Chapter 237: A New Mission

"Taiwu Picture Scroll" has become popular, and even with the Shimmer Studio, it has gained unprecedented attention.

The four games, "Latent Red Path", "Overtime Dog Survival Manual", "Ink and Smoke" and "Taiwu Picture Scroll", each of the games launched by Shimmer Studios has its own characteristics, both gameplay and artistry, leaving a deep impression on players!

Of course, so far, the influence has been mainly concentrated in the Huaxia player group.

In this world, although various cultures are constantly communicating and merging, the gap between cultures has not been completely eliminated.

The games developed by Shimmer Studio are mainly aimed at the Chinese player group, and it is difficult to expand to the Western player group for the time being.

However, this has also become a signature of Shimmer Studio, which is a game that specializes in Chinese style, and naturally has a large number of die-hard fans.

In stark contrast to "Taiwu Picture Scroll", it is the recent situation of "Leaning on the Sword of the World".

This game, developed by Lightwing Mutual Entertainment with a huge amount of money, was popular in the closed beta stage, but after the official open beta, the popularity has deteriorated.

In the early stage, it can attract players, relying on the game's exquisite graphics, good-looking characters, and large-scale publicity.

However, the reputation of "Sword World" began to decline suddenly during the open beta stage, and as players played the game deeply, they discovered its many drawbacks.

The game "Sword World", to put it bluntly, is still a traditional MMORPG old-fashioned gameplay, nothing more than running the map, doing tasks, and brushing copies, players team up to do tasks and brush copies in the early stage, because of the large number of people and the strong sense of freshness, so many problems have not been exposed.

But as players reach the full level, they find that the essence of this game is no different from those traditional MMORPGs in terms of gameplay.

Going online every day, it is either the daily activities of the liver, or it is a copy of the brush, and the free and open world of rivers and lakes advocated by the design team is not reflected at all.

In other words, this so-called "free and open" is nothing more than a few more towns and a few more NPCs, but in fact there is no degree of freedom, and it is still the previous set of tasks and liver activities.

What's even worse is that Guangyi Mutual Entertainment has added some krypton gold and recharge content to the game according to the "tradition", so that the high-end suits in the game must be obtained through recharge.

Originally, this is nothing, after all, many game companies have made similar krypton content, as a game that does not sell point cards, it is natural to sell numerical combat power.

Normally, this is a game with mixed reputations, but it just bumped into "Taigo Picture Scroll"!

A certain talented player made a comparison chart comparing the two games.

"Fake open-world martial arts game: NPCs that can only talk, unchanged repetitive gameplay, high-level equipment that requires krypton gold, and what looks like martial arts is actually a combat system of Western fantasy."

"A real open-world martial arts game: you can casually capture and abuse NPCs seeking revenge, complex and diverse innovative gameplay, buyout game fees, and an innovative martial arts combat system."

The former is accompanied by a picture of "Leaning on the Sword of the World", while the latter is accompanied by a picture of "Taiwu Picture Scroll"!

Many players are also aware of this problem.

It seems that in terms of martial arts games, "Taiwu Picture Scroll" really broke "Sword World"

Of course, these two game genres are different, and if you just compare the graphics of the game, then "Taiwu Picture Scroll" can't be compared with "Sword World" at all, and the two are far from each other.

But the most important thing about a game is the gameplay, the fun it can bring!

At this point, "Taiwu Picture Scroll" can be said to be a complete victory!

Both of these games advertise themselves as "open martial arts games", and both say that they "provide players with a perfect experience in the rivers and lakes", but "Sword World" just puts a good-looking skin on the game, it is a new bottle of old wine, coupled with the krypton content in the game, players will soon get tired of playing, which is also a reasonable thing.

"Taiwu Picture Scroll" is the opposite, although it also uses martial arts themes, but it has made innovations in various gameplay systems!

Especially in the combat system, "Taiwu Picture Scroll" completely abandoned the previous martial arts games that put the Western fantasy "skill mode" rigidly copied, but created its own set of combat rules, including internal and external injuries, poisoning, light skills, moves, etc., and perfectly integrated these contents into the game, bringing players a very novel combat experience!

Many players have ridiculed that "Relying on the Sword of the World" has invested so much, but it was killed by an independent game like "Taiwu Picture Scroll" in terms of word-of-mouth!

The most interesting thing is that Zhong Ming, the producer of "Taiwu Picture Scroll", also has a special identity, which is a former employee of Guangyi Mutual Entertainment.

