Chapter 367: The Opening of the Game

The prologue ended in the flames of war.

The mecha controlled by Tang Ying fired the last particle cannon at the thunder beast in the distance, and the Zerg army collapsed, and the humans began to launch a full-scale counterattack to clear the battlefield.

The mecha piloted by the protagonist has run out of energy, and in the cutscene CG, the protagonist gets off the broken mech, and his helmet mask is stained with a lot of Zerg green slime. The mask's self-cleaning function activates to clean the field of view again.

At this point, the camera passes over the protagonist's body and continues to rise, overlooking the entire vast battlefield.

The war between humans and the Zerg has left indelible traces on this planet, in the vast battlefield, there are black smoke from explosions and burning everywhere, large areas of Zerg corpses collapsed in the craters and trenches all over the place, and the stumps and shells of the Zerg were completely burned black, as if emitting a foul smell.

Although humanity has won, it has also paid a very heavy price.

The camera continues to zoom up, and the starfleet of humans stranded on the surface of the planet can be faintly seen in the distance. All of these large ships were badly damaged, some of them were even unrecognizable, and the ones that were generally intact could see all kinds of mutilations, and none of them were intact.

In the middle of the spaceship, there are still many corpses of Zerg, which suddenly appeared from the ground, causing serious damage to the human starfleet.

In the voice of the internal communication channel, the team members and higher commanders who are on the mission are constantly reporting the situation or conducting on-site commands, but gradually, the voice of the internal communication channel is getting smaller and smaller, and it is replaced by the BGM unique to Star Flame 2.

In the background melody, the camera continues to zoom out, and finally freezes on the crimson planet in the sky, like dull blood. - The crimson color also symbolizes its longevity, it is a star that is nearing the end of its life, and it can turn the entire galaxy into purgatory at any time.

The final shot freezes in the distance, with huge stars as deep red as blood in the heights, and reddish-brown earth and smoked battlefields below. The protagonist stands alone next to the huge mecha, looking at the stars in the sky, and there is an indescribable sadness and loneliness in his back, I don't know if he is missing his hometown.

The title of the game appeared on the screen: Star Flame 2: Rebellion!

……

Although it is a sequel, "Star Tinder 2" has no direct continuation of the timeline with its predecessor, and is more like two different perspectives under the same timeline.

The former is from the commander's perspective, and the latter is from the perspective of an ordinary warrior.

Regardless, the purpose of this prologue is to allow players to familiarize themselves with the controls, put themselves in the context of the game, and show the grand spectacle of the war from the perspective of an ordinary soldier.

All of these goals have been exceeded.

With the close cooperation of the GS1 emulator, som-sensing suit, and all-seeing display, Star Flame 2 takes the FPS experience to the next level, giving players a completely different gaming experience.

The audience in the live broadcast room also watched it very well.

Although there is no 360-degree surround screen and somatosensory clothing, the quality of "Star Tinder 2" itself is not inferior to the triple-A masterpieces on the market, even if you watch it in a traditional form, you can't help but be shocked by this kind of big scene.

……

The prologue ends, seamlessly connecting the content of the main chapter.

The big print of the title fades away, but the camera still maintains a bird's-eye view, the red sun slowly sinks in the sky, and the night sky is full of stars.

Because the atmosphere on this planet is very thin, the stars in the sky are also exceptionally bright.

The camera pans down, and the chaotic battlefield during the day is being cleaned up, and the corpses of those zergs are not thrown away, but are collected by humans as a special resource.

On this planet, humanity is always in a state of extreme resource scarcity, and all available materials cannot be wasted.

Humans used some of the warships that were still functioning as bases, and at the same time expanded beyond the warships, building some relatively easy to build buildings, and constructing simple buildings as a base for humans on this planet.

The base is brightly lit, and there are a lot of unidentified facilities working through the night, possibly smelters, resource gathering yards, etc.

Small ships shuttle around the human base, each with a variety of functions, some for investigation, some for gathering resources, each performing its own duties like industrious bees, seemingly hectic but orderly.

The camera flies in the direction of the human base, eventually trailing behind a small spaceship and landing on the ground as it lands.

A tired human team emerges from the ship and uses roller skates to make its way to a nearby barracks.

In this team, Tang Ying recognized the protagonist's back at a glance. The protagonist wears a hazmat suit that is slightly different from the others, and he is taller. In fact, the identity of the protagonist is a sergeant major, and although the rank is not high, he has extremely high prestige in the entire fleet.

