Chapter 304: Shipwreck, Hero Invincible World First Battle

In the Black Wasteland, inside the camp tent, Memphira once again entered the world of Heroes of Invincibility through the medal.

After returning to Rog City, if he can successfully comprehend the trick of recruiting ships, he will have to leave this desert island, so he must explore the only valuable thing on the desert island, the shipwreck, and scavenge the contents before setting off.

Since he is about to go to a relatively low-level map in the dark world, he can't conjure skeleton soldiers, so the skeleton soldiers he has accumulated so far are his strongest troops in a short period of time, and now is also the most suitable time to take down the shipwreck.

When Monfila came to the wreck, the pitch-black ship was so huge that most of it was submerged in the water, and the part that emerged from the water was as tall as a five-story building, and the whole thing looked a bit like a pirate ship from a movie I'd seen before.

Meng Feila took a few steps forward, and as soon as she came into contact with the seawater, a familiar prompt popped up in her mind: "Do you want to search for the wreck of the pirate ship?" ”

If you choose Yes, the next step should be the battle scene. Monfila licked her lips, took a deep breath to calm her nervous mood, and checked her status again.

[Memphira: Level 13 Patrolman,

Attack: 4,

Defense: 11,

Mana: 6,

Knowledge: 5.

Mana: 50/50,

primary leadership,

Intermediate Defense (Passive),

Intermediate learning ability (passive),

Advanced Earth Magic (Passive),

Intermediate Mystic (Passive),

Elementary Spiritualism,

primary tactics,

Intermediate Water Magic (Passive),

Beginner Wisdom (Passive),

Intermediate fire magic (passive).

Magic: Magic Arrow, Healing, Slow Dafa, Holy Spirit Blessing, Fire Thaumaturgy, Thunderbolt, Fire Demon Wall. 】

In the troop column, except for more than 400 skeletons and a few summons, there are still only a few advanced single troops.

He didn't know if the battle mode in this world was much different from the Heroes of Might and Magic 3 game, whether it was the turn-based war chess type in the game.

But looking at the appearance of this shipwreck, as well as the attributes of his troops and heroes are exactly the same as in the game, and then referring to the dark world is basically the same as the gameplay of the dark game, Meng Feila feels that the rules of this new world should not be much different from the hero invincible game.

Taking a deep breath, Memphira chose to be sure.

"Please select the class to participate in." The troop bar in Memphera lit up, and a small hourglass appeared. It seems that this is a restriction on the time for selecting and deploying troops before the war, and judging by the changes in the hourglass, it should only be one minute.

The "Join" slot below the troop slot has seven slots, the same as in the game.

Monfila thought for a moment and divided the skeletons into six teams, four of which had only one each, which was used to trick counterattacks, and the other two teams had two hundred each.

Finally he hesitated, and put the only "archmage" unit in the entry bar, the perk of reducing mana cost was too useful in battle.

In order to be able to use the archmage's special skills when venturing to this world, Meng Feira specially asked Kaori to descend on the archmage ability once after eating at night, and Kaori did it despite her doubts.

Meng Feila secretly sighed to herself, it seemed that she had guessed correctly before, otherwise there would be no archmage at this time, but two silver Pegasus troops.

Considering that the "shipwreck" in the game is a special building of the "treasure house", and the hero's forces will be surrounded in the middle after entering the battle scene, Memphira adjusted the position of the two large groups of skeletons and archmages in the troop column.

He placed two large groups of skeletons in positions three and six, and the archmage in position four. In this case, if nothing else, the skeleton of the main combat output will be close to the bottom left of the battlefield, and the archmage will be in the center.

Before the time of the minute after the adjustment was completed, Meng Feila saw that there was a OK button on the right side of the battle bar, and consciously selected it.

In an instant, he felt the world spin, and then the sea and the shipwreck scene in front of him disappeared, and his consciousness came to a battle scene similar to that in the game.

This is a deck scene on a shipwreck, with a slightly slippery dark yellow ground and a hexagonal battle grid of pale green lines scattered on it, similar to the scene when he used "Beginner Tactics" and "Fire Wall" in the dark.

