Chapter 289: Fire Magic

[Teleport: Immediately move to a destination as far as you can see.]

Current Skill Level: 2,

Required Level: 18,

Mana Cost: 23. 】

Kaori's first skill after ascending is teleportation, and then lightning flashes around everyone. She quickly mastered this magical spatial skill, and from time to time she let out a silver bell-like laugh.

When the mind moves, it can be teleported to the place where it wants to go in a flash of light.

The distance of teleportation is about more than 20 meters, but Monfera later discovers that this skill still has certain limitations compared to the effect in the game. That is, it can't teleport into a completely enclosed area like in the game.

For example, in some underground tombs, as long as the player sees the area on the screen through the perspective of God, even if the door of the tomb is far away and cannot be walked through the ground, the mouse can teleport over.

In this real world, in order to teleport to the past, the space of the destination must be connected to the location of the teleporter. For example, when he was killing people in the city, Billy's room had to be opened in the hallway before he could teleport to the living room.

Meng Feila scratched his head, perhaps because in this real world, teleportation could only be achieved with the help of lightning elemental fluctuations in the air.

At the fourth level of the mage, you can also learn several powerful damage skills, the first of which is the "chain lightning" of the lightning system.

This is an advanced version of the lightning skill learned at level 12.,Although the damage has been reduced a little.,But it will automatically refract to the next enemy.,With a certain tracking function.,Of course,In Kaori here lightning is mainly used for lighting.,Don't learn it for the time being.。

The Ice Chill has an Ice Spike skill, which is an upgraded version of Ice Storm.

Icicle: Create a magical ice comet that freezes or kills nearby enemies.

Radius: 2.6 yards,

Current Skill Level: 2,

Freezing Damage: 25-34,

Freeze lasts for 2.1 seconds,

Mana Cost: 10.5.

Additional bonuses to Icicle from other abilities:

Ice Bomb/Ice Storm/Ice Ball: +5% Freeze Damage per skill level,

Blizzard: +3% Freezing Damage per skill level. 】

This skill is a bit thicker than Ice Storm when fired, and it flies slightly faster. Similar to the fireball skill, it has an explosion effect after hitting a monster, and it is a small area of group attack skill.

Two new skills in the fire system are very useful, one of which is the "Fire Enhancement" skill. In the game Battle.net, there are many people who will practice a mage who specializes in adding the "Fire Boost" skill to carry a trumpet.

[Fire Enhancement: Strengthens the target character or follower's weapon, and applies fire damage to melee weapons.]

Current Skill Level: 2,

Duration: 168 seconds,

Fire Damage: 10-13,

Attack Accuracy: +29%

Mana Cost: 26.

Additional bonuses to other skills:

Passion: +9% fire damage per skill level. 】

It can add a lot of fire damage and attack accuracy to teammates, making it a powerful support skill.

The other is the "Wall of Fire" skill, which ignites a blazing flame on the ground and burns enemies. At level 2, the burn range is up to 6 yards, the damage reaches 118-142 points, and it can burn for 3.6 seconds.

Although this skill is more useful in other games, it is not used very much in Diablo 2, after all, monsters are constantly moving most of the time.

However, it does have a high damage value, and it is not bad to use if it can limit the monster to a small range of burns.

Kaori had accumulated several skill points before, and she had just learned all three of them. The Fire Wall skill has two pre-skills, and all the skill points accumulated at this time are used up.

She was constantly teleporting and releasing new skills on the side, just like she did after getting the "Blazing Path" skill weapon.

Monfila smiled and shook her head, to be honest, although Kaori had been following them on adventures for more than half a year, in his heart, she had always been the girl who was soaking by the stream outside Black Earth Town.

She's decisive and strong in her fight against the Hell's Monsters, but she's actually only nineteen years old anyway. In the world before Monfera traveled, girls like her had just stepped into the ivory tower and started their own brilliant life.

Suddenly, a wall of fire burned under Meng Feila's feet, and Kaori leisurely teleported to him and left with a smile, "Isn't it warm, aren't you the most afraid of the cold, you don't have to worry about freezing in the future." ”

This little girl! Monfila shook her head, elemental skills on the same team could not cause damage to teammates, only some warm feelings.

