Chapter 366: Prologue Battle
Shimmer live broadcast platform, Tang Ying's live broadcast room.
"Star Tinder 2" is officially released, and the latest version of the somatosensory suit is also on sale.
The price of somatosensory clothing is still relatively high, and many players still maintain a wait-and-see attitude, wanting to wait for the opinions of anchors and evaluation agencies to come out before deciding whether to chop their hands or not.
After all, for a new gadget like a somatosensory suit, the first product is often a pathfinder, and generally speaking, the cost performance is not particularly high.
Tang Ying had already announced in advance that "Interstellar Tinder 2" would be broadcast, so as soon as the broadcast started, many viewers received plane tickets to the live broadcast room, and the popularity instantly broke five million, and it is still rising.
"Today, let's arrange the unboxing link first, this is the highest matching somatosensory suit, well, it smells very expensive, a smell of money." Tang Ying opened the box containing the somatosensory suit in front of her.
Although all of Tang Ying's equipment is basically for nothing, she still has to blow it.
Take out the somatosensory suit from the box and show it to all the viewers in front of the camera. Then Tang Ying returned to her room and put on the somatosensory suit.
The body feeling clothing is still relatively loose, and you can wear tank tops, shorts and other intimate clothing inside, and you will not feel restricted in your movement after wearing it, which is similar to wearing an ordinary jacket and long pants, and even more comfortable.
Tang Ying used the bracket to install the all-view monitor and the GS1 simulator, put on the glasses that came with the somatosensory suit, and entered the GS1 simulator.
There is still a lot of preparation to play Star Flame 2 for the first time, and it is necessary to connect the GS1 emulator to the all-seeing display. However, although these steps are complicated, they are not difficult and can be completed smoothly by following the on-screen instructions.
Soon, everything was ready, and the game base of "Star Tinder 2" had been downloaded.
Tang Ying changed the output signal of the live broadcast to the GS1 simulator.
Soon, the picture in the live broadcast room changed.
Tang Ying played the game and saw a 360-degree wraparound screen, and the all-view monitor showed a three-dimensional picture in the lower left corner of her vision. In addition, the glasses of the somatosensory suit will display some simple UI information, such as the energy amount of the somatosensory suit, the current ambient temperature, the number of bullets remaining, and so on.
In-game information is presented on three different display devices.
The audience can only see one screen, so the game screen you see in the live broadcast room is the screen generated by the algorithm inside the GS1 simulator.
The main picture is the part that Tang Ying is currently facing, which will change with the direction of Tang Ying's body; The all-seeing display shows the image in the lower left corner, which is similar to the location of the minimap in a regular game. As for the UI content on the eyes, it is displayed directly on the upper layer of the screen, which is the same as the traditional display method.
In addition, the game screen that the audience sees is an over-the-shoulder perspective, and after the motion capture suit captures Tang Ying's movements, the system automatically generates model movements based on the in-game model and combines them with the game screen.
Everything was ready, Tang Ying picked up the gun simulator, pulled the trigger on the screen of "Star Tinder 2: Rebellion", and officially entered the game screen.
There are more and more viewers in the live broadcast room, and the barrage is full of barrages discussing this new game and new equipment.
The previous CG release of "Star Tinder 2" has sparked discussions among players, and everyone agrees that this game has the potential to become a blockbuster, and after the release of the new somatosensory suit, players have more expectations for this game.
But then again, whether the somatosensory suit can bring some kind of leap improvement to the game experience depends on how well the game itself is done.
……
Entering the game, the first is an opening CG.
"In the coming era, mankind has finally mastered the coveted interstellar voyage technology."
"However, the invasion of alien civilizations has brought the earth to the ...... of annihilation"
The fleet sails in the endless space of the universe, and in the dark and vast universe, a lone human fleet is like a few grains of sand in the desert, pitifully small.
The opening CG of "Star Flame 2" is somewhat similar to that of "Star Tinder", and in terms of story background, the two games are in the same vein.
Considering that some players may not have played the original "Star Tinder", the opening scene of "Star Flame 2" still needs to explain the background of the story a little.
Although there are some similarities at the beginning, the CG style of "Star Flame 2" and "Star Tinder" is completely different.
