Chapter 1072 Consideration of Charging Models (1st Update)

Why is this method of charging? Obviously, Chen Mo was well thought out.

For players, the fairest fee model is the buyout fee and the time fee. The buyout fee is actually a big loss for a game like World of Warcraft, which consumes a lot of time, requires continuous updates, and requires a large number of players to work together to enjoy the fun.

Moreover, this also increases the threshold of the game relatively speaking, like Chen Mo's previous life "The Legend of Zelda: Breath of the Wild" This kind of game sold only nearly 4 million in the first month in the world, although there is the bonus of Chen Mo's reputation in the parallel world, but after all, the price of the VR version is high, and the sales volume is not too high.

The number of stand-alone gamers who like the buyout system is still relatively small, if there are only five or six million players in "World of Warcraft" when it is launched, Chen Mo will definitely be dissatisfied.

Just kidding, when the matrix game pod has 20 million users, I still have to play World of Warcraft for everyone?

Some people may want to say, if you want more players, why don't you play free routines? Like "League of Legends", isn't it okay to charge for skins?

But the problem is that the mode of World of Warcraft is still different from that of League of Legends.

In World of Warcraft, there aren't that many heroes, and most players are playing one or two characters, one big and one small. Even if someone likes to dominate all professions, it is definitely impossible to play every number to graduate.

Want to name a full set of fashions? Special transmogrification? Marketplace paid mounts and pets?

You can do it, but the phase is not compatible.

Mounts and pets, Chen Mo's "World of Warcraft" in his previous life also did, but this obviously cannot be used as the main profit point, and it can't support the huge cost of the game.

As for the full set of fashions...... many players in League of Legends buy dozens or hundreds of skins, can they buy dozens or hundreds of clothes in World of Warcraft?

Of course, it is not excluded that there are such tyrants, but under the premise that most players play one or two accounts, their favorite clothes may only be one or two, and it is unlikely that they can buy them unlimitedly.

Like some domestic games, the fashion system has been made well, but that routine is not the same way as "World of Warcraft", and it is difficult to copy.

Besides, in games like "World of Warcraft", equipment as a prop worn on the player's body, the more powerful the better, like the Paladin's T2T6 set, Warlock T6 set, Priest T3 set, Warrior T3 set in "World of Warcraft", etc., as the top set of the version, these clothes themselves are the most handsome.

Because in World of Warcraft, multiplayer teams represent the highest challenges in PVE gameplay and the game as a whole, and players who complete these challenges can be considered to have achieved the highest glory.

Weapons and equipment are given to them as rewards for this highest glory, not only in terms of stats, but also in terms of appearance, which is part of the reward system in itself.

Let's say this: if you have worked hard for a month or two in the team to get the graduation suit of your profession, and you have just put it on and are ready to go to the main city to show around, only to see a few new people swaggering through the market wearing the fashion you bought, and the most angry thing is that people's fashion looks better than your clothes......

That's a heart-wrenching thing.

It's not that these people can't afford fashion, it's just that fashion is actually a bit of a conflict with the positioning of top-of-the-line suits, at least not in World of Warcraft.

So, it's better to be a little more simply, since it's decided that it's time to charge, don't fix so many moths, cut off those corners of the profit points, and make the game's reputation skyrocket, why not.

Of course, the most important thing is that Chen Mo knows very well that even if he only sells game time, this game will definitely not lose.

Because the new technology points can ensure that every player has 10 hours of gameplay after falling asleep, players now think that buying a point card will play for at least a month or two, but the actual situation is very likely that it will not be long before everyone has switched to monthly cards......

According to an average of 8 hours a day, 20 days a month, this is already 160 hours, 640 a month, which is already more expensive than a monthly card.

What if you buy a monthly card? 500 a month, as long as it takes four months, the money for a 3A masterpiece will come out.

No matter how you think about it, World of Warcraft can't live for only four months, right?

Set a small goal first, if the lifespan of "World of Warcraft" reaches two years, the money players pay is far more than the average triple-A masterpiece.

What's more, the official will also draw transaction tax, which is similar to the routine of "PlayerUnknown's Battlegrounds", although it seems that each draw is not much, but if there are 20 million players, this base is very large.

Some people may think, why not ban the trading of gold coins and soft sister coins?

The problem is, this thing can't be banned.

The trading system between the auction house and the players is one of the foundations of World of Warcraft and a very important part of the game. Player A directly buys player B's garbage at a high price online, and then B directly pays money in reality, how is this forbidden? Could it be that Chen Mo could still jump out directly and grab money from the player.

Since private transactions are not prohibited, it is better to directly support this kind of transaction, on the one hand, to avoid the appearance of those cheats and cheat money, on the other hand, to provide convenience for players who really need money for money or money for gold, and there is that the official can increase income, killing three birds with one stone, isn't it beautiful.

Some people are worried that there will be a gold strike studio.

There is also a corresponding method for this Chen Mo, besides, it is actually difficult to completely distinguish between "hard-working peasant players" and "gold studios" in this game, as long as these people play games within the rules of the game, you can make money by playing gold, contribute taxes to the game, and enrich the market environment in the game, which can be regarded as a contribution.

As for what is opening more accounts, script mining, etc......

Thinking too much, for Chen Mo, the plug-in of "PlayerUnknown's Battlegrounds" can be destroyed, let alone this kind of carving insect skill?

This kind of player who wants to use a script to hang up, let's first ponder whether it is possible to stuff scripts into the matrix game cabin to achieve unmanned operation.

Speaking of which, the key issue for World of Warcraft as a game is time.

Players don't have time to play, no matter how much you think about opening a paid entrance, adding paid fashion or even selling combat power, it will only damage the reputation of the game, and the effect may not be good.

As long as you can solve the problem of time, you can honestly only rely on point card charges, and this game can also make a lot of money.

And now, the problem of time has been solved by the system's black technology, so for Chen Mo, the time to launch "World of Warcraft" is only now fully ripe.