……

When Memphira's own dark attribute is upgraded to level eighteen, the hero's invincibility level is also raised to level twelve, and the skill options will automatically pop up, and you can choose to upgrade to "Intermediate Fire Magic" or learn "Elementary Ballistics".

Bad luck! In fact, Monfila didn't want to learn either, although the former one had to be topped up in the future, but now there was only one "fire thaumaturgy" magic, and there was no urgency to learn.

And, as soon as you get the fire skill, you will immediately improve, and this probability is really no one!

And the "elementary ballistics" is even more pitiful, in the game, this is to increase the attributes and number of attacks of the siege weapon - "trebuchet", and Monfila really can't imagine what role he can play in this world after learning!

There is no way, compared with the two, I can only choose "Intermediate Fire Magic", which is at least a little stronger than ballistics.

Meng Feila didn't bother to complain, hoping to upgrade in the future, and quickly improve the "primary spiritualism", "primary tactics" or "intermediate water magic", the effect is much stronger than this!

Attribute points are automatically increased to "Defense", which is also a high probability event after the Patrol is upgraded.

Memphira pursed her lips and opened the Dark Properties panel.

At level 18, a necromancer can learn * skills, the first is the "Blood Stone Demon" of the "Summoning System", which is the second Stone Demon that can be summoned after the Clay Stone Demon.

Bloody Stonegoyver: Create a Golem that shares the life it steals and the damage it takes.

Required Level: 18,

Health: 201,

Attack Accuracy: 80,

Defense: 120,

Converts 86% of damage to life,

Damage: 6-16,

Mana Cost: 25. 】

This skill was very tricky before version 1.13 of the Diablo 2 game, not only is the stone demon bloodsucking able to replenish the health of the necromancer, but the key is that it does share life with the necromancer, and the necromancer's HP will also drop when damaged!

This is very embarrassing, the stone demon is a melee combat, and it is generally easy to run into the middle of the monster to die, and once it encounters a super attack, the necromancer may hang up first.

I don't know if the skills in this world are before or after version 1.13, and Memphira doesn't want to tie her health to unreliable summons.

And in the game, the necromancer can only summon one stone demon at a time, and according to what Memphera previously understood, the same is true of the stone demon skills of other necromancers in the Sanctuary world.

He estimated that his necromancer skills should be the same as everyone else's, and he could only summon one stone demon at a time. After all, for such a long time, his dark attributes and skills have always been decent and have not changed.

Perhaps, after using the last piece of the existing "Distorted Pain Essence" in the Portable Space to advance the Clay Golem, you can break through the restriction that you can only recruit one Golem?

But that's not for sure. And he really likes this stupid clay stone demon now, not only because of its ability to slow down, but because of its lazy appearance and clearly a pet, not at all like an ordinary summoned pimple.

So Monfila didn't learn the "Blood Stone Demon" skill, he didn't want to use a guy who was destined to be a pit to destroy the clay stone demon. Let's talk about it when the time is right, and then think about it when you find powerful equipment to summon the "Iron Stone Demon".

The "Cursed" division has two new skills, "Confusion" and "Steal Life".

After the former is released, it can make the monsters that are hit kill each other. Of course, like many other mental curses, this skill has no effect on bosses and monsters above the elite.

And,As I've introduced before,The damage of ordinary monsters is actually relatively low relative to their health.,If you want to rely on the "confusion" curse to rely on them to kill each other to fight monsters and upgrade, the efficiency may be relatively low.,At most, it's a field control skill that creates a safe environment.。

And what is not clear to Memphira is that, similar to the status skills of "Demon Cloak", "Slightly Dark Vision", and "Attack Counterattack", the "Confusion" curse does not work as well on mobs as well as in the game.

The "Steal Life" curse is more powerful, and can restore your own health by the percentage of physical damage dealt to the monster that hits. This skill is somewhat similar to the "hit steal life" effect on equipment, but the health regeneration ratio is lower than in the game.

