Chapter 716: Swap Flash

There are not many mages who can't get along in the middle and go to support, such as Morgana, Zyra, and Annie, who were originally mid-laners at the beginning of their debut, and then they were developed to support the gameplay. ww?w?.? r?anwenA`com

In contrast, heroes such as Karma, Old Man of Time, and Lulu have been developed into a functional mid-laner gameplay, although they also have good damage, but they are more inclined to interact with teammates, among which Karma and Lulu are common mid-laner functional mages at the peak of the four guarantees and one year.

"Assist Galio, hiss, as soon as this hero takes it, to be honest, the UF team will probably be a little hanging in this game."

Commentary: Sunset gasped after the SSW team took out Galio's support.

Although Galio's ultimate is not as good as Cautious's full-screen ultimate in terms of support range, and after being cut alive by the fist in the middle lane, it not only reduces his own skill damage and his own attributes, but also the damage reduction effect on teammates after the ultimate takes off is also directly cut at all.

However, the AOE knock-out effect when Galio's ultimate is landed is still quite good, especially when combined with the charging group taunt of the W flash and the knock-off of the E skill, it is even more deadly, and it will cause far more intense harassment and control to the enemy team than Shen.

After the Nightmare Ultimate, Galio only needs the same ultimate, which is enough to crush the potential resistance of the UF team, and even if the UF team can communicate and peep at each other when the lights are turned off, it will inevitably lose the first move, and it is impossible to quickly stabilize the position or even counterattack directly.

"Galio is undoubtedly a defective product chosen by the SSW team to replace Fu Shen, but it can also be a headache to work with, and the SSW team's nightmare is indeed quite tricky, and it will bring extremely huge problems to the UF team."

Narrator Viper said.

"This game is a life-and-death battle in the Asian Continental Championship, and whichever team wins this game will also win the Continental Championship in the region represented behind it, in which the UF team lineup on the blue side is Shen, Prince, Time Keeper, Kaisha, and Bron, and the SSW team lineup on the red side on the other side is Aloy, Nightmare, Ryze, Lucian, and Galio."

Seeing that the camera turned around to explain the sunset, he took the lead in announcing the lineups of the two teams.

"The UF team has selected a lineup with strong protection ability, and the ultimate of the top laner and mid laner time are both powerful protective skills, and the support Bronn is also very restrained from the output of Ruiz and Lucian in team fights."

"The words of the jungler prince can also greatly limit the positioning and play of everyone in the SSW team, but compared to the SSW team, it is undoubtedly more flexible, among which Nightmare, Ruiz and Galio all have short-distance teleportation or dash movement skills."

"And this also means that the support ability of the SSW team will far exceed the expectations of the UF team, although the UF team has a double TP, but the SSW side is also a mid-to-upper double TP, but Shen's ultimate move is also a support skill, but it can barely make up for the passivity and lack of some UF team lineups."

"But the biggest problem is that Nightmare's ultimate can't be dealt with at all, as long as the lights are turned off, the prince can't enter the field or his teammates lose vision and can't keep up after entering the field, and the assistant Bronn can barely follow Kaisha's side for close protection."

"But in the case of turning off the lights, unless the distance is close to a certain extent, the old man can't give a teammate's ultimate, and Shen is the same, in the case of a nightmare with the lights off, he can't use either tp or his ultimate, even if he clicks on his teammate's avatar, it doesn't have any effect."

"And this is also the most op part of the Nightmare ultimate, that is, it makes the opponent's allies unable to support in time, unless you are cautious to appear in the only remaining vision of your teammates and can see the teammates themselves, you can only rush to the battlefield on foot or wait for the Nightmare ultimate's ultimate to end."

"But it's a pity that the light-off effect of the Nightmare Ultimate will last for a full six seconds, which means that once the UF team is caught or caught double, they can't wait for the support of their teammates for about ten seconds, after all, it takes time for both TP and Shen's ultimate to be able to arrive."

"What's more, the six-second lights-off time is probably enough for the SSW team to end the battle with more and less bullying, after all, Lucian, Ruiz and Galio's combat ability in small-scale team battles is very terrifying in itself, stable control and explosion, coupled with the advantage of numbers, the SSW team will have the advantage."

