Chapter 109: Big World Update 1

Official Update Notice:

After the completion of this update, all players at full level (level 60) will have a certain probability of triggering the World Tree Quest, and completing the World Tree Quest will give them direct access to the "Destiny" world.

In the big world, there will be new ways to play, waiting for you to discover.

There will no longer be a single race player in the big world, and all race players will be able to survive in the big world.

The content of this update is all about the big world, including player guild adjustments, player attribute adjustments, player race adjustments, equipment system adjustments, national city adjustments, official position adjustments, achievement system adjustments, title system adjustments, and a new system, military class system.

The adjustments to the Player's Guild are as follows:

1. The player's original guild will be dissolved directly, and all those who join the guild will become no guild members, and the guild leader will receive a guild order compensation;

2. The items in the guild's warehouse will be fully returned to the donor, and the individual donation points will be exchanged for the same amount of points as compensation, and the points can be exchanged for all equivalent items in the kingdom.

3. Regarding guild skills, players without a guild will be frozen directly until they join a new guild and start the same level of skill research.

The new guild settings are as follows:

1. Players can obtain a guild order by killing the wild map boss, and players can directly establish a guild by using the guild order, and the guild will no longer limit the minimum number of players, but limit the maximum number of players who can join;

2. The guild is set to level 1-10 guilds, and the number of guilds is limited to 100 people for level 1 guilds, 200 people for level 2 guilds, 300 people for level 3 guilds, 400 people for level 4 guilds, 500 people for level 5 guilds, 600 people for level 6 guilds, 700 people for level 7 guilds, 800 people for level 8 guilds, 900 people for level 9 guilds, and 1500 people for level 10 guilds;

3. Players can improve their guild level by building, completing guild tasks, and donating resources;

4. After a player joins a guild, it takes 24 hours (real time) to quit again before joining a new guild.

5. There will be four states between guilds: "hostile", "hostile", "friendly" and "vassal", and the guild president and vice president can change the relationship with another guild (additional setting 1);

6. All guilds can appoint a guild president and a number of vice presidents of the same level (for example, a level 1 guild can only have one vice president, and a level 10 guild can only have ten vice presidents), and the vice president has the same authority as the president;

7. Player guilds can build guild bases by occupying wild lands, and guild bases will be open to all guild players (additional setting 2).

Guild Add-on 1:

The relationship between guilds and guilds, "hostile": all members of the guild can attack each other, and will not be red, the death of players in the rival guild will deduct a certain percentage of experience, and when the experience is not enough, it will be downgraded (hostile guilds, the guild leaders of both guilds set each other's guilds to be hostile, then the system will turn to hostile after four hours of hostile status). );

"Hatred": The president or vice president of any guild can set any guild as a hostile state, and all guild members can kill players who are hated by the guild without becoming famous, and when the two guilds hate each other for four hours, the relationship between the players will turn "hostile";

"Friendly": One of the guilds initiates a friendly invitation to the other guild, and when the other guild leader agrees, the two guilds enter into a friendly relationship, and the two guilds in a friendly relationship will be able to cooperate with each other;

A guild of the same level can only set up the same number of guilds with friendly relations, such as a level 10 guild, which can only have a friendly relationship with ten guilds;

"Vassal": One of the guilds invites another guild to vassal, and when the other guild leader agrees, the two parties enter a vassal relationship, and the affiliated guild can enjoy all the benefits of the main guild, but the affiliated guild cannot build the main guild, and the main guild cannot enjoy the bonus of the affiliated guild;

Guilds of the same level can accept the same number of affiliated guilds, such as a tenth-level guild, you can accept ten affiliated guilds, and the affiliated guilds can only choose one main guild, and after becoming a subsidiary guild, it can no longer become a main guild, and after the main guild collects the affiliated guilds, it will no longer be a subsidiary guild.

Guild Add-on 2:

Players can build a guild base by occupying open space in the wild, and all guild players can increase the level of the guild base through construction;

Guild bases are divided into levels 1-10, different levels of guild bases will open different functional permissions, the higher the level of the guild base, the more bonuses you enjoy;

Guild bases can be destroyed or occupied, and other guild players can occupy hostile players' guild bases for their own use, or destroy hostile players' guild bases;

Players of affiliated guilds can also participate in the base construction of the main guild players, and affiliated player guilds cannot occupy and build guild bases;

The main guild can occupy the maximum number of guild bases of the same level, and the bonuses between guild bases can be stacked;

Players can build union bases with different attributes and characteristics.

Additions to Guild Bases:

1. Only the main guild can build and set the location of the guild base, and the guild base cannot be relocated after the location is determined;

2. The guild base can obtain the management right of the guild base by appointing the city lord, and the management right of the base and the management right of the guild are not unified (that is, the guild president appoints the city lord, only the city lord can manage the base, and all members of the guild can concurrently serve as the city lord and other positions of the base);

3. In the occupied base, the original characteristic buildings remain unchanged, and the building level is reduced by one level;

4. Destroy the base of the hostile guild to obtain certain resources, which can be used to build your own base;

5. When a guild base is attacked by multiple guilds at the same time, the guild of the player who gets the foundation stone of the guild base first can get the ownership of the base.

6. Guild bases can obtain the right to be free from battle through mission items, and the cooldown from battle is 8 hours;

7. The guild base can hire a certain number of life-type NPCs, and only a certain amount of money needs to be paid, and life-type NPCs consume base funds at all times;

8. Guild bases can also occupy guild bases that are not player guilds, and occupy the guild bases where NPCs are located to get special rewards;

9. The higher the base construction level, the higher the probability of the existence of high-skill NPCs;

10. Players can invite NPCs to join the base through favorability, and NPCs who actively invite them to join the base do not need to be paid;

11. Players can also hire a certain number of combat NPCs to assist in the battle, and the combat NPCs only need to spend a certain amount of base funds for the first time, and the combat NPCs can be recruited again after they die;

12. Special NPCs need special bases to have a certain probability of appearing.

(End of chapter)