Chapter 1096: The Unique Advantages of World of Warcraft (1st Update)
Zou Zhuo was in a state of bewilderment the whole time, so that Mograine's hammer hit him on the head before he had any sense of it......
Five minutes later, the group returned to the door of the chapel and looked at Mograini in the depths of the chapel.
fell into an embarrassing silence......
This boss fights is like a roller coaster, the ups and downs are too exciting......
Zou Zhuo was very unwilling to take a bite of magic bread: "So, why can they be resurrected in battle, and they can't interrupt the ......"
Lin Xue added: "Moreover, it is still resurrected in a full state." ”
Zou Zhuo: "It reminds me of the Rebirth Ankh in Heaven, I always thought that this thing was the same effect as Brother Xinchun at the beginning......
Lin Xue: "However, the resurrection of these two bosses does not require any materials, nor does it have any CD ......"
Lao P was silent for a moment: "Maybe...... That's the dog......"
Lin Xue: ""
……
……
On the fourth day of the server, the first batch of players has basically reached level 40 or above, and at the same time, there are new players joining in a steady stream.
Like Zou Zhuo, the server "Deathwing" where they are located is the light of the name, which is obviously more lively than other servers.
After more than 30 hours of play, the first batch of players who came in already understood the basic mechanics, and they no longer made jokes about thieves wearing cloth armor and hunters not catching babies.
With the word-of-mouth of the first batch of players, more and more people have been attracted to it, and those players who were originally waiting and watching have also made up their minds.
It has its own official forums, but people still prefer to go to the official website of the Azeroth Universe to discuss it, especially Azeroth National Geographic.
Because the NGA in this world was also made by Chen Mo a long time ago, it can also be seen as the gathering place of the first group of people who love the gods of Azeroth, there are fandoms, paintings, official historical research, peripheral game discussions, and so on.
Because NGA has been researching the Azeroth universe since the era, the background here is the best, and the overall atmosphere is relatively harmonious, so at the beginning of the launch, a large number of players poured into this place, and this is like an official forum.
Players are making various posts about what they have encountered in the game over the past few days.
"I've been addicted to brushing blood these days! But I'm a, the Scarlet Crusader suit is just a pants short, and I can't live or die! I'm going to vomit blood......"
"What kind of dungeon are you brushing, the level 40 blue outfit will be thrown into the store sooner or later! It's not at the full level yet, and it's the king to do task upgrades! ”
"Hehe, when you're chasing and slashing by a warrior wearing a blood-colored suit and a whirlwind axe when you're doing a mission, you'll regret why you didn't brush up on the dungeon."
"Don't say it, there are so many copies in this one, and there are so many tasks, I feel that it is so difficult to plan a reasonable upgrade route."
"yes, I'm a little confused now after level 40 to brush blood, where do I go to upgrade next? Which big brother told me? ”
"Arathi Heights, Tanaris, there are still a lot of choices."
"Is there a place where there are fewer tribes? Now when we meet, I'm annoyed......"
"After all, it's a PVP game, it's all normal. If there are a lot of suspicious people, go to remote places, such as Bleak Places, Firas, Hinterland, and Swamp of Sorrow, there may be fewer hostile players, but not much. ”
"Have you learned all the riding skills? Did you buy all the horses? I've been throwing up monsters lately, and I feel like it's really painful to save this hundred gold......"
"If you don't have it, you can borrow it first, by the way, you can make money by learning professional skills."
"Recently, I have been addicted to the battlefield and can't extricate myself, and I am running home with the flag of the war song in my dreams......"
Most players feel the same way, although they feel that they have leveled up quite quickly and basically understand the mechanics of the game, they still feel that they have missed a lot of content, and they can go back and savor it.
Compared to other MMORPGs, there are two very obvious advantages, and even the design in this regard can be said to be more than ten years ahead of the times.
First, he is generous and spares no effort in the creation of the worldview and quest line.
To put it simply, if you go from level 40 to level 50, you will have at least three or more upgrade maps to choose from, and even more so if you go from level 50 to level 60. In other words, the number of missions you need to level up is much smaller than the number of missions that actually exist at that level in the game.
In other words, if you do tasks and vomit, you may not be able to complete all the tasks of this level level.
It's easy to say, but in fact, in Chen Mo's previous life, many MMORPGs more than ten years later have not done this.
Instead, these MMORPGs prefer to fill the gameplay with mainline-branch-other structures. For example, if you reach level 20 and you are prompted to start the next main story at level 30, you can only do side quests and other activities that give you more experience at this stage of 20-30.
Of course, this approach will generally calculate the experience very accurately, for example, after you complete the main story at level 20, it is enough for you to go to three branch quests + three activities to upgrade to level 32, and in fact, you can do the main quest at level 30, as long as the player honestly follows this route to play, it will definitely not let you get stuck.
Is there any benefit to this practice? Yes, it's trouble-free. It's because the main plot can't support the player's game experience, so it needs to be used as this kind of fragmented main story, forcibly prolonging the player's upgrade plot, and at the same time stuffing some less nutritious branch lines and completely non-nutritious experience activities, so that players can feel a lot of content at a glance.
But in reality? That's laziness.
What is the practice? In order to create a huge world, it has deliberately created far more maps, quests, and dungeons than the player really needs.
If you follow the practice of other games, then 40-60 I only do three maps and it's over, Tanaris - Angolo Crater - Silisus, these three maps are enough for the player to go from level 40 to level 60.
What if the intermediate process is not long enough, then add daily activities, add some non-nutritious branches, let the player go to the crater to dig manure, move sand in Silisus, and then brush Zul Farak a few times, isn't this process enough?
But how? Maps 40-60 not only have these three, but also East and West Plaguelands, Felwood Forest, Winterspring Valley, Cursed Lands, Burning Plains, ......
And each map has a lot of missions done, as well as a lot of copies.
Several times the amount of work, just to make the world more colorful.