"As for Aloy on the road, it is enough to keep the single belt to attract the attention and attention of the UF team, if the UF team ignores Aloy, then the round of singles and the UF team's top single caution will not kill Aloy anyway."

"And if you want to catch Aloy, you have to have at least two people, because the UF team's lineup is very lacking in damage, unless 11's Kaisha is there in person, he can't kill Aloy at all, once he can't quickly kill Aloy to end the battle, then it is very likely to give him a chance to fight back."

"But in this way, the UF team will face a dilemma, that is, unless all the members go together to catch Aloy, there will inevitably be a situation where teammates are diverted, and once there is a situation where the three or two lines appear, then it will undoubtedly give the SSW team a chance to quickly assemble to bully more."

"If you catch Aloy, the Nightmare Open Big or Galio's ultimate support can undoubtedly forcibly turn the situation on the field, and even if Aloy is left alone, you can also catch another group of people on the other side who didn't catch Aloy, all in all, the SSW team will definitely be able to occupy the numerical advantage in the case of abandoning Aloy."

"And on the opposite line, the SSW team actually occupies a certain advantage, and even if it is difficult to kill the rough-skinned and thick-skinned Shen alone because of the lack of control and outburst on the upper lane, there is still no problem with pushing the line to suppress and consume and eat Tapi, the only drawback is that before the sixth level, I was very afraid that the jungler prince of the UF team would come to gank."

"After all, as soon as the prince comes, the W skill Golden Shield will slow down and level the A general attack to create a chance for Shen to create an E skill taunt, if Aloy is not flashed, it will be too late to be taunted and sent away, and if the flash, it is also very likely to be knocked away by the prince and provoked to kill, even if he is lucky not to die, he will only lose the flash."

"And the W skill of the nightmare on the jungler can be said to be the EQ second company of the prince.,Even if you use W to dodge the prince's Q skill, then the nightmare is also a must-win.,The movement speed and attack power bonus of the Q skill,Plus the attack speed bonus after the W skill successfully blocks a skill.,There is also the fear effect of the E skill.,The result of the battle between the prince and the nightmare is beyond doubt.。

"And in the middle lane, Time's ability to push the line is on par with Ruiz's ability to push the line, both sides are developmental midlaners, and they are very weak in the early stage, and they are very afraid of being gnak."

"Because he doesn't have a displacement skill, Time and Ruiz almost have to be flashed once they are gank, after all, the junglers on both sides are honestly very restrained from the mid laners of both sides, and under normal circumstances, Ruiz is gank only needs W skills to imprison the enemy jungler to escape, but the problem is that the prince's EQ second company has a higher priority than the imprisoned level."

"Even if you are imprisoned by Ruiz, you can complete the displacement effect of the EQ second company, and the high deceleration effect of the time E skill can also ensure the hit rate of the prince's EQ second company, and once you reach the sixth level of the prince with the ultimate, the situation of the single Ruiz in the SSW team is undoubtedly more difficult, as long as there is no flash, it is basically certain death."

"Even if you have a big move, but if you don't have a golden body to cooperate with it, you will also have the possibility of being hit by the prince EQ two consecutive blows or the old man of time double q stun interrupting the teleportation, and then it will be left to kill, and more importantly, the resurrection of time's ultimate move after level six is too buggy, basically like a death-free gold medal, even if you cross the tower, there is no problem at all."

"The only problem is that if the nightmare is around, once the ultimate is turned on and rushes to the middle lane, it will undoubtedly be an extremely heavy blow to the middle of the UF team, because the prince cooperates with the damage of time, and it is still difficult to kill Ruiz in seconds when the skill cannot be determined to hit all of them."

"However, the same SSW team jungler nightmare is also a huge threat to the UF team's single time, and the magic shield that comes with its W skill can directly immune to the bomb stun of time or the deceleration of E skill, plus the acceleration of Q skill and the fear of E skill, once it is circumvented, it can be said that it is easy to kill time with Ruiz's imprisonment."

