Chapter 410: Dark Grid

[Bartek's Slam: Talon of the Giant Eagle.]

One-handed damage: 88 to 155,

Attack Range: 2,

Durability: 69 out of 55,

(Assassin only)

Agility Points Required: 79,

Strength Required: 79,

Required Level: 42,

Claw - Rapid attack speed.

+1 Martial Arts Skill (Assassin only),

+2 Assassin Skills,

+30% Quick Strike Recovery (FHR),

+200% Damage Amplification (ED),

Increases damage by 25-50,

20% additional Attack Accuracy (AR) bonus,

9% of life stolen on hit (LL),

+20 Strength,

+20 Agility. 】

Although the damage output of the Dragon Tiger Martial Arts Assassin is not too dependent on weapons, this "Bartek's Slam" is the first choice of many civilian Assassins due to its low level requirements, additional large strength and agility points, as well as not low skill levels and high rapid strike recovery.

Of course, Isriel hasn't reached level 42 yet, and she won't have the chance to venture out again in a year or two, but she's sure to be very happy to give this as a gift.

Monfila carefully received the giant eagle talon to a special area in the Hradik cube, and he planned to get another powerful piece of mage equipment and give it to the two girls together.

On the way back, Monfila ponders the goals of the next adventure and tries to remember the background of the game.

Because he found out the details of the game that he had overlooked in the mutations that had occurred in Rodamant.

Rodamant's transformation into a massive Roshan monster should have made a conscious choice in addition to the amulet of the dead playing a major role.

Because it is mentioned in the background of the Diablo 2 game, Rodamant was one of the huge mummies made by the Hradim organization, which was used by a fallen magician Fisgery to conduct live experiments, wanting to replace the body of death with the flesh and blood of living people and animals, and reincarnate from death!

Perhaps Rodamant was awakened to his memories for various reasons, and with the catalysis of the Dead Amulet, he achieved the goal of "evolution" planted in the depths of his soul, attracting a large amount of flesh and blood, and using it effectively.

Blood Cow, High Ranged Output, Gravitational Control, and other additional attributes, if it weren't for the super high physical output of the Memphira, and immune to its attraction, it would be really difficult for the average Career Changer team to clean it up.

……

After returning to Lugoin, Monfila did not stay, and found Dicakane to learn some background knowledge about Hradim, so he went to the former palace of Lugoin, another place that had become a monster paradise.

It's the same as the sewers, but for some special reason, it became a place where monsters spawned regularly after darkness swept across the land.

King Jehein enlisted the help of the original human heroes to clean up the palace of monsters, but due to Diablo's success in rescuing the trapped Baal, the monsters that continued to spawn left the place abandoned and left in ruins.

Similar to sewers, this is a fixed cleaning area. But in the same way, the people hired by several major families can only ensure that there are not many monsters on the top two floors, and the underground space of the "Palace Prison" expanded by the demonic energy of hell basically maintains the same as the monsters are raging.

Monfila searched the palace and found nothing unusual, and then went down to the "Lady's Residence", which is where the first monsters appeared in the game.

In fact, Memphira has always been puzzled by one of the descriptions of the game, that is, why the monsters of hell appear in the palace, in the "women's residence".

According to the dialogue of the NPCs in the game, King Jayhain took in the members of the "Women's Association" who had taken refuge, and one day the monster spawned out of thin air and the women were eaten.

From the clues of the game's quests, the culprit of these points to a summoner of the Fisgery Order: Herathan, who summoned and enslaved the demons of Hell, and after the demons rebelled, Jahin's palace fell into bad luck.

But what Memphela is puzzled about is why Herathan's out-of-control demon appears in the woman's residence? Is there any secret that is not hidden!

Also, why is this Fersjelli's summoner so awesome, when the whole world is enslaved by the forces of hell, he can actually enslave the demons of hell by himself?

Isn't this guy Nephilim in the background of the game? That is, Nefarum in Amir's mouth?

Monfila slowed down his exploration, hoping to find the hidden secrets of the past.

The "women's residence" is not large, and after a carpet search for a while, Monfila really found a problem.

In a small single room, an irregular diamond pattern is carved into the wall, which looks like someone has made a mark on the original wall pattern with clumsy techniques.

If it weren't for the fact that this pattern is very similar to the stone jewelry found in "distant oases" and "lost cities", and if it weren't for the fact that Memphera studied those objects for a long time during that time, he would not have noticed this detail.

After a careful search of the small room, Memphira soon found a dark compartment in the wall, but it was empty.

Was it discovered and taken by other adventurers? However, Monfila observed the state of the dark grid and found that if he had not had experience in the lost city and other places, he would not have been able to find it.

After searching the woman's house again, Memphira found three other markings and compartments, but again, they were empty.

Memphira sat down and thought about it for a long time, but she didn't understand what was going on, so she could only continue to the next floor.

After passing through a long corridor, I walked down a long way and came to the "palace prison".

This place has two floors, and it was originally a place where felons were kept, but now it has become a monster spawn place, and it has become very large under the effect of the rules.

The palace prison is similar to an underground labyrinth, divided into cells by various walls and the iron bars of the prison, which are connected on all sides but have many barriers, and it is easy to turn into a dizzy.

However, this terrain is very conducive to the attack of the archery troops, and many melee monsters are closed behind the fence and cannot pass, but the feathered arrows of the wood elves can easily penetrate, safe and efficient.

There are several more monsters in the palace prison, one is the "Dune Beast", about a man tall, like a "creeper" in "Resident Evil", moving quickly on all fours, covered in dark red scales, and the surface of the skin will have a dark green fishy mucus deep in the skin.

This animal, which originally lived in the trees, has mutated under the influence of Hell Demon Qi, and has become very aggressive, with toxin attacks in addition to sharp claws.

The other type of monster is the "Big Dumb", a giant humanoid monster that is three meters tall, full of knotted muscles, and wields the mutilated corpses of various monsters or humans in its thick arms like elephant legs.