Chapter 630: Rhythmic Fire Demon Method!

On the second page of the information document, the first sentence that caught the eye was deliberately reminded by Su Ming in red and bold font:

"No matter what kind of deck you play against, please summon the [Fire Demon] on the premise that you can play at least one spell card in your hand, and you can't spell the [Fire Demon] to stand on the field, and it shouldn't appear under any circumstances."

This principle is not difficult for Wu Tianming to understand, after Su Ming's special training for so long, he is now an excellent Hearthstone player, and he will not make any low-level mistakes in playing cards.

Anyone with a discerning eye can see that the damage explosion of the fire demon method is more peculiar, it is not like the arcane method, a bunch of direct damage spells bombarded wildly, nor is it the red dragon fire explosion like the control method, and the dragon mother shop is taken away in waves, on the contrary, the output of the fire demon method is more like "rubbing" damage.

Casting a spell can make [Fire Demon] shoot 2 damage, one or two may not be nothing, but if there are more of them, the effect will become very impressive!

In order to coordinate this system of rubbing damage, the Fire Demon Method has incorporated a large number of low-cost spells that other mage decks simply can't carry:

[Arcane Missile], 1 mana, deals 3 damage, and is randomly distributed to all enemies

[Mirror], 1 mana, summons two 0/2 minions with taunts

[Arcane Impact], 1 mana, deals 2 damage to a follower. This spell doubles its effect when it receives a positive effect from spell damage

……

All kinds of ultra-low-cost professional spells like these were sorted out into the information by Su Ming in the form of pictures, and a simple and crude description was attached:

"As long as there is a [Fire Demon] on the field, how much can be produced!"

These low-cost spells cannot be carried at the same time in other card decks, and they can only barely be regarded as non-losers, but once they are drawn in the later stage, it will be a wave of ghost draws, and they are likely to fall into the disadvantage in the stage of competing for the quality of resources.

However, when they had a wonderful synergy with the [Fire Demon], the situation suddenly became very different.

Each spell has a bulk 2 damage output to the enemy, this effect itself is a free earning, and the advantage of low-cost spells is that they are flexible, and they can use the [Fire Demon] burst turn to play a large amount of output.

As for why the sorcery requires 1 mana instead of the slightly more expensive 2 or 3 spells, the reason is that it involves another classic card from the mage class:

[Wizard Apprentice], 2 mana, 3/2, reduces the mana cost of your spells by (1) point

The infinite fireball method next door, using [Wizard Apprentice] and [Lava Mirror], as well as 20 mana crystals for two consecutive rounds, artificially created a luxurious lineup of 4 [Wizard Apprentices] and [Archmage Antonidas], 0 [Fireball Magic] perpetual motion generation, regardless of the time limit, the damage value is infinite.

The "Fire Demon Spell" deck itself should be classified as a fast-paced spell damage deck, and it is not extravagant enough to free up a dozen card slots to build 4 [Wizard Apprentices] to cast the [Fireball Spell] system for free.

However, after the full apprenticeship, it is enough to provide a 1 point of mana cost reduction in key rounds!

At the level of numerical confrontation, the biggest distance difference is not one sum and infinity, but 0 and one.

For the former, it is also to cause damage, "infinity" can empty the opponent's health bar at one time, but each output of 1 point of damage, as long as you are patient enough, it can also slowly grind the target, in terms of results, the two behaviors are the same, but there is a gap in time.

The difference between 0 and 1 in the value is the real moat, even if it is only a 1-point difference, but 0 means free and invalid, and 1 is charged and limited.

Hearthstone's maximum number of crystals is 10, so even if a player can pull out more 1-mana spells, they won't be able to cast them anymore once they're used up.

Of course, with the [Wizard Apprentice] fee reduction effect, after reducing all 1 spell consumption to "0", combined with the explosive ability of [Fire Demon], it will be exaggerated to an unimaginable degree.

In the content of the third page of the strategy information, Su Ming deliberately arranged a set of fire demon method construction that was biased towards "wave flow" killing:

Carries double [Fire Demon], double [Wizard Apprentice], [Blood Mage Sarnoth] that provides spell damage bonuses, and Orange Legendary follower [Ronin] of the mage class.

Ronin, 8 mana, 7/7, Dead Word: Put 3 Arcane Missiles into your hand

Under normal circumstances, [Luo Ning] also belongs to the existence of the unpopular or even the "waste orange" level, for no other reason, the figure of this entourage is at most a standard level at 8 fees, and the benefit of the dead word effect is too low.

3 [Arcane Missiles], without considering the cost reduction, you need to invest 3 mana crystals, and the 9 damage you can cause is still a random target.

If you want to talk about construction, [Ronin] and the "Spell Damage +5" effect of the Great Blue Dragon [Malygos] can increase the effect of [Arcane Missile] to the output of 1 cost and 8 damage, but under the same cost, the combination of [Ice Arrow] and [Ice Spear] is obviously more stable.

Again, the random instability of the [Arcane Missile] target makes it have the possibility of becoming an extreme situation such as "Arcane Blast" or "Arcane Shadow Attack", and most decks will try not to carry random single cards in order to avoid this situation.

Not to mention anything else, compared to the neutral Jack-of-all-trades orange card [Dr. Bang Bang], 7 fees and 99 statures, the dead words of the two derivative followers can cause random damage from 2 to 8 points, and almost in all aspects, especially in terms of stability, it has formed a complete explosion on [Luo Ning].

……

However, when [Ronin] is put into the construction of the "Fire Demon Method" deck, the effect has been significantly improved, and in more sense, this legendary follower provides a "hit" effect.

In the "Fire Demon Method" deck of the [Ronin] system, [Fire Demon] no longer appears as a rhythm creature that grabs blood, but plays a finalist follower that kills instantly.

In the case of 10 mana, the advantage of double [Fire Demon] and [Wizard Apprentice] compared to the big blue dragon is that it is cheap, and while all 1 spells become non-consumable, each spell will come with an additional 4 points of damage to random targets.

[Arcane Missile], [Mirror], [Arcane Impact], and even [Meteor], just the 5 [Arcane Missiles] that can be obtained under normal circumstances in the deck are a full 35 spell damage without consuming mana crystals, not to mention the other 1 spell combinations.

The burst of [Fire Demon], because the damage is fired in the form of a random target, and there is only 2 times and 1 damage output at a time, it doesn't seem very remarkable, but the qualitative change in the number of stacks is the key to the victory of this deck.

……