CHAPTER 715: GOD-LEVEL BAN\PICK

Even if Eloy is extremely suppressive in the top laner position of the passerby bureau and belongs to the stable income top laner, Eloy's advantage in the game will actually be infinitely reduced. ena`com

After all, the cooperation of professional players is incomparable to the players of the passerby bureau, even the Hanbok king bureau is much worse, after all, one side is the team members who have been training for a long time, and the other side is the passers-by in the vast sea of people, and sometimes it is normal for disagreements to occur.

Because of this, Aloy's advantage is basically only left to suppress the line, which is still in the case of not being gank, and Aloy before level 6 is really the same as the Nuo hand, the opponent dares to catch it, and the key problem is that the Q skill can recover blood when the Nuo hand is caught, the W skill can also slow down, and the E skill can also be used to interrupt and delay a wave of the opponent's offensive.

In contrast, Aloy basically doesn't have any anti-gank means, and he doesn't even have the qualifications to fight back before level six, and it is very difficult to defeat two professional players with one enemy and two in the case of a big move, not to mention that in the absence of it, it is natural that he will run away directly except for death.

The only Q skill's health regeneration is not as good as No's health regeneration, and the key problem is that it can't move when casting, so Aloy will also be quite bulky, and there is basically no room for maneuvering.

And even after having the ultimate, to be honest, Aloy's operation space is very limited, even if there is an operation like R flash, it is difficult for Aloy to play that kind of extremely perfect ultimate, after all, the other party is a professional player, how can it be stupid to huddle around Aloy, that kind of behavior may not even be able to do it by silver and bronze players.

No one will come close to an Aloy with an ultimate, just as no one will approach a Nohist who triggers Blood Fury, and as long as he can stay away from a heavy warrior like Kite, it is a blink of an eye to defeat him.

Because of this, although Aloy's ultimate move has deterrent power, it is difficult to play it perfectly, unlike Kennan, who is a top single team battle and rushes in to deal damage, and it is over, and he can basically hit his own damage.

At this point, Aloy is an opportunist like Nar, and he can turn the defeat in an instant if he can make a perfect ultimate, but more often than not, the opponent will not be able to give this kind of opportunity.

The key problem is that Aloy doesn't have the ability to open a group at all, even if Nar wants to release the perfect ultimate, it will be very difficult, but it is still very easy to open a group or something, and Aloy's ultimate, which cannot be used to open a group at all, can only be used to passively counterattack.

If the other party doesn't beat her up and walks to her side, then Aloy's ultimate won't be able to play much of a role, of course, Aloy can also use combos such as R flash or cooperate with teammates to release ultimate, which can play a good role.

On the whole, this is a hero with stable income but can't play much of a role, but if you take it out with the line, you can undoubtedly receive a good effect, after all, there are q skills and passively generated tentacles to push the line, and Aloy's clearing speed is still extremely good in the position of the top single.

And the ones who can restrain Aloy more on the road are probably Sword Queen, Raven, and Barbarian King, the first two because of the characteristics of flexibility and high damage, and the latter is simply because of the ultimate, so they are not afraid of Aloy's explosive damage at all.

"Do you actually choose Aloy, this top laner is still quite rare in the game."

The commentator Sunset was quite surprised, after all, the hero of Aloy is indeed very unpopular, and no one thought that the SSW team would take out this kind of hero in the life and death situation.

"The UF team has the existence of a prince who is responsible for the strong opening, and it is understandable that the SSW team has taken out the top single Aloy, after all, the ability to fight back is indeed quite strong, and the existence of Aloy can more or less curb the ** of the UF team's strong opening, and limit the play of Kaisha's big move on the side of the UF team."

Commentator Viper spoke his opinion.

After completing the first three selections, the UF team continued to ban the two supports, the Japanese girl and Morgana, as the representative hero of the control support, her strong control ability is undoubtedly excellent, especially after cooperating with the high-explosive Lucian, it is undoubtedly more powerful, even if the UF team has the support Bronn on the lower lane, it cannot be taken lightly.

