Chapter 363 - Somatosensory Suit (Plus Change)
The Gryphon Studios Dawn Light incident caused an uproar among gamers around the world, and also set off a discussion about games and game platforms.
Many people don't understand why players are so dissatisfied with this press conference, and even caused Griffon Entertainment's stock price to plummet?
It stands to reason that there are so many manufacturers making bracelet games now, and many old console manufacturers like Griffin Studio are also trying to make bracelet games to test the waters, and Griffin Studio is not the only one, how can it be scolded so badly?
Someone quickly revealed the truth in the Q&A, the order at the press conference was completely wrong, and Gryphon Studios didn't understand what kind of group of players they were targeting.
In fact, the game manufacturers in Zhong Ming's previous life also had a lot of similar operations, and they didn't even change from console games to mobile games, but just from their own consoles to other people's consoles, which may cause serious unadaptation and sales to death.
What's more, switching from console games to mobile games, the two are completely different platforms.
On the surface, it seems that there are only different platforms, but in fact, different hardware and different games naturally condense different player groups, which have very clear tastes.
If you want to launch a mobile game, it's perfectly fine, at least you should separate it from your own mainstream games, rather than using your own credit to force endorsement.
Just like Zhong Ming wants to make a mobile game, he also set up another Tianji Studio, completely dissociating himself from Shimmer Studio, if he uses the name of Shimmer Studio to release games like "Dawn Era" and "City Guard Battle", I am afraid it will also cause a strong backlash from Shimmer gamers.
What's more, Gryphon Studio still took this mobile game as the highlight of the press conference and the finale, and did so much foreshadowing in advance, so that the players on the scene had extremely high expectations, and finally released a mobile game that was inevitably emasculated in terms of performance and gameplay, no wonder it was regarded as an April Fool's Day joke by players.
After this incident, the griffin studio was also a little anxious by itself, but this only became an after-dinner joke, and most people laughed it off.
But in any case, this incident also confirms the fact that the emergence of the Alpha6 bracelet is further stimulating the original bracelet market. The share of bracelets is much higher than that of consoles and PCs, and now there is a new technological innovation, which will inevitably lead to drastic changes in the mobile game industry.
Even an old game studio like Griffin Studio is optimistic about the prospects of the Alpha6 bracelet, and even takes out its own big IP in the hope of getting a piece of the pie, which shows how far-reaching the impact of this bracelet is.
……
Yunuo Technology.
The development of "Star Tinder 2" is still in progress, but the initial version of the somatosensory suit has been completed.
The production of the somatosensory suit is actually not too complicated, because Yunuo Technology has already produced a special motion capture suit for the anchor before, and this time, the somatosensory suit is roughly similar to the previous motion capture suit, but more tactile points and an overall constant temperature control system are added to it.
"Mr. Zhong, this is the first version of the somatosensory suit, and it should be possible to optimize the weight and shape in the future, but the general functions are already there." Lin Xiaoguang said.
There was a box in front of Zhong Ming, which contained a complete set of somatosensory clothing.
This new body suit is all-over black and made of a special stretch material. The thickness of this suit is similar to that of ordinary rubber clothing, but the elasticity is better, and it is not as tight as the rubber clothing worn by ordinary women, and the rubber clothing has decorations similar to protective clothing, and men will not be mistaken for perverted when wearing it.
Somular suits can be produced in different colors and sizes to suit players with different body types and preferences.
Because the whole is relatively loose, you can also wear close-fitting clothes to put on the body. Zhong Ming put on the somatosensory suit, and after moving it, he felt okay, and he didn't feel that the whole person was very stiff.
The motion capture point of the somatosensory suit is outside the somatosensory suit, which is a piece of motion capture original, mainly concentrated in the key position of the movement. The principle is similar to the previous motion capture suit provided by the anchor, which is to generate an avatar in the video signal by reading the player's movements to make the same action.
It's just that considering the relatively high cost of motion capture originals, this time a motion capture-free version of the somatosensory suit was launched, and there were also somatosensory suits that castrated the motion capture original.
After castrating the original motion capture original, the resulting action may not be as natural, but at least it can ensure that the action is not too outrageous.
After that, there is the most important function of this somatosensory suit: somatosensory and thermostatic control system.
The realization of somatosensory is through the dense tactile points throughout the garment, which are distributed like a large net in all parts of the somatosensory clothing. When a part of the player is hit in the game, the system will send an electrical stimulation signal to the corresponding tactile point or a certain tactile point, and these tactile points will trigger the electrical stimulation according to the strength of the signal.
Although it is an electrical stimulation, it is completely different from the electrical stimulation of electrotherapy. This electrical stimulation can simulate a variety of tactile sensations, from a feather-light touch to the sensation of a punch.
The maximum stimulation intensity is strictly limited and does not have adverse effects on the human body, and the player can also adjust the intensity of the electrical stimulation according to their own needs. When connecting to the GS1 simulator for the first time via a somatosensory suit, the system will run a simple test and let the player choose the level of excitement that suits them best.
However, for the sake of safety, this set of somatosensory clothing is still not allowed to be sold to minors.