However, there are boundary restrictions around this battlefield, not the super-large area in the dark, and it should be subject to the deck space of the shipwreck.

Memphira found that his heroic figure had also appeared on the battlefield, but unlike in the upper left corner of the game, he was in the center of the battlefield at this time, close to the left side of the archmage, that is, under the protection of his own troops.

Monfila discovers that her consciousness can still direct the actions of her troops, including the heroes themselves, through God's perspective, just like in the game.

"Whew~" He breathed a sigh of relief, although there were some differences, but it was basically the same as the battle scene in the game. This relieved him, after all, he was quite familiar with the game's combat mode.

After glancing around, the entire battlefield was the shipwreck battle scene in the game, and all the troops he had just arranged to participate in the battle were in the middle of the map, and the grid position of each unit was the same as he expected.

Memphira immediately looked up and saw the enemy in the sunken ship.

In the four corners of the battlefield, as well as in the middle of the far right, each stands a team of monsters. Except for the ghost-like monster "Yin" in the lower left corner, which hides in a pitch-black robe, the other four teams are all "ghosts" in dark brown robes.

Meng Feila's heart has been put down a lot, and the guard classes here are the same as in the game, they are all third-order troops of the ghost clan, and if you look closely, the attributes of the monsters appear in your mind, and they have not changed.

[Shade: A third-order high-level class of the Graveyard Clan.

Health: 18,

Attack: 7,

Defense: 7,

Lethality: 3-5,

Speed: 7,

Stunt: Restores health and drains 2 mana from enemy heroes per turn. 】

[Ghost: A third-order low-level class of the Cemetery Clan.

Health: 18,

Attack: 7,

Defense: 7,

Lethality: 3-5,

Speed: 5,

Stunt: Regenerate health. 】

The monster attributes haven't changed, so it's easy now.

However, a closer look at the number indicated by the small icon under the monster's feet immediately cooled in half, if you read it correctly, it seems to be written 200!

Edi God, there are only 10 monsters per team in the wreck guard in the game, how can you produce 1,000 ghost monsters with such a small broken ship! What the hell do you want me to do? 400 First Rank Soldiers vs. 1,000 Third Rank 3 Soldiers?

The attributes of his skeleton soldiers have been completely restored to the state of the hero's invincible first-order graveyard class, and the health and lethality are normal, but the offensive and defensive attributes of the hero itself have been superimposed.

[Skeleton Soldier: A low-level first-order class of the Graveyard Clan.

Health: 6,

Attack: 9 (5),

Defense: 15(4),

Lethality: 1-3,

Speed: 4. 】

"When~When~"

As soon as Meng Feira saw the state of the battlefield and the attributes of the troops, a crisp bell suddenly rang in his mind, and the countdown from 10 appeared in front of him.

It was only then that he realized that during this time, there was a yellow bright light on the outside of the outline of his hero character, which was exactly the state that would appear when it was the turn of the unit to act in the game.

And at this time, there is a small hourglass next to the countdown number, and it looks like it is about to end, which means that your hero's action round is about to end?

Meng Feila was startled, he immediately exhaled the magic book, and when there were only three seconds left in the countdown, he hurriedly chose to use the "Slow Dafa" magic.

The countdown and hourglass disappeared at the same time, and as soon as the hero in the center raised his hand, a dazzling magical light flashed, and a dark red viscous mud appeared under the feet of the five teams of ghosts and ghosts on the edge of the battlefield.

With a popping sound of falling into the syrup, the mud churned a few times before disappearing, but the small blue boxes indicating the number of monster troops turned red, proving that they were slowed down by the Slow Dafa.

When the magic light effect is gone, the yellow action light effect on the hero disappears. Immediately afterward, the same yellow light lit up around the archmage's body, indicating that it was its turn to act, and the hourglass began to count down again, and it seemed that it was also a minute.

A layer of cold sweat broke out in Memphira's head!

When fighting in the Hero Invincible game, the order of combat actions of each class decreases according to the speed attribute of the class. If he hadn't reacted just now and didn't command the hero to release the slowdown magic in time, after the hero's actions were automatically controlled by the system, the second fastest in the audience would be "Yin" and "Archmage".

