Chapter 208: Rewarding
Shang Yi said these things, not only Zhao Weiyang felt that it had a great effect, but Su Linlin, Gao Jin and others also nodded frequently in agreement.
When Shang Yi saw that everyone agreed with his opinion, he naturally talked about it endlessly, and it was quite high-spirited: "The second point is temptation, line control and asking for help. Temptation, this is what a person does when he is pressed. Although there are many people when there are two people, the other party may not be fooled, and after all, two people are not of the same mind, and it is easy to mess up. It is required to have at least a good understanding of the opponent's skills. Being pressed, of course, the blood will not be full, control your own blood above the bottom line that the opponent can't kill with one attack, and then start to swim away. In this case, the opponent will generally not resist the temptation to kill you. Chasing the tower is also a regular thing, and after a few more times like this, the creeps and the tower will knock him out a lot of blood. It is good for the situation of being pressed. Of course, many masters understand this, and it is possible that he is also waiting for you to leak a flaw, so I am also very careful when I am generally fooling. This has another advantage of watching a red-blooded person wander around, and no one can make up for it with peace of mind, anyway, you can't make it up, and he can't make up for it, isn't it good? When pressed, the soldiers who cross the tower too far will definitely not dare to fight, so what we need is to do our best to pull the line of troops to our own tower, and if the situation allows, even if the tower is sent away at the earliest time, it doesn't matter. If they can't use the advantage of the front line to play the gap in the early stage, the side without the tower will take advantage. How to do the control line? First of all, let's make it clear that what we want is experience and a small amount of patchwork. Therefore, when you see a half-blooded soldier, you will be A, and when you can't go forward, you will retreat to the next group of minions to block the way, so that it is very easy, and the line of soldiers will immediately or even stay near our tower. Be careful not to get killed by the other party when you go to make up. Sometimes, the necessary help is needed. It should be noted that the person who asks to come should do it: he can resolve the situation of being pressed when he comes, and it will not interfere with the normal development of the person who comes in the early stage. If the other two are perfectly suppressing the opponent, and because they are helping the other to be pressed, then it is time to think carefully about whether it is more important for you not to be pressed or for others not to be pressed. ”
Zhao Weiyang knows that in the second point that Shang Yi said, the test is the cooperation between players on the one hand, and more importantly, the mentality. Waiting for others to take the bait when you are anemic is playing with fire in itself, and without superb operation skills and a calm mind, you are definitely looking for death.
Shang Yi has already talked about the third point: "The third point is equipment. If it is pressed, the natural equipment will not be able to come out normally. If you force it, sometimes it will lead to irreparable consequences. If you're a mid or even late hero who is pressed and your blood is low and you don't dare to step forward, then go buy an axe. If it's a mage, buy 2 bracers to prop up the blood first. In addition, individual heroes need to produce a certain piece of equipment at the earliest time in individual situations, such as when the opponent is related to Yu, our Sun Tzu's Art of War is a very important turning point. So in this case, no matter how much it is pressed, you must tenaciously put the equipment out, although it may be 5-10 minutes later than usual, but if you hold up the blood first or buy a bracer or something, it is almost impossible to lose it again, and the other party will take advantage of the level gap at this time, and the total output gap of the team will win all the way or more in one fell swoop. The fourth point is the rest of the precautions, the above said a lot of the situation of being pressed, relatively thinking about it, naturally understand some things to pay attention to when pressing. What do you want to do to suppress people? Or make the opponent inexperienced, or make the opponent have no money, or make the opponent's early hero do nothing. So what are we going to do? The most important point is the denial. Since we are pressing the opponent, then the opponent will not dare to get too close to the line, so we have the advantage of mending the sword, and try our best to make up more under the premise of being accurate. ”
Speaking of this, Shang Yi became more and more confident: "In the standing position, if you feel that you can, go to the rear of the opponent's soldiers, so that the opponent will be forced out of the range of experience, and then use the denial to increase the number of your own soldiers killed before the advance of the line, and the opponent's experience will be much worse than yours." Regarding blood grinding, pressing people can often beat the opponent to red or even kill. And what I suggest is that if you can't get about 500 money for 1-2 killings to make your ability in the early stage very different, then the best situation is to beat the other party red. The red-blooded opponent has two options, one is the nervous rubbing experience online, and it is estimated that he will not dare to make up for it; The second is to run home, but the time to run home before level 6 is longer than the resurrection! Either way, it's better than you beating him to death. And on this point, if the opponent has medicinal herbs, then send him back to the city to count the seconds. If your opponent has mana and the skill deals a lot of damage to you, send him back to the city to count the seconds as well. On the other hand, if the other party has no demons, and once he has a demon, it will pose a great threat to you, then don't rush to send him home, let him stay there, we ignore his existence and make money! There is also a situation where if you are a hero who can fight hard in the early game, and your teammates are late heroes or DPS who need to be protected. Then it doesn't matter if you sacrifice a little and die with your opponent, so that you are on the same level as your opponent, and even generally speaking, you kill him first, and then you die, and you have the advantage. In this way, the level of the teammates we protect will increase very quickly and they will be in a state of replenishment without interference for a long time, which is very beneficial for the team's mid-to-late battles. So what if it's even worse, all three roads are pressed? If it's a late stage, do you manage your own line control leveling or do you go to support your opponents? These will all need to be explored slowly in the future games. ”
Listening to the entire content, Zhao Weiyang had a feeling of sudden enlightenment, and the doubts accumulated in many games were solved.
After Shang Yi said this, he called up the video of the game just now, and began to point out his plans at that time. Of course, he also saw his own shortcomings.
When you are in the game, you rely on your own experience, observation, and feeling to make judgments on how to develop, when to participate in battles, what way to choose output, and even the order in which you use items and skills. However, the authorities are confused, and the bystanders are clear. When the game is over, facing the video of the whole game, after seeing through the fog, everyone will soon find out whether their original choice was right or wrong, and everyone quickly began to discuss. At this time, I found that my mistakes were unforgettable every time.
Of course, this kind of postmortem is based entirely on the concentration of the whole game. If it is an ordinary passerby, the point of studying video is not very great.
(End of chapter)