What's more, the control of the Japanese girl with Ruiz is undoubtedly easier to play a perfect chain of control and forcibly keep people, and with the possible R flash entry of Aloy, this kind of destructiveness is simply a great threat to the UF team, and if you are not careful, you are likely to be taken away by the SSW team with a set of control BO and the whole team will die on the spot.

As for Morgana, it is too much to restrain Bronn in the lane, and in the team fight, whether it is to give Aloy or Ruiz immunity to all magic shields, I am afraid it will be very tricky, and the most important thing to fly the enemy's kite is control skills.

If the control skill is ineffective and you can't stop the enemy, you can basically only run away on your own feet, and many times this escape is basically in vain.

On the other hand, the SSW team backhanded and banned the sword Ji who was more restrained by Aloy, as for Raven and the Barbarian King, there is basically no need to ban them, after all, once these two heroes are taken out, they are much more useless than Aloy.

It's just that Aloy is more difficult to play enough, and if Ruiz and the Barbarian King are allowed to play, it is not a question of whether it is difficult to play, but a problem of not being able to have room to play at all.

As for the second hero, the SSW team banned the Enchantress, after all, the current version of the Enchantress does damage quite well, and once it gets close to the back row, it can undoubtedly pose an extremely huge threat to the fragile back row.

What's more, the Enchantress is too flexible in the middle lane, which is already very short in the lane, and even if Ruiz has the confinement of the W skill, it is difficult to restrict the flexible Enchantress to cooperate with the jungler to suppress it in a targeted manner.

At the same time, the prince's ultimate move does have a relatively big threat to Ruiz, who has no displacement skills, and once it is combined with the demon queen with very high explosive damage, as long as it does not flash, I am afraid that it will be a catch, and there is no possibility of missing at all.

After banning the follow-up heroes, the SSW team directly continued the previous selection and took the lead in grabbing a jungler hero with a relatively low appearance rate recently, but a very strong Eternal Nightmare Demon.

The strategic level of its ultimate is very terrifying among all junglers, and the terrifying lights-off effect combined with the sudden acceleration and fear of the sudden rush makes no nightmare more terrifying for the crispy skin than a living nightmare.

What's even more terrifying is that the Nightmare and its teammates' ability to cooperate is also a big problem, once the Nightmare opens the side of the big UF team and loses the vision of the SSW team on the road Aloy and the mid laner Ruiz, then with the help of TP or the ultimate Aloy and Ruiz can quickly support or enter the field, which will undoubtedly greatly slow down their reaction speed for the UF team, because the vision is too restricted.

While it's not illegal for the team to look at each other's screens, if the whole team doesn't have vision, then even if they can see it, it won't do much at all, and it can only be used to determine the location of each team's teammates and who the Nightmare is targeting.

However, strictly speaking, this approach is not really useless, and there are many idle viewers who have nothing to do around the operation of peeping at their teammates' screens with diametrically opposed opinions.

However, Riot's official answer is that as long as you don't peep at each other's screens or public screens, then it's perfectly okay to look at your teammates' screens, after all, League of Legends games are originally a process of collaboration.

Since you can communicate with each other, you can naturally observe your teammates' screens, otherwise you have to call people to the scene to do something in the game, just five players at home and turn on the black.

And for this kind of remarks, as long as the audience has a little brain and sanity, it also agrees, if the game can't communicate and peep at the screen of teammates, then isn't it playing rank? What difference can there be other than that your teammates know each other.

"Nightmares, that's so good!"

Commentary: Sunset, after seeing the choice of the SSW team on the fourth floor, couldn't help but be amazed.

"That's right, the Jungler Nightmare is the finishing touch of the SSW team's lineup, which can not only cover the entry of teammates but also block the offensive of the UF team, whether it is the prince EQ ultimate move in to keep people or Kaisha's ultimate move to cut the residual blood or the back row, as long as the nightmare ultimate is opened, then the UF team will pause for a while even if the reaction speed is fast, and this is undoubtedly the opportunity for the SSW team to counterattack."

Commentator Viper said the same.

But in the next second, the fourth floor of the UF team changed hands and selected the hero Shen.