This skill is useful, however, Monfila doesn't have the same skill points as Adric and the others have saved up skill points before. He only had one skill point now, and he didn't hesitate for long to add it to the "Bone Spear" of the "Toxin and White Bone Spell" system.

Truth be told, it's not the most urgent and best option right now, but Memphera doesn't care that much.

He still remembers that when he was at the fourth level, because Kaori was injured, a wave of bone spears erupted in the case of "special blessings", destroying a large number of zombies. It's a really good feeling.

Later, in the long battle, he could only add the "Damage Deepening" curse, and sometimes put the "Corpse Explosion" skill. In fact, in real terms, his output contribution to the team is okay.

But these two skills really didn't feel like a blow when they were used, and he felt very uncomfortable.

He is a real "core of the team", but for a long time, not only has he not been able to experience the feeling of Rodhart's fist-to-flesh, but he has only experienced the feeling of shooting "fireballs" after Kaori's blessing.

As for the "teeth"? Don't be funny, even if the vampire king's ability is blessed with this skill, it will increase the number of bone teeth, and the damage of each tooth is still pitiful.

So he added the "bone spear" to experience the coolness that he had not seen for a long time.

Bone Spear: Summons a deadly bone spear to pierce your enemies.

Required Level: 18,

Current Skill Level: 3,

Magical Damage: 34-42,

Mana Cost: 7.5,

Additional bonuses to Bone Spear from other abilities:

Tooth/Bone Wall/Bone Dungeon/Bone Soul: +7% magic damage per skill level. 】

Meng Feila raised his hand and fired a shot, and the thigh-thick magic light flew out quickly. Although the damage of the third-level skill is only "34-42" now, he feels very powerful when he hears that whistling sound!

In fact, in the Diablo 2 game, "bone necromancy" is also a development direction for necromancers. Skill development is all added to the skills related to the "Bone Spear", with the Bone Spear as the main attack skill. The equipment attribute is mainly the pursuit of spell casting speed, and it is completely cultivated as a mage-type class.

This is due to the fact that the Bone Spear is lore-known as "Tagio's Claw", and its damage type in the game is "magic damage".

Unlike physical damage and the four elements that will encounter a large number of immune monsters in the late game, there are generally not many monsters that can be immune to magic damage, so this gameplay can also clear the level, and the effect of bone necromancer is also good when used for PK.

At level eighteen, there is also a skill "Poison Explosion", which can produce a green poisonous mist next to the corpse, and the toxin damage of this skill is actually quite high, but Meng Feila has no idea of developing towards the poison system at this time, and he didn't even look at it.

What he hopes most now is to make a rune grammar staff "white" to increase the damage of the bone spear, so that he can also make a cameo appearance outside of the summoning system.

"Let's go, go down to the fifth floor, and kill the countess!" Meng Feila waved his hand, in high spirits. Rodhart couldn't help but wonder if he thought he could shoot through the sky after learning the bone spear.

……

The space on the fifth floor of the tower dungeon is much smaller than the upper floors, and the density of monsters is also much larger.

The fifth floor of the dungeon where the Countess is located is the same for each difficulty in the game, and there is a hall after entering, with a small door on the left and right sides, leading to two symmetrical halls, and after passing through a hall at the end of the hall, you can reach the hall where the Countess is located at the very end.

Why is Monfila so familiar with every minimap in the game? It's all because of the runes.

It can be said that any Diablo 2 player, as long as it is not a modification party, may brush the countess hundreds of times, just to get the ideal rune, so the five-story map of the tower dungeon must be familiar like his own backyard.

The five floors in reality are a bit larger than in the game, but the pattern is basically the same. Meng Feila led everyone to the hall on the right, and there was an inexplicable sense of familiarity. Back then, when he played games and went down to the fifth floor, he passed it from the right side.

After everyone was promoted to the fourth order, the overall output ability of the team was much higher than before.

Adric's "Focus" aura and Kaori's "Fire Enhancement" have both increased a lot of damage, as well as the damage of their own skills, and the melee fighters have quickly improved their efficiency by picking up mobs.