According to the principle of taking turns at the same speed, it should be followed by the ghost action, its speed of 7 points is completely enough for the two hundred skeleton soldiers who are currently in the sixth position, as long as they go up and scratch a claw, at least half of this army will die.

Fortunately, there was no mistake just now, and now with the sluggish Dafa under the blessing of high-level earth magic, the overall speed of the monster is halved, the Yin Soul becomes 3 speed, and the ghost becomes 2 speed, which is lower than the whole of his side.

At a quick glance, the battle status bar outside the battlefield is the same as in the game, with "Wait" and "Defend" buttons for each unit to move, and even "Auto-Battle".

He breathed a sigh of relief, seeing that the archmage still had thirty seconds left to countdown to action, he quickly seized the opportunity to observe the battlefield again.

The Archmage's movable slot is seven tiles, matching its speed. Monfila took the opportunity to focus on the hero in the field, that is, herself, and glanced at the state.

The offensive and defensive attributes are the same as those of his level 13 patrolmen, but the health is only 5 points! So little? He was startled, and when he looked closer, it turned out to be marked "absolute health".

Memphira immediately remembered that some of the heroes she had seen before the crossing had taken damage on the battlefield that were different from other units and were calculated based on absolute health, and it should be the same here. However, how to calculate it will have to wait for later.

At this time, the countdown to the archmage's action also sounded, and Meng Feira controlled it to move to the top row, which is three squares directly to the right of the No. 1 ghost unit, which was used to attract 2-speed ghosts, so that the opponent could pursue the nearest archmage when he moved.

Since the other enemies are relatively far away, according to the rules of action of the monsters in the game when there is no hero command, this team of ghosts will give priority to the enemies that can be hit in the next round, and it is very likely that they are archmages. Of course, its 2-speed turtle speed will definitely not be able to catch up, which is also the tactic of "flying a kite" to attract the enemy.

The next fastest on the battlefield are the skeletons, although they only have a pitiful 4 speed, but they are higher than the monsters who have hit the "Great Law of Slowness".

At the same speed on the same faction, the team that is at the top of the "Engagement" column before the battle begins, so the yellow glow glows on a single skeleton in position 1.

Taking advantage of the countdown to the battle, Meng Feila continued to check the state of the battlefield and collect information. The hero's speed is 9 points, which is okay. Then, the "Morale" value in all unit states is "+1" status, and "Lucky" is "0" status.

These two attributes determine some of the ailments that may occur when a troop is moving.

The higher the morale value, the greater the chance that your morale-affected troops will develop the "Morale Boosted Again" status, up to a maximum of 3 points. If it is below 0, it will be "demoralized and difficult to act", wasting the action of that turn.

The level of luck will affect the probability of the occurrence of the "lucky hit". There is no abnormal state when the luck value is negative in the game, and I wonder if this world will appear.

Most of the undead creatures on the field are not affected by morale and luck, and in fact only affect heroes and archmages. At this time, the morale value is positive, and Memphira is relieved, and does not seek a second attack, as long as it does not produce a negative state of "demoralization and inability to act".

At this time, it is more advantageous that the enemies are all undead monsters, and he does not need to consider the chance of additional action of the enemy generated by "high morale", and he can rest assured that he can control the troops to fly kites.

Except for the extra unit of "Hero", the battle scene is basically the same as the game, and after Meng Feira knew it, he also accelerated the progress of the battle.

By the time the countdown to Operation Skeleton One was ticked, Monfila had wanted to control it move downward. His goal is to prioritize the elimination of the "Shadows" in the lower left corner, which are slightly faster and can absorb magic.

But after calculating the number of moving grids of the Nether's troops, Monfila chose to let the skeletons wait.

He calculated in his heart that four hundred skeleton soldiers would definitely not be able to kill the Yin Soul troops at one time, and there must be a single unit in the first position to consume the enemy's counterattack, otherwise the large army would be crippled by the counterattack immediately followed by the Yin Spirit.

If it moves up three squares by the time it reaches Operation Nether's turn, it can be within range of the Skeleton Soldier 1, 3, or 6, so it's better to wait and see how it moves before deciding on the Skeleton's actions.