Chapter 1071 Time Charge (Three Changes)

So this thing fell into an endless loop, and most designers couldn't figure out what Chen Mo meant by making an MMORPG.

It stands to reason that the plot of the world of Azeroth is no problem to make a triple-A masterpiece, and there is no need to worry about the charging model, just do the buyout fee like other 3A.

But what about MMORPGs, there are so many games, and no game company has figured out any good way to make money.

Buyout fees, right?

Online games require players to continue playing, just like League of Legends and PUBG, players are also part of the gaming experience, and as long as players lose can be devastating to the gaming experience.

The strict buyout system means that the threshold is raised, the number of players is reduced, and selling the game has become a one-shot deal, and the subsequent version update motivation of game manufacturers is seriously insufficient. If you're selling DLC, it doesn't seem to be particularly suitable.

Fashion charges, right?

That's fine, but it's not like League of Legends has as many skins to sell, and strictly speaking, it doesn't sound like a special match for World of Warcraft. Like those Minotaurs, Undead, and Dwarves players, what kind of costumes are you going to sell them?

What about time charges?

It seems to be the best solution, ensuring maximum fairness. But again, the question, current players, where did you steal so much time from them?

Obviously, if this problem is so easy to solve, so many MMORPGs will not get cooler and cooler.

However, players obviously don't care so much, anyway, Chen Mo said that 20 million matrix game cabins will be out of "World of Warcraft", and the price of game cabins has also been reduced, what else is there to say?

Anyway, players who can afford it just take this opportunity to start, and players who can't afford it will wave their flags and shout 666, or fool their local tyrant friends to buy one.

……

"World of Warcraft" has been standing on various hot search topics, and its popularity is far ahead.

Many companies still feel that they are about to surpass it at the beginning, so work harder!

As a result, there was no response after brushing for a long time, and if you look closely, the popularity of this special "World of Warcraft" is one digit more than the second place...... Because the first place in "World of Warcraft" is a 1, and the beginning of the second place is also a 1, it doesn't look so conspicuous, and the typography of Weibo's hot search is very compact, so I didn't see it......

These people are vomiting blood, do you want to be so mysterious?

It's not that their business is too scummy or their eyes are bad, it's mainly that the popularity is a full single digit more than the second place, and this situation is not very common......

The enthusiasm of the players is simply beyond imagination, and the promotional CG of Wrath of the Lich King alone is enough for them to be happy for days.

Players have too many questions about World of Warcraft, and they are all trying to find ways to ask.

This game is definitely an MMORPG, right?

How much does this game cost?

What's the way to play?

Soon, the exact news came, and it was confirmed, it was an MMORPG, and not only that, but it was also a time charging model!

The official replied like this: "World of Warcraft will adopt a time charging model, which is divided into two payment methods: point card and monthly card. Point cards are priced at 200 yuan for 3000 minutes, or 100 yuan for 1500 minutes; The monthly card is priced at 500 yuan per month; Players will be charged a certain amount of tax for trading gold coins and in-game currency in the game; No other charging models will be considered for the time being. ”

As soon as the news came out, players were first delighted, and then shocked.

The good thing is that this seems to be a very fair and just fee model, and the surprise is that this can make money?!

Just look at the price is actually not cheap, but the key is who to compare with!

200 yuan for 3000 minutes, which is only equivalent to 4 yuan for 1 hour!

This is the same price as a PC Internet café a long, long time ago, and for VR games, it is even more expensive than the price of cabbage.

If you calculate according to the game time of 3A masterpieces, the game time of many 3A masterpieces is only thirty or forty hours a week, according to this calculation, wouldn't it be more than 100 or 200 yuan to buy the game time equivalent to 3A masterpieces?

The 3A masterpieces of the matrix game pod are all 1980......

The pricing of this monthly card is still quite bluffing, but the question is, who buys the monthly card now?

Except for studios that specialize in making money in games......

Because most players have a serious shortage of game time, it is not easy to spare an hour or two a day to play, 3000 minutes is 50 hours, which is enough for many people to play for a month......

It's only 200 yuan a month, and this is still a next-generation VR game?

On second thought, the price of the monthly card may seem bluffing, but it is actually a bloody profit for those players who have a lot of time.

Moreover, players can trade gold coins and game currency in the game, which means that the living space of the studio is officially recognized, and those who spend time in the game are recognized, allowing you to buy and sell, as long as you give the official draw to the line.

However, allowing this kind of trading is itself equivalent to a kind of concession by the government, and how much income can the government have if it takes that little tax?

The official even made it very clear that it does not consider other charging models, that is, it does not consider the cost of combat power kryptonite, nor does it consider the fashion fee.

Fairness is fairness, but many players are very worried: this can't really lose money, right?

Although it is always said that Chen Mo is going to lose money, but that is all ridiculing, now looking at the charging model of "World of Warcraft", many players are really a little panicked.

It's not that they're worried about Chen Mo dying of poverty, they don't care about Chen Mo, what they're worried about is that if "World of Warcraft" has been losing money, then this game can't support it......

Or even if you don't stop serving, you can't withstand the pressure of loss and open other charges to lose your reputation, which is more than worth the loss.

As a result, there was a spectacle on the official forums, and players strongly demanded that World of Warcraft open the mouth of paying for appearances......

"This game can be played without opening the skin for a fee? How do you let us skin dogs live? Must open! ”

"That's it, strong support, please let me kryptonite gold!"

"You have to make it clear, I'm not buying skins for Selent, I'm buying skins for Azeroth, you can't deprive me of the right to buy skins!"

In fact, these people say so, on the one hand, they may have the need to buy skins, and on the other hand, they hope to open more money-burning mouths for local tyrants, so that the profitability of the game is better, don't really lose money and be embarrassed.

Because "World of Warcraft" has pinned too many players' feelings, players even enthusiastically paid for the matrix game cabin, hoping that this game can be good, not only has a good reputation, but also has a good profit, so people are worried about Chen Mo.

But in fact, if they knew about Chen Mo's plan, they would definitely silently stuff the money they had taken out back into their wallets......

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