Chapter 305: Magic-type Hero?
The battle of the shipwreck continued, and after the first unit waited, the single skeleton soldier in the second position, in order to fly a kite on the ghost in the upper right corner like an archmage, moved to the upper right and stopped three blocks away from it.
The large army of skeletons in position 3 and position 6 all chose to "wait".
According to the rules, if more than one unit on the battlefield chooses to wait, when the other units have finished their actions, they will complete the action of the round again in reverse order of speed, and the principle of taking turns on both sides of the battle is also followed.
Finally, the fifth and seventh skeletons also go to attract the attention of the two teams of ghosts.
At this time, it was the turn of the "Yin" troops to act, only to see a colorful magical light lit up on its body, and with a creepy sound, the Yin's hand moved, and a string of azure light flew up on the hero's body and fell on the Yin's head.
A prompt sounded: "The Shadow has absorbed 2 mana from the hero Memphira." ”
This is the Yin Soul's mana consumption stunt.,It's disgusting.,When playing games, people often let the sub-hero take seven teams of single Yin Souls.,Drag the enemy's main force into the battle.,Consume mana.,Referred to as "sucking * Dafa".,So Memphira plans to give priority to eliminating them.。
Immediately afterward, the Shadow moved three squares towards the skeleton soldier in position six, but it did not reach it. As Monfila expected, it also came into range of several groups of skeletons.
After that, the actions of the three teams of ghost monsters on the right side, as in the game, really moved two squares brainlessly to the skeleton soldiers sent to attract them to Monfila.
However, the ghost in the upper left corner did not pursue the archmage as he thought, but moved down two squares to the right.
Monfila frowned, not quite what he expected. It seems that this should be a decision to be able to reach both the Archmage and the Skeleton Soldier in two turns, so the more valuable 200 skeletons in the third slot were chosen.
But it doesn't matter, their speed is too low, and it doesn't matter if a team of monsters moves beyond what is expected.
After all the ghost operations were complete, it was the turn of the three teams of skeletons that had been waiting for Memphira. The number one skeleton shook its thin stick bone legs, walked up to the Yin Spirit, raised the huge bone sword and aimed it at it and slashed it, and the system prompt sounded, "The skeleton soldier deals 1 damage to the Yin Spirit." ”
Immediately after, a black and white fused yin-yang fish-shaped aperture lit up on the Yin Spirit's body, which is the effect of its special skill "Restore Health", which can restore the damage suffered by a single monster before acting.
The Shade raised its claws and slammed into the attacking skeleton, which shattered to the ground and the bone sword fell to its corpse. The prompt sounds: "The Shadow dealt 560 damage to the skeleton soldier, and one skeleton soldier died." ”
This is a unique "counterattack" trait unique to Hero Invincible turn-based combat, in which troops will retaliate against enemies when they receive a melee attack. With the exception of certain classes that have the Uncountered Perk or the Multiple Counter Perk, each unit can only be countered once per turn.
Therefore, players often use a single low-level unit to attack the enemy first, and use it to consume the number of counterattacks in this round, and then use the main force to attack, which is the conventional "trick counterattack" tactic.
After that, both teams were 200 skeletons, and they continued to drop their swords, dealing 440 and 660 damage to the Yin Spirit, respectively, and the Yin Soul died 61, leaving only 139.
End of the first round.
Meng Feira seized the gap between the battles, and calculated the damage caused by the previous Yin Ghost counterattack and the attack of the two skeleton soldiers in her mind, and finally came to the conclusion:
The calculation of troop damage in this world is exactly the same as in the game!
The rules for calculating the physical attack damage of the Heroes of Might and Might 3 game are very simple, first, multiply the class damage value by the number of troops as the base damage attribute.
Secondly, the difference between the attack power and defense power of the two sides is calculated as a bonus.
Finally, the result is reduced or increased by the hero's combat skills such as "Defense", "Attack", and "Archery", or magic effects such as "Body Shield", resulting in the final damage value.
Bonus to the difference between attack and defense: The attacker's attack is higher than the defender's defense, and the damage is increased by 5%, up to a maximum of 400%.
For each point that the attacker's attack is lower than the defender's defense, the damage is reduced by 2.5%, with a minimum of 30%.
Therefore, the offensive and defensive ability of the "hero" itself is very important for the bonus of the troops, which is also the charm of the hero, he can turn the rotten troops into magic. For example, the Memphera hero's attack power at this time is 4 points and defense power is 11 points, which makes the skeleton soldier's original 5 attacks and 4 defenses become 9 attacks and 15 defenses.