"This is also very exquisite, this game between the UF team and the SSW team is simply a god-level ban\pick, okay?!"

Commentary: Sunset looked at the fourth floor of the UF team, and couldn't help but say after locking it for seconds.

"Indeed, after the T1 level of support Luo, Niu Head and Hammer Stone were all weakened, the lower lane support positions of Ri Nu and Shen were successfully promoted to the T2 level."

"If the UF team doesn't take Shen to the order, then once the SSW team gets Shen, it will be ruined, as long as the nightmare opens big and enters the field with a shield that assists Shen, then it will be tantamount to a disaster for the UF team, after all, the shield of Shen's ultimate move and the control of E skills after landing, as well as the field of W skills used to block basic attacks, are like bugs."

"And once you are dragged by Nightmare and Shen and forcibly leave people, coupled with the dark effect of Nightmare Ultimate, once the SSW team is covered and killed, the UF team will not be able to take over the group at all, even if you force it to take it hard, you have to ask Aloy if he agrees."

"Now that the UF team is the first to grab Shen, it can not only avoid this problem, but also be cautious on the right line, and it is not too false to be Russian, plus the support and protection of the ultimate, whether it is with the prince or Kasha, it can play a big role."

Commentator Viper was also surprised by the UF team's quick response, after all, after SSW took out the nightmare, the UF team immediately chose a lineup to prevent the SSW team from getting too fast support in the early and middle stages, and it was obviously prepared.

And after choosing Shen on the fourth floor, the UF team directly chose a mid-laner hero Kieran on the fifth floor, who is also very unpopular.

Although the positioning of the old man is more of a support position, and he is more inclined to cooperate with his teammates after the passive modification, his performance in the middle lane can also be said to be very good and remarkable, and the passive can also be shared with the jungler or other teammates to increase the suppression and lead in the level of experience.

Its Q skill and W skill can also throw two bombs in a row to stun the enemy and hit tons of AOE damage, because it is a mid laner, because the resurrection of the ultimate can also restore the blood of teammates to the greatest extent, plus the acceleration and deceleration effect of the E skill is also a very functional mid laner mage in the mid laner position.

"Is the UF team going to play four guarantees and one game?"

Commentator Sunset couldn't help but wonder after looking at the lineup selected by the UF team.

Shangdan Shen, Jungler Prince, Mid-laner Time Old Man and Auxiliary Bron, these four heroes don't have too strong output ability, even if Shangdan Shen will come out to Jujiu, the prince also has a certain output, and the mid-laner Time Old Man will also come out of AP to make up for the damage, but most of the output in the team may still have to let Mu's Kaisha fight.

In other words, as long as the UF team loses Mu Kaisha's output in the team battle, then the team battle is basically impossible to win, but under the protection of the old man's ultimate move with the top single and the middle laner, it is difficult for Mu to die even if he dies, not to mention that there is also the protection of the shield of the auxiliary Bron, unless the ultimate rush in to send him to death, it will be difficult for the SSW team to kill Kaisha, who has quite good self-protection ability.

"It should be, but the UF team lineup will be easy to be caught by the SSW team when they are at level six, even if they take the output mage, after all, Nightmare and Ruiz have the ability to carry out long-distance raids with ultimate, which is simply unguardable, in this case, the old man is still quite good when he comes to acceleration and deceleration and ultimate resurrection, and the ability to push the line is also quite good with Q skills, plus TP naturally has a certain support ability."

Although the commentator Viper is very clear that the four-in-one tactic is no longer suitable for the current version of the fast-paced game, to be honest, it may not be able to play an effect after getting a specific hero in some specific games, such as Kaisha.

After the UF team selected the old man on the fifth floor, the SSW team also took Galio as a support very quickly, because Galio's skill damage has been greatly reduced, so it is difficult for him to have a chance to appear in the middle lane.

But because of its own relatively good line control ability and ultimate support ability, it was developed by the professional players of Hanbok to develop a new auxiliary gameplay, and the new auxiliary Shen glowed with the second spring, and the performance in the game is also quite good, and it is also one of the current version of T1 level support heroes.