"Squad leader!"

"Squad leader!"

The protagonist enters the barracks and walks through the usual passages, where many soldiers are busy doing their own things, but they still stand up and salute after seeing the protagonist.

"Squad leader" is not a military rank, but an honorific title, and soldiers will call veterans older than themselves "squad leader". This can also reflect the status of the protagonist in the barracks from the side.

Dragging his tired body back to the barracks, the protagonist takes off his helmet, takes off his roller skates, hangs his protective suit next to him, sits down on a chair, takes the portable water bottle next to him, and takes a few sips of water.

There are special airtight methods in the barracks so that oxygen does not leak out, so in these buildings, humans can take off their protective clothing and let themselves relax.

The protagonist has several not-so-deep scars on his left arm, and after resting for a while, he removes the bandage from the medical kit next to him, disinfects it, and bandages it.

The whole process of the game scene is real-time calculation, and Tang Ying is like a bystander watching all this.

At this time, the player learns the protagonist's name through the nameplate at the protagonist's bedside: Luo Zhou, a first-class sergeant major.

In the past similar interstellar science fiction themes, most of the protagonists are Westerners, and seeing the names and faces of Chinese people for the first time still made Tang Ying and all the audience a little excited.

After taking off the helmet, Tang Ying finally saw Luo Zhou's appearance. He was about thirty-five or sixteen years old, with a standard yellow face, with some fine stubble on his face; He is more than 1.8 meters tall and his weight is difficult to judge, but his figure is the same as that of most Chinese soldiers, not a strong muscular man like the West, but a lean and flexible body.

However, it would be a very wrong judgment to underestimate his combat effectiveness because of his size.

Luo Zhou has a pendant around his neck, and inside the transparent high-hardness material is a small photo, a family photo, with his father, mother, mother-in-law, wife and daughter.

The picture only gives the pendant a relatively brief shot, and then it flashes quickly.

"Brother Luo, is today's operation still going well?" Another soldier came by next to him, asking as he cleaned up his gun.

Luo Zhou said lightly: "I found a large energy mine, but there are traces of a large number of Zerg activities around. ”

The soldier was silent for a moment: "That is, soon there will be another fierce battle." ”

Luo Zhou didn't speak, his left arm had already been bandaged, and after moving for a while, he felt that it was okay, and he also joined the ranks of the soldier to clean up his gun together.

The four soldiers in the barracks lived in the same compartment, and the space was very small, and the interval between the upper and lower bunks was barely enough to sit up without touching their heads.

It is not easy to build enough barracks in such a short period of time so that most people can have a place to stay, and there is nothing to complain about.

The soldiers finished their day's work, trimming and chatting.

During the conversation, a lot of information is revealed, such as concerns about helium flashes.

Humanity has spotted signs of aging on this star, but the sudden attack of the Zerg has caused heavy losses to the human fleet, and they are already trapped on the planet.

Now, these soldiers have heavy tasks every day, on the one hand, to fight against the Zerg army that will appear at any time, and on the other hand, they also have to undertake the task of surveying and exploring, and cooperate with the expedition team to find nearby energy mines to ensure that the entire industrial system can be rebuilt as soon as possible.

Whether it's repairing the ship or escaping by other means, the first prerequisite is to gain a foothold on this planet.

Although the situation is extremely serious, many soldiers remain optimistic. From the conversation, Tang Ying learned that this group of people also had a time of complete psychological collapse - when the earth was invaded, the home may have been completely destroyed, and the entire fleet decided to start a long drift into the endless universe, many people's mentality completely collapsed, and a large number of people committed suicide in the frenzy of despair.

But slowly, the people in the fleet reversed this mentality, so that although they were now in a desperate situation where it was almost impossible to survive, most of the soldiers had learned not to worry about these problems, but to focus on the matter in front of them.

After cleaning his gun, the protagonist hastily wipes his face with a limited amount of detergent and rolls over to bed.

The next day.

Luo Zhou got out of bed and dressed neatly, and Tang Ying officially took over the control of the role.

The soldiers around her had their own things to do, and Tang Ying's screen showed the next mission goal, guiding her to start the official game content.

There are crafting stations in specific areas of the barracks where you can modify and repair your own firearms, while consuming certain materials. Of course, as the game progresses, some of the outside strongholds will also have similar workbenches, which are convenient for players to modify their guns before the battle.

