Chapter 295: Design of the first simulator
Zhong Ming took out his sketch board and began to draw the design drawings of this new device on the hand drawing board.
Zhong Ming is not particularly professional in hardware design, especially not too familiar with the scientific and technological level of this world, some ideas can be proposed, but the details are not very clear.
So Zhong Ming put forward more ideas, as for whether these ideas can be realized, how much it will cost to realize, and whether the final selling price can be controlled to about 10,000 yuan, these are the problems that Lin Xiaoguang needs to consider.
FIRST OF ALL, IT'S MORE SIMILAR TO GAME OMNI.
GAME OMNI is now the latest technology product, although its design is not flawless, but in general it is already the best solution at present, Zhong Ming's new equipment to do, inevitably similar to GAME OMNI in some places.
The most similar point is the design of 360-degree surround screen + panoramic sound, which basically has little room for change.
The only thing that can be changed is to make the screen a flexible screen, which can be put away like a scroll when not in use, but then the price will definitely be much higher, and the price will not be so fragrant, and there must be a gap in the joint of the screen, which may not be very friendly.
GAME OMNI'S SOLUTION IS A FULL SURROUND SCREEN, WHICH RISES TO THE TOP OF THE UPPER STAND WHEN NOT IN USE, BECAUSE THERE IS A GIMBAL TREADMILL UNDERNEATH, WHICH ALREADY TAKES UP SPACE, SO ALTHOUGH THE FULL SURROUND SCREEN ALSO OCCUPIES AN AREA, IT IS ALL SPACE IN THE AIR, WHICH IS NOT IN THE WAY.
And judging from market feedback, most players who bought GAME OMNI don't have much opinion on this, and it's not very cost-effective to spend a lot of money on a flexible screen.
IN ADDITION, THE GAME'S SHOOTING IS DEFINITELY DONE THROUGH A GUN SIMULATOR, AND IT MUST BE A LONG GUN AND A SHORT GUN CONFIGURATION, WHICH IS THE SAME AS IN GAME OMNI.
But when it comes to the function buttons of the gimbal treadmill and the gun, there will be a clear difference between the two.
Zhong Ming began to quickly draw the structure of the new device on the drawing board.
The first is the universal treadmill, Zhong Ming's idea is to completely change the current way of pedaling and moving, and change it to a universal treadmill mode similar to that of an electric balance bike.
In Zhong Ming's previous life, there were already many types of balance cars, with two wheels, one wheel, and one wheel, but at that time, due to the problem of energy and power, the battery life of these devices was relatively embarrassing, but in general, the technology has long been there.
The balance bike in this world is more advanced, Zhong Ming has seen a new type of balance car on the Internet before, the sole of the foot is a spherical wheel, using special suspension technology, can achieve movement in any direction.
Of course, this kind of thing is a little more difficult to drive than a normal balance bike, but it is more agile.
Zhong Ming's new universal treadmill is inspired by this new type of balance bike, so that players can simulate movement by tilting, and the experience is exactly the same as that of using a balance bike in real life.
THE GIMBAL TREADMILL IS ALSO A CIRCULAR PLATFORM, BUT UNLIKE GAME OMNI'S SOLUTION, IT HAS A RUNNING BELT ON IT, AND THE RUNNING BELT MOVES IN THE OPPOSITE DIRECTION ACCORDING TO THE MOVEMENT RATE OF THE BALANCE BIKE THAT THE PLAYER IS PEDALING.
In other words, the running belt is integrated with the bottom wheel of the balance bike, when the player tilts his body to move, the bottom wheel of the balance bike is indeed rotating rapidly, but because the running belt of the universal treadmill is also moving, the player's position in the space is actually unchanged, but the player's sense is indeed moving.
Add to that the audiovisual effects that come with the big screen of the device, and it's definitely a much better feeling than stepping on an area to move around.
And in this way, the in-game characters can also do more high-end actions.
The original movement is just moving in a certain direction, and the player needs to step on different movement zones repeatedly when changing direction quickly, which feels a bit like playing with a dance mat, which is still a bit embarrassing to be honest. Although people outside the big screen can't see clearly what the people inside GAME OMNI are doing, many streamers who turn on the camera to broadcast live are ridiculed by the audience because of this kind of footsteps.
But now, the player's experience is more like skating, not simply moving their feet to pedal, but moving through the tilt and offset of the body, making the movements more graceful and natural.
