OF LIVE STREAMING IS RELATIVELY AVERAGE.
At present, the most commonly used live broadcast method is signal conversion, that is, the picture that the player sees is the picture directly in front of the anchor, and the anchor will use the camera to shoot his movements and show it to the audience as a small window.
This is actually not technically difficult, the only problem is how to determine the current direction of the streamer, which GAME OMNI did not solve perfectly, because this device does not have a headset, so it is naturally impossible to determine which direction the streamer is looking in now - maybe he is now walking forward but looking backward at the same time, GAME OMNI can't tell.
Therefore, GAME OMNI can only estimate a general direction according to the player's movement direction, foot stamping position, muzzle pointing and other factors according to a certain algorithm, and judge the position of the player's chest.
However, after all, most people are used to looking at the front, and if you turn your head, it is a matter of an instant, so in most cases, this live broadcast plan is still reliable.
Lao Jin typed two "Gun God Road" on the computer and looked at the time.
"Okay, it seems that the demo version of "Resident Evil" can be played, let's play that for a while."
When he quit, he glanced at it by the way, and it seemed that many streamers on the live streaming site who had bought GAME OMNI were preparing to broadcast "Resident Evil" live.
"I heard it's a horror game, exciting!"
"The zombie theme isn't particularly cold, but it should be okay to pass the time for fun."
"I DON'T KNOW HOW RESIDENT EVIL ADAPTS TO GAME OMNI, BUT IT'S A HORROR GAME WITH THIS DEVICE...... It must be very sour, right? โ
"Hahaha, I really want to see Lao Jin being scared to pee."
"Lao Jin is scared to pee? You think too much, other streamers may not be comfortable playing this, but Lao Jin definitely won't, he uses GAME OMNI's marksmanship is similar to that of a keyboard and mouse, and he can do whatever he wants with good marksmanship! โ
LAO JIN USED SPECIAL SOFTWARE ON THE COMPUTER TO CONNECT THE COMPUTER WITH GAME OMNI, AND THEN PULLED AN ADDITIONAL DATA CABLE. Because the video transmitted on GAME OMNI is extremely accurate, if you only use a wireless connection, it may cause the picture to freeze occasionally, and you still have to use a data cable.
Fortunately, GAME OMNI comes with its own cable.
After everything was done, Lao Jin entered the GAME OMNI, buckled the stand around his waist on the gimbal treadmill, and the large wraparound screen slowly lowered.
THERE ARE CURRENTLY ONLY THREE GAMES ON GAME OMNI, AND THE OTHER TWO ARE UPDATED RECENTLY, EXCEPT FOR THE PATH OF THE GUN GOD. The content of the demo version of "Resident Evil" has been downloaded in advance, but it is not until now that you can enter and officially start playing.
In order to confirm the effect of the live broadcast, Lao Jin is accustomed to wearing a bracelet to check the picture of his live broadcast room at any time.
Now the live broadcast room shows the screen in front of Lao Jin, which is probably a part of the original 360-degree surround screen, and put it on a conventional display device after removing distortion and stretching. Because the information is not collected according to Lao Jin's field of vision, the picture in the live broadcast room is very stable without any shaking, which is good news for the audience.
Like Zhong Ming's previous life, when many anchors were broadcasting VR games live, the camera would shake violently with the anchor's head, especially for some games that need to be frequently turned to look around, the anchor himself didn't feel anything, but the audience was shaken so much that they wanted to vomit, and the live broadcast effect was very poor.
GAME OMNI IS CLEARLY A LOT BETTER IN THIS REGARD.
Lao Jin took off the spear simulator on the stand, pulled the trigger on the big game icon of "Resident Evil", and officially entered the game.
The capacity of the demo version is less than one-tenth of the official version, and normal players can basically clear the level in about half an hour as long as they are not too handicapped.
Upon entering the game, Kim finds himself in the game's landing scene.
