Chapter 339 100 Dead Words (2400 Monthly Pass Plus Update)

"This is the place where the design is made...... What is the meaning? Hu Bin pointed to a setting on the concept draft.

[Write 100 different dead words, each time they appear randomly, all of them will be collected to get a trophy.] 】

"This? Is there anything incomprehensible about this? Zhong Ming asked.

"Well, understanding is well understood. It's just ......" Hu Bin wondered a little, "why are you writing so many dead words?" What's the use? And 100 fonts? ”

"Then you can also add a little other word to it, such as 'dish', 'shame'......" Zhong Ming said.

“…… That's not what I meant. Hu Bin was short of words for a while, "Okay, it's okay to do this, although it doesn't feel meaningful." ”

"No, no, no, of course it makes sense." Zhong Ming said seriously, "This is the essence of this game. ”

"......" Hu Bin didn't understand Zhong Ming's meaning too much, but he was not embarrassed to continue to ask, otherwise he would look very ignorant.

He took the design concept draft given by Zhong Ming and continued to look at it carefully.

Zhong Ming has already given him a general introduction to the content of this game before, including the combat system, stealth assassination, basic plot, etc., which are actually not difficult to understand.

It's just that Hu Bin is still a little confused about the final form of this game.

At the beginning, Hu Bin was still a little puzzled, it stands to reason that he should already know most of the content of this game, why does he still feel confused?

Looking at the design draft and pondering carefully, Hu Bin suddenly figured it out.

It's because he doesn't have a very clear impression of his first feeling of playing this game.

Most action games on the market basically have a very clear first feeling.

For example, "handsome" (the character action is very handsome), "cool" (excellent sense of impact), "gorgeous" (the special effects are more exaggerated) and so on.

Different action games also have different routes, for example, some games that emphasize combos, players need to press more than a dozen keys repeatedly to release combos in order to play a beautiful set of combos and get a high score; And some are simply to please the player and make the player cool, you can open a lot of creeps against the peerless, cutting monsters is like mowing grass; There are also some games that will design some very cool actions, and win with graphics and movements.

But the game "Wolf" doesn't seem to be particularly outstanding in these aspects?

Are the characters handsome? It's really not ugly, but the overall style is realistic, the protagonist is a ninja with a broken hand, and the clothes on his body have become tattered because of the long battle, compared with those glamorous characters, it seems to be a little shabby;

Are combos complicated? There's no combo at all.,According to Zhong Ming's setting,Most of the time the player is pressing the parry button.,Dingding ding.,Parry.,Occasionally jump.、Dodge.,And then touch two knives.,This is basically no combo operation.。

Are the special effects gorgeous? Obviously not, the special effects are very ordinary, as if the design draft does not emphasize the special effects at all, it just says that there will be a spark when the perfect parry is made, but it is just a spark, and it is not gorgeous.

As for "cool"...... This is not mentioned at all in the design draft.

Zhong Ming did say that the game was good, but Hu Bin didn't see it at all.

"If it's all right, let's do it first. I'm going back and writing 'dead' to the players, and I'm going back and I'll send you the art. Zhong Ming got up to leave.

"After a while, I suddenly remembered...... Like, lack of numerical value? Hu Bin suddenly realized this.

He always felt that this design draft seemed to have some shortcomings, and suddenly found that Zhong Ming didn't write a word about the content of the numerical value.

"Numerical values? The value doesn't matter, just match it up after the game is made. Zhong Ming said nonchalantly.

"Oh...... Also. Hu Bin nodded, "But there's no need to drag, I have a very good numerical design under my hand, why don't you let him do the numerical design first?" ”

"That'll do fine." Zhong Ming said.

Hu Bin used to do MMORPG, and it was a kryptonite game, so he was very sensitive to the numerical aspect.

Most of the projects that Hu Bin did before were numerical first, and after the concept draft was written, the numerical table should be pulled immediately, including character upgrade attributes, boss attributes, combat system values, and many other aspects, and the modification of the values is basically throughout the entire game development process.

This is also the norm of most Huaxia companies, and the importance of numerical values is deeply rooted in the bone marrow, and the status of numerical designers is second only to that of chief designers.

As a result, Zhong Ming, this is too casual, right? Just don't do the numerical value? Fill it in after the game is done?

Hu Bin guessed that this might be Zhong Ming's personal habit, but after all, his habit is to make values first, so he doesn't feel very comfortable, and he still thinks it's safer to do values first.

"Well, then again, although I'm a numerical designer with a lot of experience, like me, it's mainly about online game design experience, and when the time comes, you still have to help check it to see if it's suitable." Hu Bin said.

"Okay." Zhong Ming nodded and agreed very readily.

After Zhong Ming left, Hu Bin went directly outside and called the numerical designer over.

"Huang Yan, come. Tell me about the new game stats. That, Xiao Zhao, you call the rest of the design team to have a meeting. ”

Huang Yan is also twenty-eight or nineteen years old, although he has been in the industry for four or five years, but it is very good to be able to achieve the main value at this age.

Huang Yan looked like he was facing a big enemy, after all, this was the numerical design of the first game, and he couldn't ignore it.

Huang Yan and the rest of the design team came to the conference room to listen to Hu Bin talk about the new game.

In fact, Hu Bin basically has an understanding of this game, and there is nothing too difficult to understand about the combat system, gameplay, level design, etc.

Of course, this is just a concept draft, and Zhong Ming will give a lot of materials later, such as a large number of concept art, level structure drawings, etc., which are slowly given during the development of the game.

Hu Bin briefly told everyone about the design concept of the game "Wolf".

The reaction of other people is similar to Hu Bin, they don't realize what is good about this game, at least they feel that there is a significant gap between this game and "Ink and Smoke 2".

Of course, after all, it was the design draft given by Zhong Ming himself, although everyone didn't think they understood it very well, but they still seriously understood it one by one.

"Huang Yan, your work in the past few days is mainly to study the values of this game first. Let's still follow the previous process, first come up with the numerical framework, and the rest of the work will be carried out simultaneously. Xiao Zhao, you smooth out the plot flow......" Hu Bin assigned tasks to everyone.

"Okay, Brother Hu, don't worry, I'll do a good job of the numerical framework as soon as possible." Huang Yan patted his chest.

Hu Bin nodded: "Well, these two days have been a little harder, first come up with a big framework, I'll show it to Mr. Zhong, and then slowly refine it when Mr. Zhong nods." ”