PLAYERS CAN ALSO PERFORM MORE COMPLEX MOVES, SUCH AS A SUDDEN SIDE FLICK IN A HIGH-SPEED SLIDE, A HIGH-SPEED MOVEMENT AROUND A POINT IN AN ARC, AND THEN A SHUTTLE AT THE TARGET IN AN INSTANT, WHICH GAME OMNI WILL NEVER BE ABLE TO DO.
Moreover, this device is easier than skating because there will be an auxiliary support system.
GAME OMNI also has this thing, specifically a circular cushion buckle buckle buckled around the player's waist as a bracket, and at the same time, the buckle and the base are connected with a special mechanical structure, always ensuring that the player's tilt does not exceed a certain angle, and with the help of the boost, it can quickly return to the right or tilt in the opposite direction, etc.
When Zhong Ming was designed, of course, there would be a similar auxiliary support system to ensure that the player's inclination never exceeded a certain range, and with the help of the boost, the player could easily do the tricks that can be learned by throwing hundreds of times on the rink.
Secondly, Zhong Ming has added an extra curved baffle to the auxiliary support system at the waist, which is at the same width as the player's chest and abdomen, and will always be directly in front of the player's body.
The player's support system, which can be said to be something like a "belt", is divided into two layers.
The inner and outer layers are connected to the base by a special mechanical structure, and the inner layer is attached to the player's body and fixed to the player's waist.
This way the player can turn very easily.
The inner layer of the bracket, bezel, and auxiliary support system is integrated, so that the baffle is always directly in front of the player when the player turns their body.
There are three different grooves in the transverse direction on the bracket, the left and right two grooves are slightly smaller, and the middle groove is slightly larger, which is a vertical long shape. These grooves are meant to divide the functions on the gun simulator, so that the player no longer needs to do all the actions with their hands.
The specific operation method is: for example, when the player needs to perform a certain action on himself, such as using a healing agent, he can directly insert the muzzle of the pistol into the corresponding groove on the chest bracket, pull the trigger, and a reading strip for using the healing agent will appear on the screen.
In addition, two gun simulators are suspended by default on the stand, a left-handed pistol and a right-handed pistol. The left-handed pistol simulator's shooting is a relatively marginal accessory, and its main purpose is to perform specific actions such as using healing potions, recharging shields, throwing explosives, and so on.
When throwing explosives, a parabola extends from the point of the pistol's muzzle to the screen, indicating the player's trajectory of the explosives.
Players can even shoot with their right-handed spear while injecting themselves with a left-handed pistol with a healing potion – provided you can really do it without getting busy.
In this way, it is okay for players to want to shield or heal themselves during the fierce battle, as for how to do it, whether to hang up the spear and operate it with a pistol, or continue to fire with a pistol while firing with a spear, it all depends on the player's personal habits.
In addition to this, Zhong Ming also considered some small optimizations.
For example, adding an acceleration effect to the turn, the player can choose to turn it on or not. If it is enabled, the faster the player moves when turning, the greater the angle of rotation, which can achieve the effect of turning a large angle with a slight turn; If it is not turned on, the turning angle will be exactly the same as the change in the screen.
The former is more convenient, but it takes players some time to get used to; The latter is a bit dumber, but more realistic.
……
Zhong Ming quickly drew the prototype, including the various views, as well as a detailed explanation of the structure inside.
Of course, how to achieve it is something that Lin Xiaoguang needs to worry about, Zhong Ming just expressed his needs and ideas in as much detail as possible.
Zhong Ming looked at the prototype diagram carefully, felt that the degree of completion was almost complete, and sent it to Lin Xiaoguang through the bracelet.
Lin Xiaoguang quickly replied: "So fast??? ”
Immediately after, he added: "This universal treadmill...... It's a bit unconventional. Will it work? ”
Zhong Ming replied: "When you have time, start a video call, and I'll tell you in detail." ”
"Wait a minute."
Ten minutes later, Lin Xiaoguang dialed a video call request, and Zhong Ming answered.
Looking at the situation on Lin Xiaoguang's side, he should still be packing up the new office location.
Yunuo Technology also rented an office building, not far from the Shimmer Studio, about ten minutes by car, these bells didn't care, Lin Xiaoguang and other employees picked their own, it must be the priority to satisfy them.
"Mr. Zhong, your speed is really fast, my new office hasn't been cleaned up yet, and the design plan for your new equipment has already come out." Lin Xiaoguang said with emotion.