As a result, it can deal 10% more damage when attacking 7-7 Shades and 30% less damage when attacking (including 10% of the Medium Defense Reduction).
The damage calculation method is the same, and Meng Feila is even more relieved.
……
The second round begins.
At this time, it was still the 9-speed hero who acted first, and when Monfila saw that it was not in any danger standing in the middle of the battlefield, he immediately opened the magic book and chose to release the "magic arrow".
A golden glow similar to that used in the game for magic selection appeared, and Monfila used her consciousness to lock the small golden hammer onto the "Shadow" troops.
The hero, who was wearing leather armor and looked very similar to himself, stretched out his hand, and a blue-white spiral-shaped magic arrow appeared out of thin air, flying across the battlefield and slashing at the Yin Soul troops. The prompt sounded: "Hero Monfila used a magic arrow on the Shadows, dealing 900 damage and killing 50 Shades." ”
The effect of the magic attack is very good, and there are 89 of the Yin Soul troops left.
In fact, after Meng Feila had just entered the battlefield before, he saw the comparison of the strength of the two sides, and subconsciously felt that he was a pill. But after a little calculation, I thought of the few magic I mastered, and I was relieved.
That's right, he just wants to use the slow Dafa and magic arrows, combined with the archmage's magic consumption reduction stunt, to consume all the monsters.
As for why you don't use Thunderbolt Lightning and Fire Demon Wall, the former has too high mana drain and low damage output. The latter is because the monsters are all flying troops.,Only when you stand in the wall of fire when you land to attack.,The effect is not good.,You need to look at the situation on the battlefield later.。
It's the turn of the archmage to act, and Memphira only reacted at this time, as if after his hero unit released magic just now, he couldn't do other actions in the turn, which is not very convenient in some battles, and he can't have both magic and action, and it's easy to be hit by the enemy.
In this new round, the Archmage and the three individual skeletons on the right are still tasked with flying their kites to lure monsters.
And in the lower left corner, because of the battle in the last round and the two teams of skeletons standing together, there is no longer a single unit to cheat and counterattack at this time, and they can only go on their own.
Originally, the archmage's 7 speed was just enough to hit the Shade, but it is a ranged class, and it can only shoot unless the enemy can attack in close quarters to trick the counterattack. Moreover, Monfila didn't dare to risk the archmage being counterattacked and let it attack in close quarters, God knows what would happen to Kaori when it died.
Of course, the 9-speed hero can also deceive the counterattack, but this idea just appeared in Meng Feila's mind and his scalp was numb, just kidding, the hero represents himself, and he doesn't know what the use of 5 absolute health points is, what if he dies by the counterattack?
Therefore, the two teams of skeleton soldiers fought hard, trying to kill the monsters that were sucking the demons first. Three raised the bone sword and slashed at the Yin Spirit, and this time with good luck, he played the maximum of the 1-3 kill, dealing 660 damage and hacking 36 Yin Spirits to death.
At this time, there were 53 of the Shades left, and it was its turn to fight back. The health recovery effect automatically appeared, after which it swung its claws and struck at Skeleton Three, causing Monfila to see a pang of pain.
"The Shadow dealt 111 damage to the skeletons, and 18 skeletons died."
Fortunately, the damage of Yin 3-5 only exerted the lower limit of 3 points, and after various damage reductions, only 18 skeleton soldiers died.
Next, the sixth skeleton team attacked the Yin Spirits, and also used the maximum damage, hacking and killing 36 Yin Spirits, leaving only 17 of the opponents.
Uh, good luck, it is said that the skeleton soldier has a force with 1-3 damage, and the output fluctuates quite a lot, and he was able to hit the maximum damage twice in a row, haha, it's cool to think about.
At this time, he thought of his "Holy Spirit Blessing" magic, it was a pity, the skeleton soldiers as an undead race could not use this magic, otherwise the lethality of each one would directly become 4, which would be too fierce.
At this time, it was the turn of the Shadow Spirit, and a burst of magic flashed, and the hero was drained with 2 more mana, and then it attacked the skeleton troop three again.
This time, the opponent was decent, playing 4 damage, causing a total of 47 damage and eliminating 8 skeletons.
The remaining 174 skeletons fought back, this time in the middle of 1-3 damage, dealing 382 damage, and all the Shadow troops rushed into the streets.
After the rest of the ghost troops had acted, the second round ended, and this time the monsters did as Monfila had predicted. However, the three teams of monsters on the right have already traveled through a third of the battlefield.
In the third round, the hero of Memphera once again slashed the magic arrow, attacking the ghost in the upper left corner, killing 50 of them.
