Chapter 186: Cultivation System
Entering the game, the opening scene is a simple moving screen.
It's an ordinary original drawing, but the characters and other elements in it have some simple dynamics.
Directly in front of it is a glamorous building with a few big words written on it: Hard Struggle Co., Ltd.
In front of the building, some office workers in suits and leather shoes were walking in a hurry, with very serious expressions on their faces.
The protagonist walks towards the building with an expectant face.
A few voiceovers emerge.
[After four years of college life, you finally got your wish to enter the company you wanted to go to and became an intern.] γ
[You are full of expectations and longing for the future work, but will the future be the same as you imagined?] γ
[There is no difficulty option in the workplace, because everyone is facing the most difficult Hard+ mode. γ
[Within ten years, will you be able to successfully realize your wishes in the workplace, get promoted and raised, become CEO, marry Bai Fumei, and reach the pinnacle of life? γ
γPlease start fighting!γ γ
After a concise opening, the official screen of the game begins.
In the picture is the workstation where the protagonist is located, there is a computer on the workstation, the work summary is displayed on the monitor, and the form is densely written. On top of the workstation is a large pile of things, including professional books, potted plants, water cups, and a small doll.
It can be said that it is very realistic.
The arrows of the newbie guide made Tang Ying's eyes focus on the right side of the screen, where there was presumably something similar to a mission objective.
[Here are the boss's expectations.] γ
[The boss will always have a lot of expectations for the employee, and completing it within the deadline can improve the boss's satisfaction with you, otherwise, the boss's satisfaction will decrease. γ
[However, you must also do what you can, after all, most of the time the boss will always put forward unrealistic demands on you. γ
Tang Ying took a look, and the boss's current expectation for herself is: to adapt to work quickly.
[Adapt to work quickly: Although your job is not particularly complex and technical, you still need to learn and adapt. Adapt to the work quickly, and the boss will feel that the salary he paid you is not in vain. IQ: 5/25. Time limit: 2 weeks. γ
According to Zhong Ming's plan, the "Working Dog Survival Manual" is a total of 10 years, with a round every week and a total of 48 rounds to end.
Tang Ying doesn't know this very well, but she probably knows that 2 weeks is 2 rounds.
In other words, increase your IQ from 5 to 25 in 2 rounds.
Well, a relatively simple goal should be to guide the familiarization process in the early stage.
On the left side of the screen is the character attribute panel, which are IQ, EQ, physique, memory, imagination, and charm.
The current stat is 5 points, and the talent stat is an additional 5 points per turn, which means that after 2 turns, even if you don't do anything, you will still get a total stat of 15 points.
It seems that this 25-point IQ is a fairly simple task, probably just fulfilling the IQ requirements required for interns......
An arrow points to the protagonist who is working hard: [Click to dig into the brain hole to get attributes.] γ
Tang Ying clicked, and a simple mini-game page popped up.
The mini-game is very simple, there are a lot of small grids on the screen, and there are different shapes and different colors hidden under each small grid, that is, IQ, emotional intelligence, physique, action, etc., in short, the necessary attributes in the game can be dug out through this mini-game.
The green triangle represents IQ, Tang Ying ran out of physical strength after digging twice, and the system prompted to click the [Schedule] button to arrange this week's work and enter the next round.
The structure of the arrangement interface is also relatively simple, and the left half is the items that can be arranged, which are divided into two tabs: [Work] and [Entertainment].
And the right half is the schedule, from Monday to Sunday. There is no limit to what exactly can be arranged, but there is a small print below to prompt: Monday to Friday are working days, and if entertainment is arranged, it will reduce the satisfaction of the boss.
That is, the studio cannot arrange entertainment, but it can schedule work on weekends......
Tang Ying: "...... This setting can be said to be very real. β
She took a look at it, and what she could arrange now was very limited.
There are two options on the job tab, which are [Basic Business for Interns] and [Communication Errands].
On the entertainment tab, there are three options, namely [Play Game], [Sports and Fitness] and [Sleep].
Choose different options and add different stat values to the protagonist.
For example, [Intern's Basic Business], the increased attributes are: IQ +2, Memory +2, and Boss Satisfaction +1.
[Communication Errands], the increased attributes are: EQ +2, Physical Fitness +1, Memory +1, Boss Satisfaction +1.
But both of these jobs will increase stress levels and reduce health.
There is also a brief introduction to the two attributes of mental stress and health, which are simply ...... Stress is as low as possible and health is as high as possible.
People with too high mental stress will go crazy, and people with low health will die suddenly.
Entertainment options will also cause some changes in attributes.
[Play the game] increases the attributes: IQ +1, memory +2, imagination +2, greatly reducing mental stress.
[Sports and Fitness] increases the attributes: Physique +3, Memory +1, Charm +2, slightly reduce mental stress, and slightly improve health.
[Sleep] increases the attributes: memory +2, imagination +1, slightly reduces mental stress, and greatly improves health.
Of course, it is actually quite difficult to compare whether these attributes are scientific or not.
After all, life in reality can't be quantified, as a development game, these options are just to allow players to have a clear direction of cultivation, among several choices that seem to be similar, there must be one that is the most preferred for their own route, and the main fun of the player is to filter out this most preferred.
Overall, the goal is clear.
It is to improve the attributes as much as possible to meet the needs of the boss under the condition of ensuring that the role does not die violently, and finally achieve the goal of "promotion and salary increase, becoming CEO, marrying Bai Fumei, and reaching the peak of life".
Tang Ying thought about it for a while and decided to follow the normal work process, in the five days of work, three days were arranged for [intern basic business], two days were arranged for [communication errands], and the remaining weekends and two days were all arranged for [sports and fitness].
Obviously, these two contents of the work represent two different directions, on the one hand, the basic business, and on the other hand, on the management of the company. In other words, if the role continues to move up from intern to different positions in the future, attribute support is required.
Business departments may place more emphasis on attributes such as IQ, imagination, memory, etc., while management and administration departments may pay more attention to attributes such as emotional intelligence, charisma, etc.
As for entertainment activities, although Tang Ying really wants to arrange [playing games], she wants to take into account the two attributes of mental pressure and health after work, and subconsciously feels that fitness may be more reassuring......
Once everything is arranged, the game shows the protagonist doing these things.