Chapter 288: Promotion to the Fourth Rank

The next day's damage comparison verification confirmed the previous suspicion, the other three monsters here all have about 10% physical resistance, and the resistance of the "ghost" is not half, but 60%.

I don't know if this became the case with the ascension of the adventure area, or if it was just the inside of the tower dungeon that had this special effect.

After the first layer was cleared, Jennifer and Adric had finally reached the seventeenth level of full experience, and Memphira gathered everyone together and promoted them to the fourth level in the name of the Holy Spirit.

The upgraded white light lit up, and the two of them couldn't believe that they had reached level eighteen so smoothly. But think about it, since joining Memphira's team, there are such things as transformation flight and attribute advention, and it is really nothing to upgrade to a level.

The cost of upgrading from the third order to the fourth order is 30 gold coins, which is not expensive for the current wealthy Memphira, who is thinking about what skills both the paladin and the druid can learn when they are at level eighteen.

Both classes have several powerful abilities at level 18, such as the Paladin's Offensive Aura "Focus" aura, which greatly increases the team's damage and reduces the chance of being interrupted by enemies.

Adric was the first to add a little bit to this skill, and immediately switched it out.

[Focus: When enabled, the aura increases the damage of you and your team and reduces the likelihood of attacks being interrupted.]

Current skill level: 1,

Radius: 10.6 yards,

20% chance of breaking an outage,

Damage: +60 percent. 】

This is the only aura that can increase the damage of the "Hammer of Blessing" skill, and it is because of this that the "Hammer of Blessing Paladin" genre was created.

An ever-changing and irregular milky white aura appeared under the feet of everyone, rippling outward like water waves, which is exactly "concentration". The damage bonus at level 1 is 60%, and increases by 15% for each level, which is about half the damage bonus value of the "Strength" aura.

Since then, the aura of "power" has basically said goodbye to everyone and does not need to be used anymore.

Not long after, the aura under everyone's feet flashed, transforming into a light blue mist about the height of a calf and a radius of one meter, which was the "Divine Frozen" skill in the "Defensive Aura".

[Holy Frozen: When activated, the aura freezes nearby monsters.]

Current skill level: 1,

Radius: 4 yards,

Freeze Damage: 2-3,

Enemies are slowed by 30 percent,

Additional Pairs of Hallowed Freeze:

Cold Resistance: +15% Freeze Damage by Level,

Rescue: +7% Freeze damage depending on level. 】

The freezing damage in this skill is not much, so it doesn't have much effect. However, its most useful feature is that it slows down monsters within its radius. Although it is only 30% at level 1, the effect increases when level up.

And although it's a cold slowdown effect, it has one of the biggest advantages, and it can ignore the attribute of "can't freeze", which means that even if the monster is "cold immunity", it can still be partially slowed down.

In this way, when you encounter monsters that can't freeze in the future, you can also slow down additionally, and the practicality is also very strong.

Rodhart looked at it with a greedy eye, and he kept opening his character panel to see how much more experience points he needed to reach full experience level seventeen, and at this point Adric learned another aura.

A circle of small orange light bullets that spread outward appeared under everyone's feet, which was the "vitality" aura in the "Defensive Aura".

[Vitality: When enabled, the aura will increase your and your team's stamina recovery speed, stamina cap, and your movement speed.

Current skill level: 1,

Radius: 10.6 yards,

Acceleration: +13 percent,

Stamina bonus: +50%

Stamina recovery rate: +50 percent. 】

This is one of the support skills that paladins must learn, and currently has a 13% increase in "high-speed running/walking", and when you have equipment to increase your skill level in the future, you can upgrade a few levels, the relevant values will increase, and the team's travel speed will be greatly improved.

For normal teams that don't have skeleton horses to travel, this skill can greatly shorten the travel time and also add some security.

The "Vitality" aura also has an additional effect, which increases the damage of the "Charge" skill by 20% for every skill invested in it. When charging with the "Vitality" aura, it will move faster, making it even more difficult for enemies to defend.

Adric already aspires to be a "Stormtrooper", so he plans to give priority to filling up the "Vitality" aura when he has extra skill points when he has more skill points in the future.