When it was the archmage's turn to act, it was about to be hit by the ghost of the number one position this time, and if it went to the right, it would not be able to escape the ghost of the number two who followed the skeleton soldiers, so Monfila commanded it to return to the upper left corner, so that the ghost of the number one position could be pulled back.
The second skeleton soldier can't go further to the left, otherwise he will be caught between the two teams of ghosts. Monfila moved it to the center, intending to cooperate with the large army to deceive the counterattack in the next turn and eliminate the number one ghost.
The two large armies shifted positions, while a single skeleton soldier continued to lure the monster. After Ghost Action, the three teams of monsters on the right were already close to the middle line of the battlefield. Moreover, the number one was not pulled back by the archmage as he imagined, but reluctantly marched towards the number three skeletons.
Uh, a little embarrassed, and misjudged. But before Monfila could think, the fourth round began.
He was dumbfounded when he was about to let the hero release the magic arrow to attack the No. 1 ghost again, at this time the hero was already within the attack range of a ghost army coming from the right, if he stayed in place and released the magic, this round would be hit, and he didn't dare to take the risk.
Quickly control the hero to the right side, and go directly to the position that the second and third ghost troops can only reach for more than two rounds, hoping that he can pull these two teams of monsters over.
When the archmage acted, its position did not need to be adjusted, and Memphira controlled it to shoot at the number one ghost. Although the damage was maximized, it only dealt 13 damage, and not a single ghost was killed, after all, there was only one number.
There are high-speed heroes to attract monsters, and in order to prevent other skeletons from being hit, Memphira pulls the remaining five skeleton troops to the lower left corner of the battlefield, and at the same time moves away from the two-turn attack range of the two monsters on the right.
When it came to Ghost Operation, sure enough, it may be that the hero unit has the highest priority attack attribute on the battlefield, and the second and third ghost troops that have almost reached the center of the battlefield are all pulled back.
At the beginning of the fifth round, the hero raised his hand and gave the No. 1 ghost a magic arrow again, and the number of opponents was only a hundred.
The archmage stopped making useless attacks, it walked down and began to ** the original fifth ghost, wanting to liberate the single skeleton soldier of the seventh.
The skeleton troops waited for the ghost operation to pass, and then the second deceived counterattack, and the large army concentrated on attacking the first ghost, and the luck was average, and the damage was decent, causing it 851 damage and eliminating 47 of them.
In the sixth round, the hero of Memphera was attacked again, and he had to give up the opportunity to use magic and flee to the bottom right corner.
Archmage 7 speed, lure a ghost army at 2 speed is quite comfortable.
When it came to the skeleton turn, Monfila gritted her teeth and counterattacked with a single skeleton soldier seven, eliminating all the remaining 53 ghosts in the first position.
In fact, he could have made the skeleton army hard and directly attacked the ghost like a ghost, but in this way, he would lose more than thirty skeleton soldiers by counterattacking, so he could only sacrifice the cannon fodder in the seventh position.
Moreover, the skeletons in the lower left corner no longer have much room to dodge, and Monfila thought that the effect of the "Sluggish Dafa" would expire in the next turn, and the hero had to free up his hands to slow down, and he couldn't let the skeletons attract another turn, so he had to do this.
What he regrets most now is that he divided the skeleton army into two teams before entering the battle, resulting in one less team of cannon fodder, and the damage of the skeleton army has also been reduced, otherwise the four hundred would not have been counterattacked so much if they attacked the Yin Soul together.
On the seventh turn, the hero gives the monster a slow spell and attracts two teams of ghosts, the archmage attracts one team of ghosts, and four teams of skeletons adjust their positions and move as a whole.
In the eighth round, Monfila checked it, and at this time, the hero's mana value was still 34 points, and if it was used to split the most cost-effective magic arrows, it could be put 17 times, and it could cause 15,300 points of damage to monsters.
However, because the hero has to move to attract monsters, he has to use the slow Dafa to slow down the monster, and he can only use magic once in two rounds on average, and this damage should be discounted.
At this time, there are a total of 600 ghosts in three teams left on the battlefield, with a total of 10,800 health, which should be just enough.
In the next round, Monfila carefully concentrated all the skeletons in the lower left corner, mainly using the archmage and the hero himself to attract monsters, and then the hero continued to use magic arrows to consume the monster's health.
The final result of the battle was similar to what he expected, the battle lasted for 37 rounds, and he released the Slow Dafa 4 times again, and slashed out a total of 11 magic arrows, and all the mana points were consumed.