Chapter 110: Big World Update 2
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Great World Player Attribute Adjustments:
1. After all players enter the big world, all their attributes will be reset to five basic attributes (physical strength, magic power, attack, defense, speed) plus several hidden attributes (including but not limited to favorability, intelligence, charm, etc.);
2. The basic attributes of all players are unified to 100 points, and then they will get different growth attributes according to the player's race (such as the Orcs will get the strength bonus, the Terrans will get the intelligence bonus, the Dragons will get the magic bonus, etc.);
3. The upper limit of the player's level has been updated to 90, from level 60 to level 90, and each level of improvement can obtain ten free attribute points, which can be added to the five basic attributes at will;
4. The maximum bonus of basic attribute points is 400 points, and the minimum bonus is 100 points, and the basic attribute can only be added by upgrading attribute points and equipment attribute points;
5. Players can also obtain hidden attribute bonuses by completing tasks.
Great World Player Race Adjustments:
1. All races will be canceled (that is, the original rare, rare, common, and flood hierarchy will be canceled, and all races will be of the same level, and the player's development line will not be affected because of random races);
2. Players have a chance to randomly reset their race after entering the big world, but it is limited to the small race subdivided under the original big race;
3. There will be no different treatment between the small races, and players can choose the development route according to their own preferences;
4. In the big world, teaming up with the same race can get experience bonuses.
Great World Equipment System Adjustments:
1. The player's equipment is limited to one piece of each part.
2. The original six equipment parts are subdivided into fifteen equipment parts;
3. The quality of the equipment will no longer be subdivided, and the initial attributes of all equipment will no longer be able to increase after forging;
4. Open and free to build equipment mode, all life players can make equipment according to their own forging experience (originally a drawing-based forging, fixed learning skills and input materials to forge equipment)
5. The attributes of player-created equipment will not be subject to the upper limit.
Great World Country City Adjustments:
1. There are only nine kingdoms in the big world, and players of the nine races can only join their corresponding big race kingdoms;
2. The number of national cities and national NPC armies will be fixed, and no one city and one soldier will come out;
3. Open teleportation arrays between cities and cities in the same country, and different countries can only travel in the field through the map;
4. In the national city, the intelligence of all NPC personnel will be fixed and will not be adjusted for different occasions;
5. NPC army attributes will be fixed.
Great World Official Position Adjustment:
1. All the official positions in the original world will be canceled, and in the big world, players can and can only obtain official tasks by triggering the hidden plot;
2. All official positions in the country will have a certain number limit, such as multiple players competing for the same official position, and the remaining number of official positions is one, the first player to pass the official position assessment will be the player;
3. If there are players in the official position, the other players can challenge the official position through the official position, and the winner will hold the official position;
4. Official challenge system, the challenged person must accept the challenge once a day, and the rest of the challenges can be rejected, and the challenger will be selected according to the first five people launched on the day;
5. Official position challenge system, if the challenged party wins the position multiple times, they can get additional advantages of the official position bonus and the official position challenge;
6. Official position challenge system, the challenger needs to obtain the challenge qualification first, such as prestige, official points, etc., and the player can only challenge the next official position each time;
7. Some official positions are limited to the acquisition and use of personnel for special periods.
Great World Achievement System Adjustments:
Fixed a bug where players deliberately farmed achievements, so that the achievement system would be more complete and could not be calculated manually.
Great World Title System Adjustments:
Adjusted so that players can only get one title attribute bonus.
Introduction to the Great World Military Career System:
The military position system is one of the characteristic systems of the big world, and players can obtain military positions by holding military positions, and they can obtain different game permissions according to different military positions.
Detailed explanation of the military rank system:
1. Both military and official positions are unique, players cannot hold official positions if they hold military positions, and in the same way, they cannot hold military positions if they hold official positions;
2. Players who obtain military positions can obtain different game permissions, such as leading troops to fight, commanding operations, etc.;
3. For the first time, players can sign up for the army to obtain a junior military position, and the military position can be improved through military merit;
4. Military merit needs to be obtained by participating in national wars;
5. Military merits can also be exchanged for required materials;
6. The military merits obtained by the NPC soldiers led by the player will belong to the player.
7. The military merits obtained by the player soldiers led by the player will be calculated to the player according to a certain proportion;
8. Different levels of military ranks can get different rewards.
Military Rank System Supplements:
1. The NPC soldiers summoned or trained by the player will be unique, and NPC soldiers need to obtain new soldiers by completing army missions after they die;
2. Players can recruit a certain percentage of player soldiers, and player soldiers will not disappear due to death;
3. If the player's soldier is promoted to the same level as the current player, he will break away from the original camp and become the new commander;
4. If the player leads the soldier to be promoted to the military rank, he can be appointed to promote the rank of NPC soldier;
5. Military positions can only be used in national wars, and can only obtain attribute bonuses during non-national wars, and do not have command rights.
The above updates are all big world updates, the original small race world and the big race world will not be affected, and all max-level players can get permission to go to the big world through the world tree story dungeon or hidden story quests.
Players who agree to go to the Great World will not be able to return to their original race world.
Another Patch Update:
The appearance of the Nine Clans World will be updated according to 50% anthropomorphism, and players can obtain a ratio of increasing anthropomorphism or decreasing anthropomorphism through related tasks or dungeons.
There will be no proportional difference in appearance for all races, and the proportional adjustment for all races will be plus or minus 15%. (There will be no phenomenon that the Terrans are not as big as a toenail of the Dragons.) )
All non-Terran players will receive a Personified and Primitive Switching Skill that does not occupy skill slots, with an initial Anthropomorphism set at 50%, and the player can later upgrade to 100% or reduce it to 1%.
Terran players will be given a switch between Alien and Human forms that does not occupy a skill slot, which requires Terran players to complete quests or quests.
Here, all the employees of the "Destiny" company thank all the players for their love, and it is you who support us to go forward.
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