The gun system in the game is similar to that of "Xuanjia Project", Luo Zhou has three guns, two spears hanging from his back, and a pistol at his waist. There are many types of firearms, including shotguns, automatic rifles, sniper rifles, heavy machine guns, etc., and different accessories can be used to achieve different enhancements, but you can only carry two spears at a time when you leave the warehouse.

Injections, shooting projectiles, and other functions are all integrated into this multi-functional auxiliary pistol, and at the same time, this pistol also has a certain combat ability, and it is also very powerful when equipped with enough accessories.

Wandering around the barracks, you can talk to many NPCs, some of which have their own personality traits, some of which have special functions, and some of which reveal some information and combat skills in small talk.

There are weapon merchants in the barracks, and all weapons and accessories are exchanged for merit points. In this very tense wartime state, all materiel was distributed according to the military industry, and in most cases strictly according to work.

Killing Zerg, gathering special materials, exploring new ore veins, discovering Zerg nests, and completing specific quests will increase Meritorious Service Points.

In the barracks, Luo Zhou's main NPCs are functional officers (such as selling weapons, issuing quests, collecting materials, etc.), as well as members of his own squad.

The team is composed of many different races, Luo Zhou is Chinese, and there are also Westerners, Africans, and so on. Thanks to the real-time translation system, everyone can communicate without barriers.

Everyone in the squad is responsible for different functions, such as assault, sniping, demolition, logistics, and so on.

For example, the sniper in the squad is a taciturn Westerner who cherishes words like gold, but occasionally teaches the protagonist some special skills for using a sniper rifle, etc.

At the moment, the main task of these squads is exploration. In the background of the story, the main goal of humans at this time is to open up territory on the planet, find resource veins, build bases for construction, find nearby Zerg threats and eliminate them, etc.

When performing some large-scale tasks, such as attacking the Zerg nest and destroying it, humans have to mobilize heavy troops to launch large-scale battles, but other activities, such as gathering resources, exploring, and solving small groups of Zerg, are carried out in small teams. Because of the limited manpower, it is necessary to do so in order to make the most efficient use of the available human resources.

The first part of the game is to explore the vast environment around the base, which is a semi-open world gameplay.

In this part of the content, the protagonist and the rest of the squad will perform missions in the vicinity, including gathering resources, rescuing other squads, destroying small units of the Zerg, and so on. In battle, the rest of the party members are controlled by the AI, who will work closely with the protagonist to complete the mission.

In the semi-open world, the protagonist can explore at will, and there will be some unexpected events along the way, and there may also be injuries. Once injured, medicine needs to be purchased, and severely injured members will be absent from combat for a certain period of time.

Of course, this part of the content also has a main story, as the player continues to explore, the activities of the Zerg will become more and more rampant, and finally end with the discovery of a large Zerg lair.

In the process of playing, Tang Ying also discovered some special features of this game.

A very notable feature is that the control of the UI in the game is extremely restrained, and the mission objectives are displayed on the all-seeing display; The lighting system (flashlight) is integrated into the firearm, but it will need to be recharged after a period of use, and the small screen on the gun simulator will show the charging progress when it is charged; The view may be obscured by the Zerg's slime or wind and sand, and there is a special self-cleaning function, but it needs to be used manually; Protective clothing and metal arm guards can be damaged and require special materials to repair......

In short, the game tries to make a sense of realism as much as possible, and even though it's a sci-fi game, the details of the game are a constant reminder that surviving in this world is tough.

At this stage, the main goal of the game is still to guide the player to adapt to the pace of the game. The difficulty of this period is not high, the enemies encountered are some scattered zergs, and the materials can also be bought in the barracks at any time, as long as you brush up more tasks, you will not be too short of resources, with the help of teammates, and there are few dangers in battle.

When the player is in a difficult fight with the Zerg, the teammate (AI) in charge of sniping in the distance suddenly kills the Zerg who is fighting with the player with one shot, and many players have a sense of relief and gratitude, and realize the benefits of teamwork.

Moreover, the semi-open map also gives players a higher degree of freedom.

At this stage, players will gradually become familiar with some of the game's settings, such as developing the habit of hoarding supplies. It not only gives enough guidance to the player, but also does not let the novice encounter too many frustrations and difficulties due to the lack of materials and the high difficulty.