The CG of "Star Tinder" basically uses a high bird's-eye perspective to show the background of the entire story with a relatively grand scene; The style of the CG of "Star Tinder 2" is very different, and the perspective is locked on the individual, giving people a closer feeling.
For example, when showing the scene of "Zerg Attack", "Interstellar Tinder" mainly uses a bird's-eye perspective to show the overwhelming sea of insects, and uses the contrast between the military forces of the two sides to show the disadvantaged position of human beings; And "Star Tinder 2" shows the perspective of an ordinary soldier, he saw a huge thunderworm like a hill, saw a sandworm that suddenly appeared in the ground, and saw the most ordinary jumping worm easily tear apart the soldier's body...... This sense of experience makes the whole game even more shocking.
This difference is mainly due to the fact that the genre of the two games is completely different, Star Flame is a strategy game, while Star Flame 2 is an FPS game.
The second half of the CG is mainly to show a large-scale war between humans and the Zerg, the main perspective in the CG is a soldier, he first pilots the mecha to face the Zerg, and after the mecha is destroyed, he continues to fight with the guns on his body, and the fight is very intense.
At the end of the CG, the heroic soldier was thrown directly away by the huge thunderworm and fell into a huge hole, and the picture went black.
At the same time, the CG narration is also at the end.
“…… In order to preserve the last spark of human beings in the universe, human beings have embarked on a difficult road to survival. ”
"And as a warrior, you have only one goal, and that is: to do everything you can to survive."
After the CG ended, the official game screen was entered, and the soldier, who had been unconscious for an unknown amount of time, came to his senses, got up from the ground, and observed the surrounding situation.
Tang Ying officially takes over the protagonist's body, and relevant operation prompts begin to appear on the screen: moving the perspective to observe the surrounding situation, using the gun simulator to interact with the surrounding environment, using the gimbal treadmill to move, and so on.
At the beginning, this part of the teaching content is all basic operations, and the operation method is basically the same as the "Xuanjia Plan", Tang Ying is already a veteran of the "Xuanjia Plan", so it is naturally easy to get started.
After walking for less than two steps, two lone jumping insects appeared in front of them, and the system guided the player to shoot, reload and other operations.
After dealing with two lone jumping worms, a sandworm lurking underground suddenly appears, and the system prompts the player to defend, replenish liquid metal, counterattack, and other operations.
Unlike "Xuanjia Project", "Star Tinder 2" has a "defensive" action. Most of the Zerg's attacks are to pounce directly on and bite, at this time, the player only needs to raise the left arm to achieve a defensive effect, so that the Zerg can bite on the metal arm guard of the left arm, so as to avoid damage to the protective suit or their own body.
Metal armguards wear out after being bitten and can be replenished and repaired with special liquid metal. Liquid metal is also one of the more important resources in the game, and can be seen as a special type of shield.
"The surrounding area has been scanned."
The artificial intelligence electronic sound sounded, and Tang Ying noticed that a three-dimensional map of the surrounding area appeared on the all-seeing display.
At this point, the protagonist's location is in a hole. The surface of the planet is red gravel after the rocks have weathered over a long period of time, but underneath the gravel are rocks. The Zerg have dug intricate nests in the crevices of the rocks, and many seemingly normal sand dunes may also be hidden nest openings.
And the protagonist fell at the entrance of the cave due to coincidence in the battle with the Zerg and fell into the Zerg lair.
There are a number of red dots on the three-dimensional map, and these are detected Zerg units, varying in size. Those large red dots may be large Zerg units such as thunderbugs, and there is a circle around the red dots that represents their approximate warning range. The system indicates that these large thunderbugs are very dangerous and should be kept as undetected as possible.
In addition to this, there are some small red dots, which are other small Zerg units, which are also somewhat threatening, but can still be dealt with with firearms. There are also some Zerg units that cannot be detected, such as the sandworms underground, which will not be displayed on the three-dimensional map.
The artificial intelligence automatically maps the next recommended route, and as long as you follow this route, you can return to the surface and return to the battlefield.
The content at the beginning is mainly for basic guidance, including action, combat, observation of various UI information, and so on. During this period, the protagonist also encountered some monsters, but because he had enough resources and a lot of ammunition, he solved them relatively well.
After climbing up from the pit, the protagonist returns to the battlefield of humans and zergs.