The former employee jumped ship and set up an independent studio, and as a result, the game that the original company spent a lot of money to build was lost, which has also become a topic of conversation among many players and industry insiders.

It's just that for this, Shimmer Studio and Guangyi Mutual Entertainment have not responded positively.

……

……

Shimmer Studios.

The bell is ringing these days, and it's a bit busy.

Miao Zhu has pushed down several interviews with game media for him, and many game platforms are still desperate to get the agency of "Taiwu Picture Scroll".

Although it has accumulated a lot of fame before, but now, with the explosion of "Taiwu Picture Scroll", Shimmer Studio has finally come to the field of vision of the vast majority of Chinese players.

In the minds of many players who like traditional Chinese games, Shimmer Studio has become the "light of Chinese games" and is highly praised.

Of course, the other side of praise is slander, and many people are maliciously attacking Shimmer Studio, saying that they are "rubbing the popularity of Chinese games", "playing emotional cards", etc., for these, Zhong Ming mostly laughed at them.

"The follow-up update plan will be finalized as soon as possible, and some feedback will be collected and implemented as soon as possible." Zhong Ming commanded.

Fu Xingan and the others nodded again and again.

"Taiwu Picture Scroll" is not a perfect game, after the launch, there are many people who continue to put forward suggestions for improvement, and Zhong Ming's task to the design team is to give a plan for these modifications, and seize the time to update and optimize in the near future, as much as possible to make up for the shortcomings of this game.

I had just finished my work when a message came from the bracelet.

Zhong Ming saw that it was sent by Yang Chengye.

The last big sale of smart modules was a win-win situation for Shimmer Studio and Zhihuan Technology, and Zhong Ming and Yang Chengye naturally have been maintaining a good cooperative relationship.

Games and artificial intelligence are the general trend of future development, and these two companies will inevitably have other cooperation opportunities in the future.

"Mr. Zhong, I heard that your new game "Taiwu Picture Scroll" is selling well, congratulations!"

Zhong Ming smiled and replied, "I'm happy and happy, I didn't expect Mr. Yang to also pay attention to our new game?" ”

Yang Chengye: "It's like this, you can't pay attention to it!" I was looking for you today for such a thing, a friend of mine is making game hardware, and now he wants to find someone to develop a Chinese-style game to open up the Western market. He has a lot of requirements, and I didn't find a suitable game company for a long time, and I happened to see "Taiwu Picture Scroll", and praised this game, and then found me here, and wanted me to match, talk to you, I don't know if you're interested? ”

"Oh? Use Chinese style games to open up the Western market? This brother Tai, I feel that this idea is not very reliable. Zhong Ming complained.

"Hahaha, I want to say this too." Yang Chengye said with a smile, "But he has a reason for doing this, and he can't say anything specific." Has Mr. Zhong been available lately? Why don't we have a meal together, meet up, and talk to him a little bit about it. ”

Zhong Ming thought for a while: "I don't feel that this one is very reliable, but let me ask one more thing first, which company is this one who makes game hardware?" ”

Yang Chengye replied: "Vice President of Moya Technology, Lin Xiaoguang. ”

Zhong Ming: "...... We'll see you again. ”

Yang Chengye laughed: "Okay, then I'll save the game and give you the news later." ”

……

Originally, listening to Yang Chengye's statement, Zhong Ming had no hope for this matter.

Because it sounds like this requirement, it's not very reliable.

But as soon as he heard the name of the company, Zhong Ming felt that he still had to see it.

Moya Technology is the leading hardware developer in the eighth district, and its bracelets, computers, headphones, audio and other equipment have made a name for themselves.

And most crucially, it also does game consoles and all sorts of expensive emulators.

Whether it is Zhong Ming's previous life or in this world, being a game console is a very high threshold, and there may be two or three people in the world who can make a name for themselves in this aspect of game consoles.

Because to be a host, on the one hand, it has high requirements for the technical level, and on the other hand, it also has requirements for the content.

The essence of the console lies in the exclusive game, so some large manufacturers with heritage will achieve a great advantage in the competition, and even completely crush the living space of latecomers.

In Zhong Ming's previous life, the three hardware giants, Sony can be said to be the leader, although Microsoft spends a lot of money and the machine performance is also very good, but it has been left far away in terms of exclusive games; Nintendo, on the other hand, relied on Sitch's unique design concept to achieve corner overtaking, and successfully counterattacked with a series of perfect masterpieces.

If you do the host under these three giants? It is estimated that if he died, he could not find anyone to help collect the body.

An absolute dead end.

In this world, though, things are a little different.