Lao Jin is surrounded by the main entrance of the Raccoon City Police Station that once appeared in the promotional video, the vehicles on the side of the road are burning with roaring fires, and the screams of zombies can be heard in the distance, as if there is a zombie in the shadow in front of the right who is leaning over and eating the corpses of humans. Surrounded by a large full-surround screen and stereo sound, this terrifying atmosphere came out in an instant.
Of course, this scene is a landing scene, which is completely safe, and those zombies will not pounce on the player, just to add some horror atmosphere.
"This atmosphere is well done."
Lao Jin couldn't help but sigh.
He is not a loyal player of horror games, it is simply the kind of horror game that is scared + running away, Lao Jin doesn't particularly like it, but if it's horror + shooting, then he likes it more.
In the distance, you can still faintly see the silhouette of the skyscrapers on the edge of the city, everything hidden in the night, what should be a brightly lit city, but at this time only a few lights are on, and it looks like a dead city.
The options in the demo version are also very simple, there are only three options: [Start Game], [Store], and [Options].
Old Kim pressed the trigger on the spear simulator and [Start Game].
The operation on the outside of this part is somewhat similar to the controller experience of many VR games, and there will be a clear sign on the screen where the muzzle of the gun of the spear simulator is pointing, which helps the player to point more accurately on this interface, just like the virtual line of the VR controller. However, the accuracy of the spear simulator is much higher, and it doesn't need any correction.
Upon entering the game, the surrounding scene gradually darkened, and a line of prompts appeared on the screen directly in front of it, which seemed to be a synopsis of the game.
"Rookie cop Leon ยท S. Kennedy had only planned to refill his tank at a gas station on the outskirts of the city for a short rest, but he found himself surrounded by a large crowd of zombies. โ
"Leon and his new friend, Claire Redfield, finally arrive in Raccoon City, but a sudden accident separates the two."
"Leon made his way through the treacherous streets and finally arrived at the Raccoon City Police Department, but is he safe then?"
[Important: This story takes place in an alternate time and space, so bring it into the game world as much as possible to keep you alive.] ใ
This recap is meant to give players a brief introduction to the background of the previous story, as the demo starts directly from the police station, and players may be confused when they go inside. When it comes to the official version, this plot will be completely displayed in the form of game scenes + cutscene CG, and there will be no more such blunt text prompts.
For this "important note", Lao Jin didn't pay too much attention to it, in his understanding, this should be a regular hint of the game, which probably means that there may be some content in the game that is self-consistent within the game's world view, but it is different from reality, so that players don't pick thorns.
The game officially begins, and the camera first gives a back of Leon, and then pulls forward into the character's body, becoming a first-person perspective.
Lao Jin turned his head 360 degrees first and checked the surrounding situation.
In regular game mode, this can be done with the mouse at your fingertips, but it's easy to forget where you're heading. However, in GAME OMNI, because the player turns his head by himself, the direction of the body does not change, which is more convenient and closer to the real situation in reality.
"The layout of this police station...... It's kind of chic. โ
Lao Jin complained, because he saw that the hall of the police station was really too grand, and there was a statue directly opposite. In fact, it's because in the plot, this police station was converted into a museum, but Lao Jin doesn't know this now.
A line appears on the screen: "You haven't gotten a spear-type weapon yet, please use a pistol." โ
Lao Jin was speechless, so he had to hang up the spear, take off the pistol simulator and hold it in his hand.
The pistol also has a crosshair on the screen, with several special interactive buttons on it that are used to complete certain actions.
Old Kim walked to the front desk and picked up some bullets. He noticed that there was a typewriter prompt in front of him that he could save it, but it triggered the cutscene first as he walked past.
All of this is done with the interaction buttons on the pistol simulator, as long as you use the crosshair to roughly aim at the scene element you want to interact with and then click on the interaction button, the position of the button is slightly lower on the left side of the pistol handle, which is convenient to press with your thumb.
When the cutscene is triggered, the game zooms out so that the player can clearly see what the character is doing, and returns to the first-person perspective after the cutscene ends.
ใ m.