Fierce battles were still going on, and the reddish-brown wasteland was littered with Zerg corpses, turquoise slime all over the ground, mixed with human corpses. Human's large combat units, such as battle mechs, small spaceships, all-terrain vehicles, etc., are still pouring fire on the swarm, but many large combat units are quickly submerged in the sea of insects, and after exploding, they become wreckage.
Through the roller skates under his feet, the protagonist quickly returns to the battlefield, surrounded by the 360-degree surround screen and panoramic sound of the GS1 simulator, Tang Ying has a truly immersive feeling!
In the sky, small human spaceships flew by, and various large particle weapons pierced the sky, swept from one side of the picture to the other, and the violent explosions left a rumbling echo; Swarms of jumping insects rushed to the human defense line like a tide, crawling on the sand and making a rustling sound like a wave, which made people can't help but get goosebumps; Frequent human communications can also be heard, many desperate squads calling for reinforcements, and human commanders anxiously issuing orders to various units.
Tang Ying felt that she had been completely immersed in this grand battlefield, and truly felt her insignificance.
Suddenly, she felt a pain on the left side of her back, instantly realized that she had been attacked, and quickly turned around. I saw that there was a stinging insect more than 100 meters away from me, attacking me.
The Stinger is a small, ranged unit of the Zerg that can quickly spray spikes through a human's protective suit. Tang Ying reacted quickly, and immediately switched the gun to sniper rifle mode, and accurately exploded the stinger with one shot.
In such a chaotic battlefield, Tang Ying can quickly locate the location of the enemy through somatosensory, and at the same time, this feeling of being attacked by the enemy can also further strengthen the player's sense of presence.
Not only is it attacked, but other sensations are also displayed.
For example, when a dropped bomb explodes nearby, the heat wave generated by the explosion will spread from the explosion point to the surrounding direction, and Tang Ying, who is wearing a somatosensory suit, can feel the explosion wave coming from the side facing the explosion point, and there is a feeling of being squeezed; Moreover, there will be a brief temperature increase in the body feel clothing affected by the heat wave, and then quickly return to normal.
This instantaneous temperature increase does not require 1 minute of continuous heating like the simulated ambient temperature, because it does not need to be as accurate and obvious as the simulated ambient temperature, but just a quick heating up can well simulate the heat wave of the explosion wave.
Tang Ying has a lot of bullets on his body, and every time he walks, he can encounter some wreckage or find the corpses of human soldiers, and there are a lot of bullets to scavenge. She used her heavy machine gun to rain bullets on the nearby Zerg with a burst of energy.
About six or seven minutes later, Tang Ying came to a heavy mecha. The mech was largely intact, but a hole had been made in the cockpit, and the pilot had died inside.
The protagonist opens the cockpit, drags the driver's body out, and then gets into it himself.
After that, the game content is to drive the mecha to continue to fight against the Zerg army.
The driving style of this mecha is similar to the mecha of Zhong Ming's previous life "Pacific Rim", the pilot also stands in the mecha, using his own movements to control the movements of the mecha. Tang Ying made a moving movement, and the mecha began to move forward, shooting, turning and other operations were also completely consistent.
In addition, the content on the surround display has also changed. Tang Ying is now like a giant, the surrounding scene is shrinking, those thunder insects that were as huge as a mountain before, now they have also become creatures about the size of heavy mechas, as for those normal-sized zergs, they now look like swarms of rats.
The glasses show a new set of UI, which originally displayed information such as the energy of the suit, but now it has all been changed to information about the mecha. The content of the minimap displayed on the all-seeing display has also been changed, and the health status of the mech has been added. It can be clearly seen from above that the cockpit of the mecha is yellow and damaged, and there are some minor faults in other parts, but none of them are in a red state of severe damage.
Tang Ying drove the mecha to rush towards the insect swarm, and the gun simulator in his hand was also simulating the heavy particle cannon in the mecha's hand, every time he shot, a large number of alien insects were melted in an instant, and even the huge thunder worm would be burned into a mass of residue under the bombardment of the particle cannon, which was simply cool.
The prologue of "Star Tinder 2: Rebellion" is mainly to show the battle between humans and the Zerg, while explaining the background of the story, guiding players to basic operations, and at the same time maximizing the role of the somatosensory suit and the all-seeing display, and shooting happily in the rain of bullets.