Chapter 631: One More Game, This Steady Win!

Whether it is a wave of Flowing Fire Demon Method in the [Ronin] system, or the Blood-rubbing Rhythm Flowing Fire Demon Method that carries [Azure Young Dragon] and [Archmage Anthony Das] in the regular form, the performance of this deck on the offensive end is full of rhythm.

Each spell comes with 2 damage, once or twice may not be inconspicuous, but after the number of superimposing increases, the opponent will often suddenly find that most of his hero's health has been rubbed off unconsciously, and the remaining health is easily emptied under the forcible bombardment of various direct damage spells in the mage's hands.

……

Su Ming chose to teach Wu Tianming the "Fire Demon Method" card deck, and there was a little consideration, which was about the current Glory Star World Ladder environment.

Even after the Battle.net update, the points system has now entered a state of floating equilibrium, but there are still popular decks and unpopular decks on the ladder.

There's no doubt that simple, low-cost aggro decks are still the go-to choice for most regular Hearthstone players, with the most representative being the paladin, hunter, and other aggro decks.

Among these two classes, the former's hero skills can steadily create attack frequency, and with various buffs and blessing spells, the opponent will receive tons of damage if he is not careful; As for the hunter, it is even more simple and rude, and a simple brainless paving can solve the battle.

In such a ladder environment, the "Fire Demon Method" can actually be built through reasonable adjustments to strengthen its own early combat effectiveness, so as to become an excellent set of cards that "grasp the fast attack" and score points.

If nothing else, just take the Paladin class's paving aggro deck as an example, a normal Hearthstone player knows that even a 1/1 Silver Hand Recruit should try not to let it live until it has a chance to attack.

The best way to solve the paladin's aggro deck is to untie all his followers so that they have no chance to take the initiative to attack, and jam the various buff-type single cards in the knight's hand until the field advantage on his side is large enough to level out a wave before ending the battle.

And the Fire Demon Law should be regarded as a perfect "restraint" relationship in terms of relieving the pressure of the paladin's miscellaneous followers.

After having the [Fire Demon] station, as long as you play a random spell every turn, it will come with two points of damage, or it will be output to the enemy character twice, and 1 point of damage is just enough to deal with the attack frequency threat of [Silver Hand Recruit], and if you are lucky enough, you will have a chance to rub off the hero's HP.

As for the paladin's housekeeping skills, the odd-numbered horsemen who have no brains to pave the field, plus the "Holy Shield" keyword support added to this set of fast attack cards that win by attack frequency, are also vulnerable in the face of the multi-frequency and low-value damage of [Fire Demon].

Anyone can do it if you change to other decks and disarm 1/1 of the reporting soldiers, and you can solve the problem by handing over some AOE spells, but the COMBO that exists for the paladins to collectively hang the "Holy Shield" effect on their followers is not so easy to deal with.

Reporters who could have been eliminated with only one attack frequency can take any amount of damage once after being protected by the Holy Shield, which means that the opponent needs to have double the damage frequency to achieve the same unraveling effect as before.

Most decks have the awkward problem of not attacking as often as they face a group of followers being enshrined in a shield, but this is definitely not the case with the Fire Demon Method.

While Fire Demon's damage output depends on the number of sorceries it plays while the player is present, the most important thing is that it deals damage in the form of zero.

It only deals 1 damage at a time, and the "Fire Demon Method", which has a large number of low-cost spells, feels like a machine gun, and its damage form belongs to the standard "da-da" rhythm.

A large number of damage effects, breaking the holy shield, replenishing the residual blood of the knife, destroying the report, playing to death [Bitter Tide Hydra], and the premise that the total amount of final output damage remains the same, the operation flexibility and rhythm of the "Fire Demon Method" are significantly higher.

……

After reading the deck information about the "Fire Demon Method" compiled by Su Ming, Wu Tianming's confidence suddenly increased again.

Indeed, as Su Ming expected, some time ago, the [Mana Floating Dragon] of the arcane method was adjusted and modified by the balance, and it can be said that all the mages in the fast attack form have been affected to varying degrees, and they have lost a powerful means of winning in the early Tianhu.

The control card deck that Wu Tianming found in the ancient magic circle underground in Qingshi is definitely not a problem to use for scoring on the ladder, but to be honest, he actually doesn't like this kind of card deck that grinds and wears fatigue with the opponent to solve the battle.

With Wu Tianming's character, he prefers fast-paced battles, there are not so many bells and whistles on both sides, it depends on who has more scenes, and whoever outputs enough damage can win.

The rhythm of the bloody "Fire Demon Method" can be said to meet Wu Tianming's needs, although this set of cards has a variety of operational details to improve the winning rate of the deck, but you can also focus on the key points:

"Hold the [Fire Demon] and cast as many spells as you can to trigger its effects before it is desperately eliminated by your opponent."

"You don't lose if you hit 2 injuries, you don't lose money when you hit 4 injuries, you earn money by 6 to 8 injuries, and you win half of them if you have more than 10 injuries."

The other single cards in the deck are all added to the build for the purpose of directly or indirectly serving the [Fire Demon], as long as you can grasp this key point and play enough output, the Fire Demon Method has considerable strength.

So, Wu Tianming, whose self-confidence has increased significantly, the first thing he did was naturally to die again, and he did not hesitate to find Su Ming and said:

"I feel like I'm as strong as a group of wild horses now, and the game we fought before we left in Qingshi was lost because the deck characteristics weren't suitable for me, but this set of fire demon methods is different!"

"When we get to the Shanghai market, I will definitely not lose again with the fire demon method, of course...... You are not allowed to use warriors! ”

Wu Tianming's mentality is very optimistic, yes, but his mind is still quite clear, Su Ming gave him a deck guide, on the last page of the special oversized font to write a line of red and bold underlined text:

"If you encounter a fighter, especially a fighter who does not attack at the beginning of the game, press ESC immediately and surrender."

"The Fire Demon is a fast-paced deck, so in a sense it's similar to various aggro decks, so once you encounter the fast-attacking Conqueror class - that is, the Warrior - please run straight away, and there is no shame, because other aggro can't beat the professional fighter like you."

After deliberately restricting Su Ming from using warriors to death, Wu Tianming optimistically said that after the two arrived in Shanghai, he would let him use the fire demon method to fight again.

In this regard, Su Ming naturally has no reason to refuse:

"Okay, but ......"

……