"Rub, how many skill points do you keep? What other skills do you have to come out and see? Rodhart said with sour envy.

"No, I used a lot of skill points before, and I saved two points, just learned these three skills, and when you fight in the future, you can resist, and I will mainly open the focus aura."

"Cut, Detse, I'm going to upgrade right away." Rodhart said indignantly.

Meng Feira thought about it, these auras at the eighteenth level of the paladin were more useful. After Rodhart is promoted to level eighteen, he can learn according to the situation, and it is best to complement Adric in battle.

However, why didn't Adric learn the two powerful damage skills in "Combat Skills", "Revenge" and "Hammer of Blessing"? In other words, you only saved two skill points, why do you add so fast? After learning "revenge", at least it will be much easier to fight physical immune monsters!

The Paladin's upgrade has improved the team's offensive and defensive capabilities a lot, and Memphira has turned to Jennifer, and the druids should be able to increase their output after upgrading.

"By the way, Jennifer, did you save your skill points? What are the good skills of level eighteen? ”

"I, I didn't expect to be able to rise to the fourth rank so quickly, without reserving skill points. The extra points from the first three levels are added to Transfiguration. What should be added to this level? ”

Didn't save up skill points? Hearing this, Meng Feila secretly spit out, the relationship Adric and Jennifer are used to fall in love when they are tired of being together every day? Didn't even tell her that her team could be promoted without barriers?

In fact, with the significant increase in the physical damage of his "Holy Spirit Blessing" magic, it may be relatively cool to develop into a physical bear de, but the team currently has two charging paladins, as well as martial arts assassins, plus skeleton soldiers are also typical physical damage, too much.

The most important thing is that the elites who pop up from time to time to strengthen their abilities with "attack backlash" and "thorns" make the physical output profession often mute, and there is still a certain danger.

Therefore, Jennifer still takes the "fire bear" with both physical damage and elemental damage, that is, the flame claw bear druid.

"Well, the bear man you have been developing, at level 18, you should learn Flame Claw first, which can be used as the main attack skill in the future. However, after learning Flame Claw, it's time to add elemental skills, and it would be much better if you had accumulated skill points. Meng Feila pondered for a moment and said.

[Flame Claw: When transformed into a werewolf or bearman, you can hammer your enemies and attach a flame claw attack.]

Current skill level: 1,

Fire Damage: 15-20,

Attack Accuracy: +50%

Mana Cost: 4,

Additional Flame Claws:

Firestorm: +22% Fire Damage by Level,

Magma Boulder: +22% Fire Damage by Level,

Volcano: +22% Fire Damage by Level,

Volcano: +22% Fire Damage by Level. 】

This skill is the direction of development for many civilians who turn into bear druids, and it is simple and practical. In the later stage, after the relevant elemental skills are added, it can cause very high damage without relying on strong equipment, and it can also provide a lot of attack accuracy.

It's a pity that she didn't accumulate skill points, otherwise these elemental skills, especially the "Volcanic Burst" skill that can be injured in groups, can be exported as a cameo fire mage at this stage, and then go back a few levels, so that she can give priority to the volcanoburst skill.

Of course, Flame Claw Xiong De struggles to encounter monsters that are immune to both physical and fire, but this is not like fighting alone like in the game, and your own team will definitely be able to solve this problem.

After level eighteen, there are three new skills in the transformation and summoning systems, which are "Rabies", "Wolverine Heart" and "Summoning Wild Wolves".

The first rabies skill is that it can be attacked with toxin when it turns into a werewolf, but it takes some time for the toxin to work, and Memphira is not very cold.

The second "Wolverine Heart" skill is to summon a "Spirit", similar to the "Oak Sage", which is actually very useful. The summoned new spirit beasts can greatly increase the damage and attack accuracy of the team, and can take everyone's damage to the next level.

However, the Wolverine Heart and the Oak Sage cannot exist at the same time, and when the damage is increased, they cannot increase their health at the same time, one is the "Spear" and the other is the "Shield".

Meng Feila actually regretted it a little, just now Jennifer should have learned the heart of the wolverine first, and she could summon it as soon as possible to try which "spirit" had a better effect during the adventure. I blamed myself for being too impressed by "Flame Claw Bear", and I didn't have time to think about other skills.