The thermostatic control system distributes heat sources inside the body-sensing suit. When the in-game temperature environment changes, such as when the player is in a very hot environment and the suit is about to run out of power, the temperature of these heat sources will start to slowly increase.
The heat from these heat sources will be transmitted to the entire body of the body for a short period of time, creating a feeling of heat for the player, and will remain there until the player's environment in the game changes.
In the same way, if the player is in a cold environment, the somatosensory suit will also become cold and will remain in this state all the time.
Of course, whether it's hot or cold, the player only feels a little bit on the surface of the body, so that they won't be overwhelmed by the heat or get cold. Because the role of somatosensory is only to hint at the player's current environment through some slight sensations, and strengthen the sense of substitution in the game. If the temperature difference is really changed so much, it will affect the normal game experience of players.
Strictly speaking, the thermal conductivity of the material of this suit is not particularly good, so special ingredients are added to the material of the suit, so that although the thermal conductivity effect of this suit is not as good as metal and silicone grease, it is not bad.
The energy of the somatosensory suit comes from the battery in the back, which is not heavy and can be adapted quickly. When fully charged, the battery lasts for about 30 hours. Even if it is kept cold or hot all the time, and the electrical stimulation is frequently triggered, the battery can last about 20 hours, so there is no limit to the player's game time.
The somatosensory suit also comes with a pair of glasses, which are similar to AR glasses, but more than 90% of the functions are castrated compared with AR glasses. It only has one function, which is to show the in-game UI on it, as well as some simple 3D visuals.
For example, the ambient temperature, the state of energy, the number of bullets remaining...... UI such as these will be displayed directly on the glasses, rather than directly on the game screen.
Of course, if the player doesn't buy glasses, these UIs will only be displayed on the screen.
In fact, these glasses are only equivalent to a very cheap transparent screen, and the cost is only two or three hundred yuan, and the pure somatosensory version of the somatosensory clothing will be sold for 3999, and the money for the glasses is also included.
Zhong Ming was wearing a full set of somatosensory clothing, putting on glasses, looking at the UI displayed on the lenses, he really had the feeling that he was wearing high-tech protective clothing.
Although every move is a little limited (after all, wearing a rubber suit can't be as convenient as wearing short-sleeved shorts), it simulates a sense of realism, and with the motion and thermostat control system, the player's sense of immersion in the game should be greatly enhanced.
"How fast is the temperature up and cooling, let me experience that there are some slight changes to the settings in the game." Zhong Ming said to Lin Xiaoguang.
The heating and cooling of the somatosensory clothing is not instantaneous. The so-called constant temperature control system is actually to heat the rubber, which is not much different from the principle of an electric blanket. However, how long it takes to complete this heating and cooling will still affect the player's gaming experience.
Zhong Ming felt it himself, and the heating and cooling effects of the somatosensory suit need to be obvious within 1 minute, and the standard temperature can be reached after 2 minutes. After all, it also takes a certain amount of time for rubber to conduct heat.
This may be a minor flaw in the player's gaming experience, but it's easy to fix - just change the in-game mechanics a little.
The in-game mechanic has been changed to such that when the character's suit runs out of energy, the thermostat effect of the suit will be noticeable for about 1 minute, and after 2 minutes, the character will be completely exposed to the danger and will begin to lose blood rapidly due to extreme heat or frostbite.
Similarly, when the player refuels, the suit will start working again, but it will take about the same amount of time to return to the normal perceived temperature.
Anyway, if you can't change the hardware, just change the software so that the two can be consistent.
"The bracket is no longer a problem, and the all-seeing display can be mounted directly inside the GS1 simulator. As for what kind of signal to put into it, that's a matter of the game. Lin Xiaoguang showed Zhong Ming the GS1 simulator with the bracket installed.
The GS1 emulator has a huge 360-degree surround screen, and the player is located on a gimbal treadmill, but there is still a certain gap between the gimbal treadmill and the surround screen, and you can cram the all-view display into it.
The stand is attached to the gimbal treadmill, allowing the player to adjust the height and position of the all-view display. Some people are more accustomed to the minimap on the left side, while others are used to the right side, and they can adjust it freely, as long as they lock the relative position of the all-seeing monitor arm and the front of the gimbal treadmill.
When the player turns around, the stand is fixed to the front of the gimbal treadmill, so it will also rotate with the player, always keeping the all-seeing display in the relative position that the player has adjusted.
In the process of the game, the all-seeing display mainly uses holographic projection to display some supplementary key information, such as the small map in the game, prompting the player's protective suit/mecha damage status, surrounding enemy location radar map, etc., as a very critical secondary display to provide players with some important information.
Because the all-seeing display is a holographic projection mode, this three-dimensional display also allows players to see what is going on around them at a glance.
In this way, the strongest family bucket of Yunuo Technology is completed.
If players want to get the best gaming experience in Star Tinder, they need three devices: a GS1 simulator, a somatosensory suit, and an all-seeing display, and the price goes straight to 20,000 yuan.
Of course, there are no peripherals, and I just want to play with a controller on the GS1 console, which is no problem at all, but the gaming experience is far worse than the previous one.