During the post-war reconstruction period, companies were expanding and developing rapidly, and there was full competition in all fields.

In the world of consoles, the world's leading tech companies started almost at the same time, so there is no one company to dominate the world.

Of course, the competition is also very fierce, in addition to fighting hardware functions, but also fighting exclusive works.

In terms of volume, Moya Technology ranks among the top five host developers in the world, but because of the blooming relationship in this world, it is not a big problem to survive.

Of course, for Moya Technology, the host business is only one of the core businesses, even if the host division is completely cut, it can also sell bracelets, computers and so on.

However, after all, the host is a piece of fat, and Moya Technology is constantly trying to expand the market.

The consoles of this world are basically oriented to the global market, with their own Chinese languages in the setting, and they are no longer divided into regions, and players all over the world can freely play together online. But good works are still divided into regions.

For example, many Western console manufacturers rely on the exclusive monopoly of classic Western games to open up the market, which invisibly has some more advantages.

In this regard, Moya Technology can be said to be very weak, after all, the game research and development strength of the Chinese cultural circle is relatively weak.

The company is a reliable company, since this is the case, Zhong Ming is willing to meet with this Mr. Lin and listen to his thoughts.

……

On the evening of the third day, Zhong Ming came to the restaurant booked by Yang Chengye on time.

This is just a very private meeting, and it will not directly talk about some business, but it is equivalent to Yang Chengye matchmaking, so that Zhong Ming and Lin Xiaoguang can meet and get to know each other.

As for whether the cooperation can be successful, we will have to discuss it in detail later.

"This is Mr. Zhong Ming, the founder of Shimmer Studio, and this is Mr. Lin Xiaoguang, the vice president of Moya Technology." Yang Chengye introduced the two.

Zhong Ming shook hands with Lin Xiaoguang and said to each other for a long time.

Lin Xiaoguang looks to be in his thirties, not too much in his forties. is different from Zhong Ming's imagination, this Mr. Lin's temperament is more down-to-earth, not the kind of high-minded leadership he imagined, but dressed very casually.

"Teacher Zhong, I've been looking up for a long time. I'm a big fan of Shimmer Studios. Lin Xiaoguang said with a smile.

"Mr. Lin is polite."

The two of them exchanged a few words and quickly got to the point.

Zhong Ming asked: "I heard Mr. Yang say that Moya Technology wants to customize a Chinese-style game to open up the Western market, is that so?" ”

Lin Xiaoguang nodded: "Yes, that's the case." ”

"Why use Chinese-style games to open up the Western market? I think it's more suitable to use games from Western culture? Zhong Ming asked.

Lin Xiaoguang smiled: "Yes, in fact, we thought so at the beginning, but we made several games, but they were unsuccessful." In this way, I will start with a brief description of our products and the current situation. ”

"Strictly speaking, our Moya Technology can only rank fourth and fifth in the field of hosting. If it were in other industries, it would already be very nourishing, but in the circle of hosts, such a position is only enough for us to barely survive and barely be cut off. ”

"The head effect of the host industry is very obvious, basically a winner-takes-all, although it is still in the stage of fierce competition, but it has begun to emerge. Therefore, our company's current strategy is: first of all, in terms of hardware, dig deep into the subdivision field and engage in differentiated competition; In terms of software, it is to support some excellent Chinese games as much as possible and play characteristics. ”

"To put it simply, our company's current flagship product is a handheld computer. Of course, when it comes to handhelds, it can also be connected to a TV to play. In this piece, we can basically pat our chest and guarantee that our company's handheld is the best handheld on the market now. ”

"Of course, other companies have not followed up, mainly because there are not many players who are currently buying handhelds."

"We have also tried to contact some studios in China to make games with Western cultural themes, and even directly find some well-known studios in the West to buy their ready-made games, but the results are not good. The reason is simple: most of the games from Western studios are also sold to other console developers, or simply sold to the sole generation, which we can't buy, and even if we do, there is no special advantage. Moreover, compared with other companies' consoles, our handheld is inferior in terms of function, and its competitiveness in this regard is naturally greatly reduced. ”

"The Western culture games developed on domestic games can indeed be exclusive, but compared with those games developed by well-known Western studios, they are too far behind! This kind of exclusivity, with or without, is really not a big difference. What's more, everyone else is playing Western cultural games, and we do it, and we can't highlight our company's label at all. ”

"Therefore, we spared no expense to create a Chinese-style game suitable for handhelds, so that we can highlight our company and our handheld label, and make a clear distinction from other companies."