Chapter 596: Forbearance is the Best Strategy!
In the second round of the Spell Hunter Examiner, the rhythm remained smooth, a green question mark ball was hung above his head on time, and the class-specific arcane spell was fully charged.
The standard rhythm of hunting dad, 1 fee hanging knife to suppress all kinds of low-HP miscellaneous creatures, 2 to 4 fees to use arcane cards, on the one hand, to control the rhythm of the scene, on the other hand, is to warm up for the wave of 5 mana burst of "four wolves on the police".
In the early stages of battle, the Hunter class's existing arcane system can perfectly cope with almost any situation:
When a large number of followers are besieging, a copy of [Explosive Trap] can clean them up;
When encountering creatures that are not easy to deal with, [Wandering Monster] while protecting the hero's body, randomly generated 3-mana creatures, at least to block the attack frequency and counterattack, if you are lucky, one for one, and even counter-kill the opposite side of your own residual blood survival may appear;
Even those who are at the danger level in the early stage, such as the 10/10 fan made by the miracle thief at the beginning, the [Vicious Hatchling] that may explode rhythmically when kicked in the face, and the hunter with arcane spells in his hand can also use a [Frozen Trap] to instantly sanction;
In short, when you encounter a hunter with various mysteries in the early stage, and your own rhythm is not smooth, once you see the various green question mark balls on your opponent's head, you really "dare not move" at all!
The ghost knows what messy mystical effects his followers will trigger when they rush up to attack!
I'd rather endure a few rounds and lose the opportunity to steal the blood, and I have to give up the rhythm to the mysterious "problem boy Lexar" on his head.
……
Encountering this kind of hunter player with 2 mana punctual mysteries, in the REPLAY screen, the thief's operation obviously went through some thought, and after more than half a minute of silence, the stalker, who is also in the 2 mana stage, chose to launch his exclusive hero skill:
[Dagger Mastery], 2 mana, hero skill, equip a 1/2 dagger
The tabula rasa dagger named [Evil Short Knife] is held in the hands of the Thief Hero, and in terms of the durability and special effects of the weapon, it is definitely not as good as the [Candle Bow] on the hunter's body.
However, the advantage of thieves is that they can use the hero's skills to turn the knife an unlimited number of times, and then use the 30-point HP advantage of the hero's body to sell their faces to solve the game, which is usually called selling blood and grabbing rhythm.
If other classes want to get rid of the opponent's 1 blood creature on the field, if they don't want to use spells to directly injure, they often have to use the retinue exchange, which hurts the enemy by 1,000 and damages 800, and the advantage of the thief is this, he can send out heroes to attack, so as to protect his field strength.
However, in the 2-mana round of Stalker, this player's operation is still very shrewd and good at waiting, obviously hanging up the weapon and having the opportunity to attack, but still chose to end the round directly!
"Yes, that's the right way to play in the Thief and Hunter game."
Seeing this, Su Ming couldn't help but nodded slightly in approval.
ALTHOUGH HE STILL DOESN'T KNOW WHO EXACTLY IS OPERATING THE THIEF IN THE REPLAY SCREEN, THERE IS NO DOUBT THAT IT IS ABSOLUTELY STUPID TO TURN A KNIFE AND CUT OFF HIS FACE IN THE FACE OF A HUNTER WHO HANGS THE MYSTERY ON TIME FOR 2 FEI.
Normally, an older and more experienced Spell Hunter won't have all the mystical cards on top of their heads, but they can play two arcane cards before playing the Four Wolves for a total of three turns, 2, 3, and 4 rounds.
There is basically only one possibility of a mysterious spell that can be hung on the head of the hunter player without hesitation during the 2 mana phase, and that is [Wandering Monster].
[Wandering Monster], 2 mana, Mystery: When an enemy attacks your hero, summon a random follower with a mana cost of (3) and make it a target
This arcane is considered the most cured spell, and it will not suffer any loss whenever it is hung on the top of the head, unlike [Frozen Trap] or [Explosive Trap], the former has to wait for the big brother-level follower to jam its attack opportunity when entering alone, and the latter is used to use passively triggered AOE to clear the field when the scene is full of miscellaneous hair.
Special mysteries often need the right opportunity to maximize their value, but [Wandering Monster] is a thing that will not be too different in value no matter how you use it, and it is played in 2 rounds, which is clearly luring thieves!
Dare to turn a knife and cut your face, if you're lucky, you can get a 3 fee 1 blood creature that eats some counterattack damage, and if your face is black, you can jump out of a 3/3 or even 3/4 attribute follower, then the thief is stealing chickens and rice, and if you're not careful, you may even be able to complete a wave of single brushes by the followers who pop out of the [Wandering Monster]!
Fortunately, the thief player was also cautious enough to end the round after the knife was turned, and did not test the mystery of the hunter's head to the death.
In any case, thieves vs. hunters, especially decks like the Knife Oil Thief, who have little to no ability to recover, still have to be as patient and surviving as possible.
Keeping his life alive and surviving, dragging it to his own burst round, and blooming the anti-sky output of the exclusive knife and oil thief, this is what a thief player should do.
……
In the first two rounds, the two sides barely survived each other, and as the battle entered the 3-mana stage, Spellhunter chose to take advantage of the rhythm advantage of the first hand and launched the first attack:
"Roar!"
[Animal Companion] was activated by charging, and the three generals under the command of Beastmaster Lexar happened to be the most ferocious pure offensive beast [Hofer] who appeared on the field!
4/2 stature, with a charge effect, did not hesitate to attack with his face, and played the first damage encounter of this battle!
The Rogue Hero has 26 HP remaining, and in addition to the single card left in the starting hand, he also has the [Knife Fan] drawn in the 2nd round and the [Ready to Go] touched at the beginning of the 3rd round in the second hand.
In the face of the threat of the [Hofer] station on the hunter field, the thieves in the REPLAY screen also have a variety of ways to deal with it at this moment:
For example, if the opponent wants to play again, he needs to pay another 3 mana if he wants to play again, but he can't solve the charge problem, which is obviously the next step;
or [South China Sea Boatman] with the [Evil Short Knife] equipped by the hero's body, it can just charge and output 2 damage, and can complete the kill of [Hofer], but the mystery card above the hunter hero's head is a possible hidden danger, so it is barely a middle strategy;
Of course, [Lucky Coins] plus [MI7 Agents], the 2 damage attached to the game after triggering the combo can solve the target, but the disadvantage is that the extra crystals obtained by [Lucky Coins] will be wasted, and there will be a small loss in the rhythm of resources, which is considered a medium and upper strategy;
As for the methods adopted by the thief players in the replay, it should be regarded as a somewhat aggressive style of play in Su Ming's opinion:
The [Knife Fan] flew out, and the hero personally stepped out to forcibly solve [Hofer] at the cost of selling another 4 HP!
……