Chapter 1097: Riding (Second Shift)
It's not that it has a bad conscience, World of Warcraft's approach is more of a reflection of self-confidence.
Is it difficult to make a few more maps and hundreds of more missions?
Of course, it's not easy, but it may seem to many people that it's a matter of volume. Wouldn't it take me fifteen days to make a map, and 150 days to make 10 maps?
The key problem is that other games don't do this because they're not confident in their design.
Why do you want to make a split main story? Isn't it because players don't like to watch it, they just want to farm monsters and upgrade?
Why don't players like it? Because you're not doing well.
For many other MMORPGs, it is precisely because they feel that they can't do a good job in the plot and world structure, so they choose this kind of fragmented main story to ensure the player's main line process experience in the safest way.
So, this highlights even more how well World of Warcraft's quest system is doing.
This feeling is not to say that you will be amazed by the quest system of World of Warcraft at first sight, but that you will clearly feel the difference between the two when you play World of Warcraft and then play other MMORPG quests.
The second point is that World of Warcraft has a very complete business system.
In this business system, players can choose certain specialties as their business skills, such as gathering skills such as peeling, medicine mining, and mining, or manufacturing skills such as forging, leathermaking, sewing, and engineering.
These business skills form a complete closed loop, which must be supported by a large number of players in order to ensure the integrity and balance of the entire business system.
The entire business system is in a state of dynamic equilibrium, for example, there are too few players to learn mining, and the ore is sold at a high price, which will affect the price of the finished product manufactured by the upstream forging and engineering, and then a group of players will turn to learn mining, and gradually let the ore price of the entire server fall back to the normal level.
In the process of this dynamic cycle, some specialized "big goblins" can make a fortune by hoarding, reselling, etc., and obtain a large number of gold coins.
It can be said that the business system of World of Warcraft is part of the entire worldview, and many players have nothing to do to go to the auction house and sweep cheap goods has become a habit when they go online and offline, and when things are sold, the moment they receive the email is also exciting.
The reason why "World of Warcraft" can make such a perfect business system is not only because of the perfection of this system architecture, but also because "World of Warcraft" is "very willing".
It's willing to stuff very valuable things such as motorcycles, backpacks that players need most, high-level equipment, special damage items, and so on, into various business skills, and this has done little to improve the profitability of the game itself.
To put it simply, how would these things be sold in other games?
Very simple.
Bag space is never enough and want to open a new space? Pay.
How is it possible for you to buy such a good-looking mount as a motorcycle with in-game currency? Throw it directly in the mall and pay for it.
Many games will choose to cut these complex business skills and sell them for money.
Of course, one of the advantages of doing this is that it is simple, rough, and brainless, players use less brains, developers make more money, and even if they are scolded by players, they will not lose a piece of meat, right.
But if you think about it carefully, the game map has shrunk, the missions have been separated, and the commercial system built by players and players has become a forced buying and selling between players and developers, so how many MMOs are actually left in your game that claims to be an MMORPG?
MMORPG stands for massively multiplayer online role-playing game that emphasizes player-to-player interaction.
If everything shrinks, will multiple people farming together online be considered to be the completion of the interaction?
So, although there have long been various MMORPG games in the parallel world, World of Warcraft has sparked a craze as soon as it came out.
Various sections of Azeroth National Geographic are discussing all aspects of the game, and more and more players are starting to post various strategies, including quest upgrades, dungeon strategies, battlefield strategies, business skill explanations, and more.
The excitement of "World of Warcraft" is not only the plot, many aspects of it are worth learning from later MMORPGs, but most games want to rub the popularity of "World of Warcraft", but they can't learn the essence at all.
……
Zou Zhuo trembled and stretched out his hand and handed the 100 gold to the riding trainer.
It hurts!
This is not only all of Chubby's savings, but also some of the money borrowed from the guild.
I have to say that they are also playing games, and some people have made money and have been practicing medicine and mining for a long time. Zou Zhuo patronized and upgraded before, although he lost a lot of money from brushing copies, but without the support of business skills, he was still poor after all.
The riding trainer took the money from Zou Zhuo's hand with a happy smile, and then raised his hand, a golden light flashed on Zou Zhuo's body.
"Congratulations, young Kodomon rider, you can go and pick your favorite Kodomon next door. Do you like this white one? Or is it this gray one? No, no, these armor-worn ones require advanced riding skills to learn, and you're too young to handle them right now. ”
Zou Zhuo endured the pain in his flesh and observed these Kodo beasts behind the mount merchant.
There are three colors of Kodomon, and Zou Zhuo prefers the white one relatively speaking. He also wanted to touch the armor-wearer, but the merchant told him that the armor-wearing was faster, but required advanced horsemanship.
Zou Zhuo picked an ordinary white Kodo beast and paid for it.
As a result, there is not much left of the original 100 gold. Fortunately, he has done a lot of tasks, and the prestige of Thunder Cliff is a state of reverence, so there is a certain discount for learning riding.
In Chen Mo's "World of Warcraft" in his previous life, the money for learning riding has always been a threshold. The initial 60 stages of primary riding + horse is 100G, and advanced riding + horse is 1000 gold, so there is the term "thousand golden horse".
It's just that later with the change of versions, the appearance of various flying mounts has increased the movement speed to 280%, and the Qianjin horse that increases the speed by 100% is very cost-effective, so the price of riding has dropped again and again, and the required level has also been reduced from 40-60 to 20-40.
Zou Zhuo came to an open place and used the magic reins in his hand.
With a low roar, the strong Kodo beast appeared directly under Zou Zhuo's body and pushed him up.
"Wow!"
Zou Zhuo was startled and quickly grabbed the magic reins in his hand.
With a flick of the reins, Kodomon began to run.
With a slight pull on the reins to the left, the Kodomon turns to the left.
With a slight pull, the Kodomon stopped.
"Oh my God! I...... I've become a cavalryman!! Zou Zhuo said happily.
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