Zhong Ming smiled: "How do you feel?" Especially the balance bike-style universal treadmill, is it difficult? ”
Lin Xiaoguang said: "It's not too difficult, the balance bike is a thing that has long been played badly, all kinds of technologies are very mature, and the data synchronization of the balance bike to the universal treadmill below can achieve the effect you want." Even if there is a slight error, it can be solved with a little effort and debugging. However, I'm worried about other issues, walking to skate, is that appropriate? GAME OMNI DIDN'T DO A SIMILAR DESIGN, SO IT SHOULD BE BECAUSE OF THIS CONSIDERATION, RIGHT? ”
Lin Xiaoguang's concern is that Zhong Ming's device simulates movement that is closer to ice skating, when in fact almost all FPS games now move on foot.
Walking and skating are very different in terms of the senses.
GAME OMNI IS OBVIOUSLY A RELATIVELY CONSERVATIVE APPROACH, AND ALTHOUGH THE PLAYER DOESN'T ACTUALLY WALK, THE WAY THEY MOVE AND STEP IS AT LEAST A LITTLE BIT LIKE STRIDE. But Zhong Ming simply made it into ice skating, so that the match with the game content became lower.
What's more, even if the player can do something like "draw an arc" through the device, how will it behave in the game?
What will other players see when they see you do the "Arc Slide" maneuver?
Your character runs normally as if she were wearing skateboard shoes and then makes an arc on the ground? Drifting wildly?
Definitely not suitable.
"Mr. Lin, your thinking is still not divergent enough. THINK ABOUT THE ADVANTAGES OF THIS SOLUTION COMPARED TO THE GAME OMNI SOLUTION. Zhong Ming prompted.
Lin Xiaoguang thought for a while: "The player's experience is better, no longer need to step on this and that like a dance mat, just like playing a skating simulator, you can complete some operations by leaning your body." And as the player gets used to it, they can do more difficult actions, such as quickly crossing a semi-circular arc and shooting at the center of the circle. In addition, it simulates the movement of the balance bike, and accelerates gently, making the player's experience more realistic. ”
After all, Lin Xiaoguang is engaged in hardware, and he has figured out many problems by himself.
ONE OF THE BIG PROBLEMS WITH GAME OMNI'S SOLUTION IS THAT AS SOON AS THE PLAYER STEPS ON THE MOVING AREA, THE CHARACTER WILL IMMEDIATELY MOVE IN THAT DIRECTION AT A SET "RUNNING" SPEED, AND THIS SPEED WILL NOT CHANGE.
But Zhong Ming's design is similar to that of a balance car, the speed will be slightly slower at the beginning, and it will continue to accelerate to the maximum speed in a short period of time, and the speed will change according to the player's body control, for example, the player leans back to brake, and the roll can achieve cornering, and the handling is much better.
Moreover, this kind of gentle acceleration can give the player a better view and be less prone to dizziness.
"So, if you don't think about the integration with the game content, can you think of a better gimbal treadmill solution than this?" Zhong Ming asked.
Lin Xiaoguang was silent for five minutes: "It should be, for the time being, no." ”
Zhong Ming smiled: "Yes, definitely not." Let the player really run? Definitely not, the player is going to be exhausted. By the way of pedaling? GAME OMNI IS JUST HOW TO DO IT, AND IT'S NOT GOOD ENOUGH. Therefore, it is inevitable that the traditional way of moving will be replaced by a new way of moving. So let's go back to the question we talked about earlier, since the emulator and the game can't be a perfect match, and the emulator experience is more important, then the next choice is very simple. ”
Lin Xiaoguang was stunned for a moment: "You mean...... Change the game? Let the game fit the simulator? ”
Zhong Ming smiled: "Mr. Lin is really a smart person. That's what I thought, change the game, adapt the game to the simulator. Since a similar solution is optimal in an emulator, it is certainly impossible for an emulator to accommodate the game. My plan was to change all the movement in the game to slide and walk. ”
"All ...... Slide and walk......" Lin Xiaoguang held his forehead, "So the game we do is called 'Shootout on Ice'?" ”
"Hahahaha, Mr. Lin, you are so humorous." Zhong Mingle was happy, "Who said that there must be ice when you skate in the game?" It's just a matter of packaging, I set the story in the future, and the people in it are wearing special high-tech roller skates. ”