"And after reaching the sixth level, the nightmare can turn off the lights and sprint after he has the ultimate, and then if you want to gank, it will undoubtedly be more simple and rude, you only need to open a big face and you're done, unless there is a flash, time is simply unguardable, even if the prince is squatting back, as long as he loses his vision, then it will not help at all in a short time."

"But it's the same as Ruiz's life-saving means of having this ultimate move to escape with the golden body after reaching six, even if he is caught after six, he can use the effect of resurrection to forcibly delay time until the end of Nightmare's ultimate, if the prince can trap the nightmare without displacement skills at this time, or Ruiz can undoubtedly have a countermeasure effect if he is able to use the time Q skill with the ultimate move."

"As for the lower lane Kaisha's laning ability with Bron, it can be said that it is quite good, the passive skills of both sides are more compatible, as long as Bronn can hang up the passive Kai'Sa and then trigger the stun effect, he can basically play a passive high amount of damage."

"However, Lucian himself is more flexible, and Galio is also a control skill, as long as he can trigger aftershocks to carry a set of damage from Kaisha and Bron, he can cooperate with the high-explosive Lucian to counterattack."

After commenting on the Viper, the UF team and the SSW team lineup were good and bad, and the UF team and the SSW team also officially entered the final game.

And in this game, the opening route of the SSW team's jungler nightmare is also very different, the solo directly accepts the buff after finishing the big bird, and then directly enters the upper half of the UF team from the river after the second level points out QE, and goes around to the back of the old man in the middle lane Xu Amiens to gank.

At the moment of appearance, Nightmare directly handed over the flash and threw out the Q skill Nightmare Path, and Xu Amian did not hesitate to hand over his flash decisively when he saw this, and moved towards the lower half of the displacement to avoid the Nightmare Flash, and at the same time opened up enough distance from Ruiz.

And seeing that the Q skill was dodged by Xu Yamian and failed, the nightmare also gave up and continued to pursue, and turned his head towards the lower half of his wild area, ready to continue brushing the wild, after all, if you want to chase again, there is no hope and possibility to catch up.

"The opening route of the SSW team's jungler nightmare is very interesting, directly the big bird opened and then punished the red buff quickly, and then took a detour to the upper half of the UF team's wild area to go around the back gank, which can be said to completely kill the UF team's mid-laner time by surprise."

Narrating Sunset.

"It should be a routine that has been studied a long time ago.,At this point in time, if the nightmare is a normal blue buff start, then at this time, at most, the red buff has just been brushed.,If you brush the three wolves or big birds, then it's only slower to finish the red.,And if it's a red open, then it should be stuck on the side of the UF team.,There is only a level of time to gank.。

"But the SSW team's jungler nightmare is a big bird and then punished and red, so the UF team will naturally relax after the mid-laner time is promoted to two, and at this time, there is no doubt that there is a great chance of success in going around the back raid or even directly handing over to prepare for forced gank."

The narrator Viper is obviously very well thought about the nightmare of the SSW team, and after substitution, it is obviously the only explanation that can be given.

"Fortunately, the UF team's mid-laner position is more cautious, and the flash is also very decisive, otherwise even if this wave does not die, it will inevitably be hit with a set of injuries in vain and forced to return to the city for replenishment and waste the TP on his body."

Narrating Sunset.

In the case that it is necessary to cross-flash, the sooner the flash, the better, because in this way, the flash will enter the CD faster, and the cooldown will naturally be completed faster, of course, the more important purpose is to ensure that their state will not be directly sent home, but can continue to develop on the line.

"But if you swap flashes like this, after all, it's still the time on the side of the UF team that suffers, after all, there is no displacement skill in the time itself, and in the absence of flashes, once you are imprisoned by Ruiz and the nightmare is followed, it is easy to confess a blood."

"And Nightmare basically doesn't have too strong gank ability before reaching level six, and frequent gank will affect the rhythm of Nightmare brushing the wild to six, so even if it doesn't flash, it won't affect the Nightmare brushing in the wild area, at most, it can't go wild."

"In the wild area, even if you encounter the prince, you only need to go up and play basically, even if there is no flash, it will not be affected too much, and after five minutes, the game is almost seven minutes, and at that point in time, the nightmare is almost just up to six, and the flash is almost just cooled down, and it will not be affected in any way."

Narrator Viper said