Forget it, let's learn it when she reaches level nineteen, and now everyone is a little used to the comfort of having the Oak Wise Man add blood.

As for the last "summon the wild wolf" skill, the summoned wolf is more suitable as a meat shield than the existing spirit wolf, but this skill is not in a hurry, the skill points are too lacking, and I will talk about it later.

There are still four floors of dungeons to explore, and Memphira estimates that he and the other three should be able to reach level eighteen before meeting the countess on the next five floors.

Inspired by the two people's upgrades, everyone's fighting spirit was very high, and in the next ten days, they quickly cleared all the second to fourth floors of the tower dungeon and found the entrance to the fifth floor.

At the same time, Meng Feila was directly promoted to the eighteenth level, and the other three also got their wish, and after full experience, he was promoted to the fourth rank.

Rodhart and Adric are basically in the same direction, so there is no need to go into details. He only had a few skill points left. First of all, I added a little bit to the "vitality" aura, and I want to experience the coolness brought by the higher-speed charge skill.

The new skill still needs to be mastered, and Memphira came to this conclusion when she saw that he had hit the stone wall of the dungeon several times in succession, and even his face was slightly swollen.

The last skill was added to the "revenge" of the "combat skill", because this guy felt that when facing ghosts, he couldn't kill him in seconds, and he lost face, and after he had revenge, he should be able to continue to kill monsters in seconds.

[Revenge: In every successful attack, fire, lightning, and freezing damage will be added.]

Current skill level: 1,

Freezing time: 1.2 seconds,

Fire Damage: +70%

Lightning Damage: +70%

Cold Damage: +70%

Attack Accuracy: +20 percent,

Mana Cost: 4,

Other Abilities Bonus Revenge:

Resistance to Fire/Lightning/Cold: +10% Fire/Lightning/Cold Damage per skill level,

Rescue: +2% elemental damage per skill level. 】

This skill can be upgraded a few levels at will.,There will be a lot of bonuses to the elemental damage of the three series.,Although the bonuses of all kinds of aura and strength attributes.,It's not counted in the base of elemental damage.,But with the output of "Shifber's short stick",It's enough to just use it to deal with things and avoid monsters.。

As a martial arts assassin, Ishriel was finally able to learn an iconic skill at level 18, the "Art of Martial Arts", a new finishing skill, "Dragon Tail Swing".

A typical "Dragon and Tiger Martial Arts" assassin, "Tiger" refers to the Qi Gathering skill "Tiger Strike", and "Dragon" refers to the "Dragon Tail Swing" learned at level 18.

[Dragon Tail Swing: Final Blow,

Knock back enemies behind you and unleash explosive kicks that increase the bonus damage from Charged.

Current Skill Level: 1,

Damage Radius: 4 yards,

Fire Damage Bonus: +50%

Attack Accuracy Bonus: +20%

Mana Cost: 10. 】

When Iseriel was previously upgraded, all the extra points were added to the "Tiger Strike" skill, which greatly increased the damage of the finishing skill.

Ezriel added the only point directly to the dragon's tail, which is a little more handsome than the dragon's claws when used, and the damage is much higher, and the long legs can kick the head directly into the enemy, and can also cause a small explosion effect.

At level 18, there are also two new skills in the "Shadow Training" department, "Energy Dissipation" can increase one's elemental resistance and reduce the duration of the curse, to be honest, due to the two paladins in the team, this skill does not need to be learned.

Another "Shadow Warrior" skill can summon a shadow meat shield similar to Ixriel's appearance, which has a certain combat power, and will also put some skills. Of course, when you reach level 30, you can also learn the advanced version of the "Shadow Master" skill.

But for some reason, Ezriel was not interested in summoning a meat shield and did not learn.

As for the "trap system" skill, it has not been developed, and the eighteenth level "Blade Fury" skill does not need to be repeated.

If the previous professions can learn more practical skills at the fourth and eighteenth levels, and their strength has been improved to a certain extent, then the mage profession can be said to have undergone earth-shaking changes, without it, just because the eighteenth level can learn the "teleportation" skill of the lightning system!

It can be said that whether or not you learn the "teleport" skill is a watershed in measuring a mage's combat effectiveness.